Natalia Moiseienko
Orcid: 0000-0002-3559-6081
According to our database1,
Natalia Moiseienko
authored at least 13 papers
between 2018 and 2024.
Collaborative distances:
Collaborative distances:
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On csauthors.net:
Bibliography
2024
Proceedings of the 3rd Workshop on Digital Transformation of Education (DigiTransfEd 2024) co-located with 19th International Conference on ICT in Education, 2024
Development of digital competencies in immersive cloud-based educational environment.
Proceedings of the IX International Workshop on Professional Retraining and Life-Long Learning using ICT: Person-oriented Approach (3L-Person 2024) co-located with 19th International Conference on ICT in Education, 2024
2022
Proceedings of the VII International Workshop on Professional Retraining and Life-Long Learning using ICT: Person-oriented Approach (3L-Person 2022), 2022
2021
Proceedings of the DHW 2021: Digital Humanities Workshop, Kyiv, Ukraine, 23 December 2021, 2021
Proceedings of the DHW 2021: Digital Humanities Workshop, Kyiv, Ukraine, 23 December 2021, 2021
2020
Proceedings of the 16th International Conference on ICT in Education, 2020
2019
Proceedings of the Information and Communication Technologies in Education, Research, and Industrial Applications, 2019
Proceedings of the 15th International Conference on ICT in Education, 2019
Digital competence of pedagogical university student: definition, structure and didactical conditions of formation.
Proceedings of the 7th Workshop on Cloud Technologies in Education (CTE 2019), 2019
2018
The mobile information and educational environment of higher educational institution.
CoRR, 2018
Розробка графічної оболонки для програми розрахунків фізичних характеристик твердих тіл (Development graphic shell for the program calculations of physical properties of solids).
Proceedings of the 1st Student Workshop on Computer Science & Software Engineering, 2018
Розробка ігор на ігровому рушії Unity для дослідження елементів когнітивного мислення в ігровому процесі (Development computer games on the Unity game engine for research of elements of the cognitive thinking in the playing process).
Proceedings of the 1st Student Workshop on Computer Science & Software Engineering, 2018
Адаптивний штучний інтелект у RPG-грі на ігровому рушії Unity (Adaptive artificial intelligence in RPG-game on the Unity game engine).
Proceedings of the 1st Student Workshop on Computer Science & Software Engineering, 2018