Nadia Magnenat-Thalmann
Orcid: 0000-0002-1459-5960Affiliations:
- University of Geneva, MIRALab, Switzerland (PhD)
- Nanyang Technological University (NTU), Institute for Media Innovation, Singapore
According to our database1,
Nadia Magnenat-Thalmann
authored at least 594 papers
between 1978 and 2024.
Collaborative distances:
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on d-nb.info
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on miralab.ch
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Bibliography
2024
Vis. Comput., August, 2024
Nadine: An LLM-driven Intelligent Social Robot with Affective Capabilities and Human-like Memory.
CoRR, 2024
2023
Int. J. Soc. Robotics, August, 2023
2022
Virtual Real. Intell. Hardw., 2022
BEACon: a boundary embedded attentional convolution network for point cloud instance segmentation.
Vis. Comput., 2022
IEEE Trans. Image Process., 2022
Comput. Animat. Virtual Worlds, 2022
Comput. Animat. Virtual Worlds, 2022
Frontiers Virtual Real., 2022
MIDAS: Multi-sensorial Immersive Dynamic Autonomous System Improves Motivation of Stroke Affected Patients for Hand Rehabilitation.
CoRR, 2022
Virtual Safety Assistant: An Efficient Tool for Ensuring Safety During Covid-19 Pandemic.
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022
Nadine Robot in Elderly Care Simulation Recreational Activity: Using Computer Vision and Observations for Analysis.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022
Social Robots and Digital Humans as Job Interviewers: A Study of Human Reactions Towards a More Naturalistic Interaction.
Proceedings of the Human-Computer Interaction. Technological Innovation, 2022
Proceedings of the International Conference on Cyberworlds, 2022
Perspectives on Digital Humanism, 2022
2021
Can a humanoid social robot stimulate the interactivity of cognitively impaired elderly? A thorough study based on computer vision methods.
Vis. Comput., 2021
IEEE Trans. Image Process., 2021
Towards Complex and Continuous Manipulation: A Gesture Based Anthropomorphic Robotic Hand Design.
IEEE Robotics Autom. Lett., 2021
IEEE Trans. Pattern Anal. Mach. Intell., 2021
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games.
Comput. Animat. Virtual Worlds, 2021
Does elderly enjoy playing Bingo with a robot? A case study with the humanoid robot Nadine.
CoRR, 2021
Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball Games.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the Social Robotics - 13th International Conference, 2021
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021
Proceedings of the 2021 IEEE International Conference on Multimedia and Expo, 2021
A Unified 3D Human Motion Synthesis Model via Conditional Variational Auto-Encoder<sup>∗</sup>.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021
Does Elderly Enjoy Playing Bingo with a Robot? A Case Study with the Humanoid Robot Nadine.
Proceedings of the Advances in Computer Graphics, 2021
2020
Salsa dance learning evaluation and motion analysis in gamified virtual reality environment.
Multim. Tools Appl., 2020
Int. J. Soc. Robotics, 2020
Fast 3D Modeling of Anthropomorphic Robotic Hands Based on A Multi-layer Deformable Design.
CoRR, 2020
Proceedings of the Computer Vision - ECCV 2020, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Int. J. Biom., 2019
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2019
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019
Can a Humanoid Robot be part of the Organizational Workforce? A User Study Leveraging Sentiment Analysis.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019
Exploiting Spatial-Temporal Relationships for 3D Pose Estimation via Graph Convolutional Networks.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019
Proceedings of the 19th IEEE-RAS International Conference on Humanoid Robots, 2019
Classification of Salsa Dance Level using Music and Interaction based Motion Features.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019
Automated Verbal and Non-verbal Speech Analysis of Interviews of Individuals with Schizophrenia and Depression.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2019
Proceedings of the Advances in Computer Graphics, 2019
Proceedings of the Advances in Computer Graphics, 2019
"Am I Talking to a Human or a Robot?": A Preliminary Study of Human's Perception in Human-Humanoid Interaction and Its Effects in Cognitive and Emotional States.
