Natalia Moiseienko

Orcid: 0000-0002-3559-6081

According to our database1, Natalia Moiseienko authored at least 13 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of six.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Immersive cloud-based educational environment of the university: Design principles.
Proceedings of the 3rd Workshop on Digital Transformation of Education (DigiTransfEd 2024) co-located with 19th International Conference on ICT in Education, 2024

Development of digital competencies in immersive cloud-based educational environment.
Proceedings of the IX International Workshop on Professional Retraining and Life-Long Learning using ICT: Person-oriented Approach (3L-Person 2024) co-located with 19th International Conference on ICT in Education, 2024

2022
Teaching computer game development with Unity engine: a case study.
Proceedings of the VII International Workshop on Professional Retraining and Life-Long Learning using ICT: Person-oriented Approach (3L-Person 2022), 2022

2021
Mask and Emotion: Computer Vision in the Age of COVID-19.
Proceedings of the DHW 2021: Digital Humanities Workshop, Kyiv, Ukraine, 23 December 2021, 2021

Immersive E-Learning Resources: Design Methods.
Proceedings of the DHW 2021: Digital Humanities Workshop, Kyiv, Ukraine, 23 December 2021, 2021

2020
Fluid Flow Modeling in Houdini.
Proceedings of the 16th International Conference on ICT in Education, 2020

2019
Complexity Theory and Dynamic Characteristics of Cognitive Processes.
Proceedings of the Information and Communication Technologies in Education, Research, and Industrial Applications, 2019

Modeling of Cognitive Process Using Complexity Theory Methods.
Proceedings of the 15th International Conference on ICT in Education, 2019

Digital competence of pedagogical university student: definition, structure and didactical conditions of formation.
Proceedings of the 7th Workshop on Cloud Technologies in Education (CTE 2019), 2019

2018
The mobile information and educational environment of higher educational institution.
CoRR, 2018

Розробка графічної оболонки для програми розрахунків фізичних характеристик твердих тіл (Development graphic shell for the program calculations of physical properties of solids).
Proceedings of the 1st Student Workshop on Computer Science & Software Engineering, 2018

Розробка ігор на ігровому рушії Unity для дослідження елементів когнітивного мислення в ігровому процесі (Development computer games on the Unity game engine for research of elements of the cognitive thinking in the playing process).
Proceedings of the 1st Student Workshop on Computer Science & Software Engineering, 2018

Адаптивний штучний інтелект у RPG-грі на ігровому рушії Unity (Adaptive artificial intelligence in RPG-game on the Unity game engine).
Proceedings of the 1st Student Workshop on Computer Science & Software Engineering, 2018


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