Nannan Xi
Orcid: 0000-0002-9424-8116
According to our database1,
Nannan Xi
authored at least 50 papers
between 2016 and 2024.
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Bibliography
2024
Wearable gaming technology: A study on the relationships between wearable features and gameful experiences.
Int. J. Hum. Comput. Stud., January, 2024
Acceptance of the metaverse: a laboratory experiment on augmented and virtual reality shopping.
Internet Res., 2024
Short video marketing: what, when and how short-branded videos facilitate consumer engagement.
Internet Res., 2024
Challenges in the adoption of sustainability information systems: A study on green IS in organizations.
Int. J. Inf. Manag., 2024
Medical practice in gamified online communities: Longitudinal effects of gamification on doctor engagement.
Inf. Manag., 2024
Can We Trust AI Agents? An Experimental Study Towards Trustworthy LLM-Based Multi-Agent Systems for AI Ethics.
CoRR, 2024
Gameful Experience in Game-Based Ethics Learning: Comparison between Intransigent and Compromise Types of Ethics Sense-Making Activities.
Proceedings of the 28th Pacific Asia Conference on Information Systems, 2024
What Motivates Metaverse Consumers to Purchase Virtual Assets? A Study on the Perceived Value of NFT Art.
Proceedings of the 28th Pacific Asia Conference on Information Systems, 2024
Gamified Marketing Practice: An Experiment-Based Study on The Effect of Social and Empowering Gamification.
Proceedings of the 28th Pacific Asia Conference on Information Systems, 2024
Proceedings of the 27th International Academic Mindtrek Conference, 2024
Proceedings of the 45th International Conference on Information Systems, 2024
The Relationships between Different Forms of Gamification and User Experience: A Study in the Context of Elderly Well-being Applications.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Proceedings of the 32nd European Conference on Information Systems, 2024
2023
The challenges of entering the metaverse: An experiment on the effect of extended reality on workload.
Inf. Syst. Frontiers, April, 2023
Paying attention in metaverse: an experiment on spatial attention allocation in extended reality shopping.
Inf. Technol. People, 2023
Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda.
Internet Res., 2023
How to Promote the Sustainability of Information Sharing? A Fuzzy-set Qualitative Comparison Analysis for Lurking Behavior in Social Media Communities.
Proceedings of the 27th Pacific Asia Conference on Information Systems, 2023
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Proceedings of the 29th Americas Conference on Information Systems, 2023
Proceedings of the 29th Americas Conference on Information Systems, 2023
Proceedings of the 29th Americas Conference on Information Systems, 2023
Proceedings of the Australasian Conference on Information Systems, 2023
Proceedings of the Australasian Conference on Information Systems, 2023
2022
Virtual technologies in supporting sustainable consumption: From a single-sensory stimulus to a multi-sensory experience.
Int. J. Inf. Manag., 2022
Proceedings of the 21st Wuhan International Conference on E-Business, 2022
How Do Shoppers Behave in Extended Realities? A Video-based Comparative Thematic Study.
Proceedings of the 21st Wuhan International Conference on E-Business, 2022
How Does Extended Reality Influence Consumer Decision Making? The Empirical Evidence from A Laboratory Experiment.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
2021
The Effect of Operating in Many Realities on Memory: An Experiment on Memory Recognition in Extended Realities.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Emotional Response to Extended Realities: The Effects of Augmented and Virtual Technologies in a Shopping Context.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Ind. Manag. Data Syst., 2020
The effect of challenge-based gamification on learning: An experiment in the context of statistics education.
Int. J. Hum. Comput. Stud., 2020
Gameful Self-Regulation: A Study on How Gamified Self-Tracking Features Evoke Gameful Experiences.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020, 2020
2019
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction.
Int. J. Inf. Manag., 2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
What Determines the Successfulness of a Crowdsourcing Campaign? A Study on Attributes of Crowdsourcing Campaigns.
Proceedings of the 25th Americas Conference on Information Systems, 2019
Proceedings of the 25th Americas Conference on Information Systems, 2019
Proceedings of the 25th Americas Conference on Information Systems, 2019
2016
The Effect of Co-creation Claim on Brand Identification: The Moderating Effects of Self-construal and Product Involvement.
Proceedings of the 15th Wuhan International Conference on E-Business, 2016