Proceedings of the Advances in Computer Graphics, 2019
2018
MCAEM: mixed-correlation analysis-based episodic memory for companion-user interactions.
Vis. Comput., 2018
Madam Snake White: A Case Study on Virtual Reality Continuum Applications for Singaporean Culture and Heritage at Haw Par Villa.
Presence Teleoperators Virtual Environ., 2018
Motion analysis and classification of salsa dance using music-related motion features.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
Proceedings of the 9th International Workshop on Spoken Dialogue System Technology, 2018
Proceedings of the 23rd IEEE International Conference on Digital Signal Processing, 2018
Prediction of Negative Symptoms of Schizophrenia from Emotion Related Low-Level Speech Signals.
Proceedings of the 2018 IEEE International Conference on Acoustics, 2018
Virtual Reality Rehabilitation Based on Neurologic Music Therapy: A Qualitative Preliminary Clinical Study.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018
Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
Prediction of Negative Symptoms of Schizophrenia from Objective Linguistic, Acoustic and Non-verbal Conversational Cues.
Proceedings of the 2018 International Conference on Cyberworlds, 2018
A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands.
Proceedings of Computer Graphics International 2018, 2018
Designing a virtual environment for teacher training: Enhancing presence and empathy.
Proceedings of Computer Graphics International 2018, 2018
Proceedings of Computer Graphics International 2018, 2018
Proceedings of Computer Graphics International 2018, 2018
An EEG-based Evaluation for Comparing the Sense of Presence between Virtual and Physical Environments.
Proceedings of Computer Graphics International 2018, 2018
Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR.
Proceedings of the 31st International Conference on Computer Animation and Social Agents, 2018
2017
Vis. Comput., 2017
IEEE Trans. Multim., 2017
IEEE Trans. Circuits Syst. Video Technol., 2017
Muscle Tissue Labeling of Human Lower Limb in Multi-Channel mDixon MR Imaging: Concepts and Applications.
IEEE ACM Trans. Comput. Biol. Bioinform., 2017
Perception-Link Behavior Model: Supporting a Novel Operator Interface for a Customizable Anthropomorphic Telepresence Robot.
Robotics, 2017
Comput. Animat. Virtual Worlds, 2017
Approximating interior bounded box of 3D character mesh model based on its skeleton and symmetry.
Int. J. Intell. Comput. Cybern., 2017
The Making of a 3D-Printed, Cable-Driven, Single-Model, Lightweight Humanoid Robotic Hand.
Frontiers Robotics AI, 2017
See-through Visualisation for Training and Assessing Unsighted Physical Examinations.
Proceedings of the VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 2017
Proceedings of the SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, 2017
Assessment and prediction of negative symptoms of schizophrenia from RGB+D movement signals.
Proceedings of the 19th IEEE International Workshop on Multimedia Signal Processing, 2017
The Future of Social Robots - A Case Study with Nadine Humanoid Robot.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017
Proceedings of the 2017 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2017
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017
Proceedings of the Social Signal Processing, 2017
2016
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016
Multiple Human Identification and Cosegmentation: A Human-Oriented CRF Approach With Poselets.
IEEE Trans. Multim., 2016
Facial Position and Expression-Based Human-Computer Interface for Persons With Tetraplegia.
IEEE J. Biomed. Health Informatics, 2016
Comput. Animat. Virtual Worlds, 2016
Automatic measurement and visualization of focal femoral cartilage thickness in stress-based regions of interest using three-dimensional knee models.
Int. J. Comput. Assist. Radiol. Surg., 2016
IJCARS Special Issue of the Digital Multiscale Patient: Marie Curie European Research Project on Multiscale Human.
Int. J. Comput. Assist. Radiol. Surg., 2016
A computational approach to calculate personalized pennation angle based on MRI: effect on motion analysis.
