Naohito Okude

According to our database1, Naohito Okude authored at least 52 papers between 1999 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2018
Country Road Finder: Exploring Beauty when Driving Around.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2015
Scented Pebbles: Interactive Ambient Experience with Smell and Lighting.
Proceedings of the Ninth International Conference on Tangible, 2015

2012
Experience "panavi, ": challenge to master professional culinary arts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

panavi: recipe medium with a sensors-embedded pan for domestic users to master professional culinary arts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Where Buddhism Encounters Entertainment Computing.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Media cushion: soft interface to control living environment using human natural behavior.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Experience-Based Curiosity Model: Curiosity Extracting Model Regarding Individual Experiences of Urban Spaces.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

2010
Myglobe: a navigation service based on cognitive maps.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

ThanatoFenestra: photographic family altar supporting a ritual to pray for the deceased.
Proceedings of the Conference on Designing Interactive Systems, 2010

TTI model: model extracting individual's curiosity level in urban spaces.
Proceedings of the Conference on Designing Interactive Systems, 2010

<i>Sharebee</i>: encouraging <i>Osusowake</i> to promote community development.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
PHOROL: interactive wall clock art of online shared snapshots.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

<i>MYGLOBE</i>: cognitive map as communication media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

CaraClock: an interactive photo viewer designed for family memories.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Urban treasure: new approach for collaborative local recommendation engine.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
The embodied Web: embodied Web-services interaction with an umbrella for augmented city experiences.
Comput. Animat. Virtual Worlds, 2008

Flaneur: digital see-through telescope.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Bikeware: have a match with networked bicycle in urban space.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

munica: an advancing age's social networking device with greeting cards.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Sonigraphite: drawing sounds as new physical expression.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Sound Candy: the equipment to expand the experience of play in a playground.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Space+a: participating audience on performance stage.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Bayesian networks layer model to represent anesthetic practice.
Proceedings of the IEEE International Conference on Systems, 2007

Teleshadow: feeling presence in private spaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Pileus the internet-ready umbrella: full-embodied web in a real space.
Proceedings of the 4th International Conference on Mobile Technology, 2007

Pileus: umbrella for mobile augmented reality.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

HIPMATE: an entertainment system in the office.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Quatronome: a stomp box for jam session with movies.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Shootball: the ball sport using dynamic goals.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Sound candy.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Pileus: umbrella type entertainment browser.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
MASTABA: the household shrine in the future archived digital pictures.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Z-agon: mobile multi-display browser cube.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Paravie: dance entertainment system for everyone to express oneself with movement.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Shootball: the tangible ball sport in ubiquitous computing.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Pictan: interacting through free-hand images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Moo-pong.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

KAYAGOMORI: private space for withdrawing into one's shell and landscape diary to refresh oneself in mind.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Dipa: play equipment with respiration-sensing interface.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Kiitemoiide TUNE: the system of listening to the conversation at the party.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Ubiquitous ivy: a communication media for intimate company.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

LED-matrix Z-agon: the tangible multi-display cube and algorithm.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Tath: tangible mathematic media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

LATTEMEGANE: the glasses and actuator-network for looking for one's own treasure.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

PiedPiper: a media to create a new site of pilgrimage in town.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Expansible table: for visualizing daily experiences of reading.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Application on Interactive Media to Support the Activity in Cultural Community.
Proceedings of the 2005 IEEE/IPSJ International Symposium on Applications and the Internet Workshops (SAINT 2005 Workshops), 31 January, 2005

A New Design Approach Using the Robustness Analysis for Tangible Systems.
Proceedings of the 2005 IEEE/IPSJ International Symposium on Applications and the Internet Workshops (SAINT 2005 Workshops), 31 January, 2005

2004
Smart-Media Applications Created by Scenario Based Modeling.
Proceedings of the 2004 Symposium on Applications and the Internet Workshops (SAINT 2004 Workshops), 2004

Smart-Media Design Process with Scenario Based Modeling.
Proceedings of the 2004 Symposium on Applications and the Internet Workshops (SAINT 2004 Workshops), 2004

1999
Interactive and Collaborative Learning Environment using 3D Virtual Reality Content, Multi-Screen Display and PCs.
Proceedings of the 8th Workshop on Enabling Technologies (WETICE '99), 1999


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