Nagisa Munekata

Orcid: 0009-0008-8813-0024

According to our database1, Nagisa Munekata authored at least 25 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Facilitative Agents with Deliberate Handicaps in Traditional Competitive Games for Improved Playability.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

2017
Design Principle for Social Robot Behavior Based on Communication Activity.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Using a Human-Agent Interaction Model to Consider the Interaction of Humans and Music-Generation Systems.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

A Social Robot in a Human-Animal Relationship at Home: A Field Study.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

2016
Emergence of joint attention between two robots and human using communication activity caused by synchronous behaviors.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Mutual Adaptation between a Human and a Robot Based on Timing Control of "Sleep-time".
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

2015
Robot behavior control system based on user's attitude using SCL.
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015

2014
Daily support robots that move on me.
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014

ExciTube - Video Player for Sharing Viewer's Excitement.
Proceedings of the PhyCS 2014, 2014

Does the Audience Hear My Heart? - Comparing the Physiological Responses of Listeners with Those of the Composer.
Proceedings of the PhyCS 2014, 2014

AutoChorusCreator: Four-Part Chorus Generator with Musical Feature Control, Using Search Spaces Constructed from Rules of Music Theory.
Proceedings of the Music Technology meets Philosophy, 2014

Entrainment effect caused by joint attention of two robots.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2014

Daily support robots that move on the body.
Proceedings of the second international conference on Human-agent interaction, 2014

Unification of demonstrative pronouns in a small group guided by a robot.
Proceedings of the second international conference on Human-agent interaction, 2014

2013
AffectiView: mobile video camera application using physiological data.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

E3-player: emotional excitement enhancing video player using skin conductance response.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

Robots that can feel the mood: context-aware behaviors in accordance with the activity of communications.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

2011
Implementation of context-adaptive physical imitation between humans and robots.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011

Universal Game Based on Traditional Children's Outdoor Games.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
A Biofeedback Game with Physical Actions.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

2007
Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience.
Proceedings of the Entertainment Computing, 2007

2006
Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media.
Proceedings of the Entertainment Computing, 2006

2004
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself.
Proceedings of the Entertainment Computing, 2004

Entertainment feature of a game using skin conductance response.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003


  Loading...