Int. J. Comput. Assist. Radiol. Surg., 2016
Coupling strategies for multi-resolution deformable meshes: expanding the pyramid approach beyond its one-way nature.
Int. J. Comput. Assist. Radiol. Surg., 2016
Assessment of cartilage contact pressure and loading in the hip joint during split posture.
Int. J. Comput. Assist. Radiol. Surg., 2016
Comput. Aided Geom. Des., 2016
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016
Proceedings of the 2016 IEEE International Conference on Acoustics, 2016
Digital patient modelling: biomechanical representation of the human knee joint from multimodal data.
Proceedings of the Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28, 2016
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
An evaluation of spatial presence, social presence, and interactions with various 3D displays.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
2015
IEEE Trans. Vis. Comput. Graph., 2015
IEEE J. Biomed. Health Informatics, 2015
Human-Like Behavior Generation Based on Head-Arms Model for Robot Tracking External Targets and Body Parts.
IEEE Trans. Cybern., 2015
IEEE Trans. Circuits Syst. Video Technol., 2015
PCMD: personality-characterized mood dynamics model toward personalized virtual characters.
Comput. Animat. Virtual Worlds, 2015
Comput. Graph. Forum, 2015
Comput. Graph. Forum, 2015
The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients.
Cyberpsychology Behav. Soc. Netw., 2015
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015
AR in Hand: Egocentric Palm Pose Tracking and Gesture Recognition for Augmented Reality Applications.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015
A Multi-Modal 3D Capturing Platform for Learning and Preservation of Traditional Sports and Games.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015
Proceedings of the 2015 IEEE International Symposium on Circuits and Systems, 2015
Proceedings of the 2015 IEEE International Conference on Digital Signal Processing, 2015
2014
Vis. Comput., 2014
IEEE Trans. Circuits Syst. Video Technol., 2014
Scalable and Compact Representation for Motion Capture Data Using Tensor Decomposition.
IEEE Signal Process. Lett., 2014
Presence Teleoperators Virtual Environ., 2014
Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013) Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2014
Comput. Animat. Virtual Worlds, 2014
Electron. Commer. Res. Appl., 2014
Multiple foreground recognition and cosegmentation: An object-oriented CRF model with robust higher-order potentials.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2014
Tracking and fusion for multiparty interaction with a virtual character and a social robot.
Proceedings of the SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence, 2014
Proceedings of the SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014, 2014
Proceedings of the IEEE 16th International Workshop on Multimedia Signal Processing, 2014
Human Computer Interface for Quadriplegic People Based on Face Position/gesture Detection.
Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03, 2014
Proceedings of the IEEE International Symposium on Circuits and Systemss, 2014
Proceedings of the IEEE International Conference on Multimedia and Expo, 2014
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014
Proceedings of the 22nd European Signal Processing Conference, 2014
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014
Muscle tissue labeling of human lower extremities in multi-channel mDixon MR imaging: Concepts and applications.
Proceedings of the 2014 IEEE International Conference on Bioinformatics and Biomedicine, 2014
Subject-specific assessment of loading variation in the knee ligaments with a view to preoperative planning.
Proceedings of IEEE-EMBS International Conference on Biomedical and Health Informatics, 2014
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014
Towards Effective Diagnosis and Prediction via 3D Patient Model: A Complete Research Plan.
Proceedings of the 3D Multiscale Physiological Human, 2014
Proceedings of the 3D Multiscale Physiological Human, 2014
Proceedings of the 3D Multiscale Physiological Human, 2014
Computer Animation.
Proceedings of the Computing Handbook, 2014
2013
Vis. Comput., 2013
IEEE Trans. Image Process., 2013
Rate-Distortion Model Based Bit Allocation for 3-D Facial Compression Using Geometry Video.
IEEE Trans. Circuits Syst. Video Technol., 2013
Toward socially responsible agents: integrating attachment and learning in emotional decision-making.
