Nagisa Munekata
Orcid: 0009-0008-8813-0024
According to our database1,
Nagisa Munekata
authored at least 25 papers
between 2003 and 2024.
Collaborative distances:
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Bibliography
2024
Facilitative Agents with Deliberate Handicaps in Traditional Competitive Games for Improved Playability.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
2017
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017
Using a Human-Agent Interaction Model to Consider the Interaction of Humans and Music-Generation Systems.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017
Proceedings of the 5th International Conference on Human Agent Interaction, 2017
2016
Emergence of joint attention between two robots and human using communication activity caused by synchronous behaviors.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016
Mutual Adaptation between a Human and a Robot Based on Timing Control of "Sleep-time".
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
2015
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015
2014
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014
Proceedings of the PhyCS 2014, 2014
Does the Audience Hear My Heart? - Comparing the Physiological Responses of Listeners with Those of the Composer.
Proceedings of the PhyCS 2014, 2014
AutoChorusCreator: Four-Part Chorus Generator with Musical Feature Control, Using Search Spaces Constructed from Rules of Music Theory.
Proceedings of the Music Technology meets Philosophy, 2014
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2014
Proceedings of the second international conference on Human-agent interaction, 2014
Proceedings of the second international conference on Human-agent interaction, 2014
2013
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013
E3-player: emotional excitement enhancing video player using skin conductance response.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013
Robots that can feel the mood: context-aware behaviors in accordance with the activity of communications.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013
2011
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
2010
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
2007
Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience.
Proceedings of the Entertainment Computing, 2007
2006
Proceedings of the Entertainment Computing, 2006
2004
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself.
Proceedings of the Entertainment Computing, 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
Proceedings of the Second International Conference on Entertainment Computing, 2003