Nahomi Maki

Orcid: 0009-0009-0384-8246

According to our database1, Nahomi Maki authored at least 15 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
360° Animation Projects by Students with a Background in Traditional Stop-Motion Techniques.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Educator's Forum, 2024

2019
3D aerial display with micro mirror array plate and reversed depth integral photography.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2017
Creation of 3DCG animation using a four-plane depth-fused display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Real-time integral photography using a game engine.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Attention Value of Motion Graphics on Digital Signages.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Visualization of Customer Expectations from Web Text using Co-Occurrence Graph and Auto-labeling in the Service Market.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 3: IVAPP, Porto, Portugal, February 27, 2017

2016
Natural user interface for integral photography of dispersion-rendered diamond.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Production of a VR Horror Movie Using a Head-Mounted Display with a Head-Tracking System.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016

2015
Underwater integral photography.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Display of diamond dispersion using wavelength-division rendering and integral photography.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photography.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

2014
3DCG art expression on a tablet device using integral photography.
Proceedings of the 2014 Virtual Reality International Conference, 2014

Simple wavelength division rendering method for transparent objects using common 3DCG software.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

3D CG Integral Photography Artwork Using Glittering Effects in the Post-processing of Multi-viewpoint Rendered Images.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014

2011
Skeleton-based diverse creature design tool for mass production.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011


  Loading...