Comput. Animat. Virtual Worlds, 2013
Proceedings of the 14th International Workshop on Image Analysis for Multimedia Interactive Services, 2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Refurbish a single user 3D application into a multi-user distributed service: a case study.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Expression-invariant and sparse representation for mesh-based compression for 3-D face models.
Proceedings of the 2013 Visual Communications and Image Processing, 2013
Proceedings of the 36th International ACM SIGIR conference on research and development in Information Retrieval, 2013
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013
Proceedings of the 19th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining, 2013
Proceedings of the 2013 IEEE International Symposium on Circuits and Systems (ISCAS2013), 2013
Proceedings of the IEEE International Conference on Image Processing, 2013
Proceedings of the Human Behavior Understanding - 4th International Workshop, 2013
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013
2012
Building long-term relationships with virtual and robotic characters: the role of remembering.
Vis. Comput., 2012
Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation.
Medical Biol. Eng. Comput., 2012
Comput. Animat. Virtual Worlds, 2012
Comput. Aided Des., 2012
Proceedings of the 21st World Wide Web Conference, 2012
An application framework for adaptive distributed simulation and 3D rendering services.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the 11th IEEE International Conference on Trust, 2012
Proceedings of the 35th International ACM SIGIR conference on research and development in Information Retrieval, 2012
Proceedings of the SIGGRAPH Asia 2012 Computer Animation Festival, Singapore, November 28, 2012
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012
Proceedings of the Natural Interaction with Robots, 2012
Proceedings of the Graphics Interface 2012 Conference, 2012
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012
2011
A GPU framework for parallel segmentation of volumetric images using discrete deformable models.
Vis. Comput., 2011
Comparison of statistical models performance in case of segmentation using a small amount of training datasets.
Vis. Comput., 2011
Robust statistical shape models for MRI bone segmentation in presence of small field of view.
Medical Image Anal., 2011
Rapid development of distributed applications using high-level communication support.
J. Netw. Comput. Appl., 2011
Extreme leg motion analysis of professional ballet dancers via MRI segmentation of multiple leg postures.
Int. J. Comput. Assist. Radiol. Surg., 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the Advances in User Modeling, 2011
A Reputation Mechanism for Virtual Reality - Five-Sense Oriented Feedback Provision and Subjectivity Alignment.
Proceedings of the IEEE 10th International Conference on Trust, 2011
2010
Collaborative telemedicine for interactive multiuser segmentation of volumetric medical images.
Vis. Comput., 2010
Musculoskeletal MRI segmentation using multi-resolution simplex meshes with medial representations.
Medical Image Anal., 2010
ACM Journal on Computing and Cultural Heritage, 2010
An integrated platform for hip joint osteoarthritis analysis: design, implementation and results.
Int. J. Comput. Assist. Radiol. Surg., 2010
An Application Framework for Seamless Synchronous Collaboration Support in Ubiquitous Computing Environments.
Proceedings of the User Centric Media - Second International ICST Conference, 2010
Towards episodic memory-based long-term affective interaction with a human-like robot.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010
The second ACM international workshop on multimedia technologies for distance learning (MTDL 2010).
Proceedings of the 18th International Conference on Multimedia 2010, 2010
Towards an expressive virtual tutor: an implementation of a virtual tutor based on an empirical study of non-verbal behaviour.
Proceedings of the 2010 ACM Workshop on Surreal Media and Virtual Cloning, 2010
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors.
Proceedings of the Motion in Games - Third International Conference, 2010
Coupled Registration-Segmentation: Application to Femur Analysis with Intra-subject Multiple Levels of Detail MRI Data.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2010
The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment.
