Natalia Padilla Zea
Orcid: 0000-0001-6677-0372
According to our database1,
Natalia Padilla Zea
authored at least 45 papers
between 2007 and 2024.
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Bibliography
2024
Gamification in technology and design areas: A teaching innovation project in a fully online environment.
Entertain. Comput., 2024
2023
Interact. Learn. Environ., December, 2023
2022
Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project.
Entertain. Comput., 2022
2021
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2021
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2021
2020
J. Inf. Technol. Res., 2020
Promoting Open Education Through Gamification in Higher Education: the OpenGame project.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
2019
Social Seducement: Empowering Social Economy Entrepreneurship. The Training Approach.
Int. J. Interact. Multim. Artif. Intell., 2019
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2019
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2019
2018
Rev. Colomb. de Computación, 2018
Multim. Tools Appl., 2018
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
Int. J. Web Based Learn. Teach. Technol., 2017
Rev. Iberoam. de Tecnol. del Aprendiz., 2017
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016
2015
Bringing closer women to engineering: projects and strategies that promote their inclusion.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015
2014
Comput. Hum. Behav., 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014
Diseñando y analizando historias interactivas en el marco de los videojuegos educativos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014
2013
New Rev. Hypermedia Multim., 2013
J. Univers. Comput. Sci., 2013
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013
2012
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review.
Int. J. Game Based Learn., 2012
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012
2011
Proceedings of the Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011
2009
Rev. Iberoam. de Tecnol. del Aprendiz., 2009
Adv. Eng. Softw., 2009
Proceedings of the I-USED'09: The Interplay between Usability Evaluation and Software Development. Proceedings of the Second International Workshop on the Interplay between Usability Evaluation and Software Development, 2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the 1st International Conference on Intelligent Networking and Collaborative Systems, 2009
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
From Usability to Playability: Introduction to Player-Centred Video Game Development Process.
Proceedings of the Human Centered Design, 2009
From CSCL to VGSCL - A New Approximation to Collaborative Learning.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009
2008
Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008
2007
Proceedings of the New Trends on Human-Computer Interaction, 2007