Nahomi Maki
Orcid: 0009-0009-0384-8246
According to our database1,
Nahomi Maki
authored at least 15 papers
between 2011 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
360° Animation Projects by Students with a Background in Traditional Stop-Motion Techniques.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Educator's Forum, 2024
2019
3D aerial display with micro mirror array plate and reversed depth integral photography.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
Visualization of Customer Expectations from Web Text using Co-Occurrence Graph and Auto-labeling in the Service Market.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 3: IVAPP, Porto, Portugal, February 27, 2017
2016
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016
Production of a VR Horror Movie Using a Head-Mounted Display with a Head-Tracking System.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016
2015
Display of diamond dispersion using wavelength-division rendering and integral photography.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photography.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015
2014
Proceedings of the 2014 Virtual Reality International Conference, 2014
Simple wavelength division rendering method for transparent objects using common 3DCG software.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014
3D CG Integral Photography Artwork Using Glittering Effects in the Post-processing of Multi-viewpoint Rendered Images.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014
2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011