Proceedings of the International Conference on Language Resources and Evaluation, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
Proceedings of the Modeling Machine Emotions for Realizing Intelligence, 2010
2009
ACM Trans. Graph., 2009
Comput. Animat. Virtual Worlds, 2009
IEEE Computer Graphics and Applications, 2009
Proceedings of the 2009 International Conference on CyberWorlds, 2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable Objects.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
Proceedings of the User Centric Media - First International Conference, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
Proceedings of the 2009 Computer Graphics International Conference, 2009
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
Interactive Segmentation of Volumetric Medical Images for Collaborative Telemedicine.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009
Musculoskeletal Simulation Model Generation from MRI Data Sets and Motion Capture Data.
Proceedings of the Recent Advances in the 3D Physiological Human, 2009
2008
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008
Comput. Animat. Virtual Worlds, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Multimedia application to the simulation of human musculoskeletal system: A visual lower limb model from multimodal captured data.
Proceedings of the International Workshop on Multimedia Signal Processing, 2008
Multimedia application to the simulation of human Musculoskeletal system: A visual lower limb model from multimodal captured data.
Proceedings of the International Workshop on Multimedia Signal Processing, 2008
Proceedings of the Motion in Games, First International Workshop, 2008
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2008
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008
Proceedings of 13th IEEE International Conference on Emerging Technologies and Factory Automation, 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
Proceedings of the Shape Analysis and Structuring, 2008
2007
Vis. Comput., 2007
Vis. Comput., 2007
Int. J. Virtual Real., 2007
Int. J. Virtual Real., 2007
Intell. Decis. Technol., 2007
ERCIM News, 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the 2007 International Conference on Shape Modeling and Applications (SMI 2007), 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the Advances in Web Based Learning, 2007
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
Proceedings of the 2007 International Conference on Cyberworlds, 2007
Proceedings of the 2007 International Conference on Cyberworlds, 2007
Proceedings of the 2007 International Conference on Cyberworlds, 2007
Proceedings of the 2007 International Conference on Cyberworlds, 2007
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007
2006
Vis. Comput., 2006
ACM Trans. Graph., 2006
Comput. Animat. Virtual Worlds, 2006
Int. J. Virtual Real., 2006
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006
Proceedings of the Semantic Multimedia, 2006
Proceedings of the Poster and Demo Proceedings of the 1st International Conference on Semantic and Digital Media Technologies, 2006
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2006
Skin modeling and rendering based on visual perception.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006
Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006
Proceedings of the Advances in Computer Graphics, 2006
2005
Comput. Animat. Virtual Worlds, 2005
Comput. Animat. Virtual Worlds, 2005
Comput. Aided Des., 2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the 11th International Conference on Multi Media Modeling (MMM 2005), 2005
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005
2004
Motion capture and visualization of the hip joint with dynamic MRI and optical systems.
Comput. Animat. Virtual Worlds, 2004
Comput. Animat. Virtual Worlds, 2004
J. Comput. Sci. Technol., 2004
IEEE Commun. Mag., 2004
Comput. Graph., 2004
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004
Proceedings of the Medical Image Computing and Computer-Assisted Intervention -- MICCAI 2004, 2004
Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004
Proceedings of the Third International Conference on Image and Graphics, 2004
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004
Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
Proceedings of the 2nd International Symposium on 3D Data Processing, 2004
2003
IEEE Computer Graphics and Applications, 2003
IEEE Computer Graphics and Applications, 2003
A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations.
Cyberpsychology Behav. Soc. Netw., 2003
Significant facet retrieval for real-time 3D sound rendering in complex virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003
Emotional Communication with Virtual Humans.
Proceedings of the 9th International Conference on Multi-Media Modeling, 2003
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2003
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2003
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003
Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003
Individualaized bone modelling from MRI: application to tth human hip.
Proceedings of the CARS 2003. Computer Assisted Radiology and Surgery. Proceedings of the 17th International Congress and Exhibition, 2003
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003
2002
IEEE Trans. Inf. Technol. Biomed., 2002
Signal Process. Image Commun., 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002
Proceedings of the Computer Animation 2002, 2002
Proceedings of the Computer Animation 2002, 2002
Proceedings of the Computer Animation 2002, 2002
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002
2001
Automatic face cloning and animation using real-time facial feature tracking and speech acquisition.
