Narcís Parés
Orcid: 0000-0002-1696-6876Affiliations:
- Pompeu Fabra University, Barcelona, Spain
According to our database1,
Narcís Parés
authored at least 65 papers
between 2001 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on orcid.org
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on dtic.upf.edu
On csauthors.net:
Bibliography
2024
Accelerating XR Innovation through a pan-European Lab Network: An overview of the EMIL project.
Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024
DragonIce, an Initial Full-Body Mixed Reality Experience to Facilitate Interpersonal Synchrony in Children.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Mediating Interpersonal Synchronization in Children through a Full-Body Mixed Reality System: Analysis of the Pre-Interactive Mandala Experience.
Presence Teleoperators Virtual Environ., December, 2023
Think-4-EmCoDe framework: Highlighting key qualities in embodied co-design techniques for children.
Int. J. Hum. Comput. Stud., September, 2023
2022
Mixed reality or LEGO game play? Fostering social interaction in children with Autism.
Virtual Real., 2022
Enhancing Students' Social and Emotional Learning in Educational Virtual Heritage through Projective Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
AR Magic Lantern: Group-based Co-Located Augmentation Based on the World-as-Support AR Paradigm.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness.
ACM Trans. Comput. Hum. Interact., 2021
Effectiveness of a Mixed Reality system in terms of social interaction behaviors in children with and without Autism Spectrum Condition.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021
2020
Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital Intervention.
Cyberpsychology Behav. Soc. Netw., 2020
Bodily Expression of Social Initiation Behaviors in ASC and non-ASC children: Mixed Reality vs. LEGO Game Play.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020
2019
FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences.
Int. J. Hum. Comput. Stud., 2019
Computational Modeling of Psycho-physiological Arousal and Social Initiation of children with Autism in Interventions through Full-Body Interaction.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019
2018
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites.
Int. J. Hum. Comput. Stud., 2018
Orchestrating experts' assumptions and children's values in the design of Virtual Heritage experiences.
Int. J. Child Comput. Interact., 2018
Impact of Interaction Paradigms on Full-Body Interaction Collocated Experiences for Promoting Social Initiation and Collaboration.
Hum. Comput. Interact., 2018
Variations Between Perceptions of Interpersonal Distance in Virtual Environments for Autism.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
A conceptual framework to compare two paradigms of augmented and mixed reality experiences.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018
2017
An Autoethnographic Approach to Guide Situated Ethical Decisions in Participatory Design with Teenagers.
Interact. Comput., 2017
Sparking social initiation behaviors in children with Autism through full-body Interaction.
Int. J. Child Comput. Interact., 2017
An inclusive design approach for developing video games for children with Autism Spectrum Disorder.
Comput. Hum. Behav., 2017
Moving through the past: design and evaluation of a full-body interaction learning environment for a public space.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Learning from Failures in Designing and Evaluating Full-Body Interaction Learning Environments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Towards methods for evaluating and communicating participatory design: A multimodal approach.
Int. J. Hum. Comput. Stud., 2016
Quality of physical activity of children in exergames: Sequential body movement analysis and its implications for interaction design.
Int. J. Hum. Comput. Stud., 2016
Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
A Play Therapy Based Full-Body Interaction Intervention Tool for Children with Autism.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Lands of Fog: Helping Children with Autism in Social Interaction through a Full-Body Interactive Experience.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
Sketching through the body: child-generated gestures in full-body interaction design.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
The medium matters: the impact of full-body interaction on the socio-affective aspects of collaboration.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
Controlling and modulating physical activity through Interaction Tempo in exergames: A quantitative empirical analysis.
J. Ambient Intell. Smart Environ., 2014
J. Educ. Technol. Soc., 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
"Child as the measure of all things": the body as a referent in designing a museum exhibit to understand the nanoscale.
Proceedings of the IDC '14, 2014
Participatory design strategies to enhance the creative contribution of children with special needs.
Proceedings of the IDC '14, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Hum. Comput. Interact., 2013
Design strategy to stimulate a diversity of motor skills for an exergame addressed to children.
Proceedings of the Interaction Design and Children 2013, 2013
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Impact of embodied interaction on learning processes: design and analysis of an educational application based on physical activity.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012
Proceedings of the 11th International Conference on Interaction Design and Children, 2012
2010
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
Proceedings of the Interaction Design and Children, 2010
Proceedings of the Interaction Design and Children, 2010
2009
Interactive slide: an interactive playground to promote physical activity and socialization of children.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the Interaction Design and Children, 2009
2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Proceedings of the New Trends on Human-Computer Interaction, 2007
2006
Presence Teleoperators Virtual Environ., 2006
Starting Research in Interaction Design with Visuals for Low-Functioning Children in the Autistic Spectrum: A Protocol.
Cyberpsychology Behav. Soc. Netw., 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
Achieving Dialogue with Children with Severe Autism in an Adaptive Multisensory Interaction: The 'MEDIATE' Project.
IEEE Trans. Vis. Comput. Graph., 2005
Promotion of creative activity in children with severe autism through visuals in an interactive multisensory environment.
Proceedings of the Interaction Design and Children, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Non-invasive attitude detection for full-body interaction in MEDIATE, a multisensory interactive environment for children with autism.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004
2001
Interaction-Driven Virtual Reality Application Design A Particular Case: <i>El Ball del Fanalet or Lightpools</i>.
Presence Teleoperators Virtual Environ., 2001