IEEE Signal Process. Mag., 2001
Presence Teleoperators Virtual Environ., 2001
Comput. Animat. Virtual Worlds, 2001
IEEE Computer Graphics and Applications, 2001
Proceedings of the Virtual Reality 2001 Conference, 2001
Proceedings of the 17th Spring Conference on Computer Graphics, 2001
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001
The Emotional Talking Virutal Humans.
Proceedings of the Virtual Reality: Cognitive Foundations, 2001
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001
Proceedings of the Fourteenth Conference on Computer Animation, 2001
Proceedings of the People and Computers XV, 2001
Proceedings of the Auditory-Visual Speech Processing, 2001
2000
IEEE Trans. Inf. Technol. Biomed., 2000
Proceedings of the Virtual Worlds, Second International Conference, 2000
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000
Proceedings of the Virtual Reality 2000 Conference, 2000
Proceedings of the 2000 IEEE International Conference on Multimedia and Expo, 2000
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000
Interactive Modelling of MPEG-4 Deformable Human Body Models.
Proceedings of the Deformable Avatars, 2000
Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation.
Proceedings of the Deformable Avatars, 2000
Proceedings of the Computer Graphics International Conference, 2000
Proceedings of the Computer Graphics International Conference, 2000
Proceedings of the Computer Graphics International Conference, 2000
Proceedings of the Computer Animation 2000, 2000
Proceedings of the Computer Animation 2000, 2000
1999
Virtual Real., 1999
The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments.
Presence Teleoperators Virtual Environ., 1999
Proceedings of the Algorithms and Data Structures, 6th International Workshop, 1999
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999
Proceedings of the 10th IEEE Visualization Conference, 1999
Proceedings of the 1999 International Conference on Image Processing, 1999
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999
Proceedings of the Computer Animation 1999, 1999
Proceedings of the Computer Animation 1999, 1999
1998
IEEE Computer Graphics and Applications, 1998
IEEE Computer Graphics and Applications, 1998
Proceedings of the Virtual Worlds, First International Conference, 1998
Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (Panel).
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998
Proceedings of the Computer Graphics International Conference, 1998
Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation.
Proceedings of the Modelling and Motion Capture Techniques for Virtual Environments, 1998
Proceedings of the Computer Animation 1998, 1998
1997
Presence Teleoperators Virtual Environ., 1997
Comput. Animat. Virtual Worlds, 1997
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
Comput. Graph. Forum, 1997
IEEE Computer Graphics and Applications, 1997
A versatile navigation interface for virtual humans in collaborative virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997
Can we get there from here? Current challenges in cloth design, modeling and animation (panel).
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997
Proceedings of the Creating Personalities for Synthetic Actors, 1997
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, 1997
Proceedings of the Computer Graphics International Conference, 1997
Proceedings of the Computer Animation 1997, 1997
Proceedings of the Computer Animation 1997, 1997
Computer Animation.
Proceedings of the Computer Science and Engineering Handbook, 1997
1996
Comput. Graph. Forum, 1996
IEEE Computer Graphics and Applications, 1996
Proceedings of the Proceedings 1996 International Conference on Image Processing, 1996
Proceedings of the Computer Graphics International Conference, 1996
Proceedings of the Computer Animation 1996, 1996
1995
Comput. Animat. Virtual Worlds, 1995
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters.
Comput. Graph. Forum, 1995
Comput. Graph., 1995
Versatile and efficient techniques for simulating cloth and other deformable objects.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995
Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata.
Proceedings of the Virtual Environments '95, 1995
Proceedings of the Computer Animation 1995, 1995
Proceedings of the Computer Animation 1995, 1995
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995
1994
Efficient Self-Collision Detection on Smoothly Discretized Surface Animations using Geometrical Shape Regularity.
Comput. Graph. Forum, 1994
Goal-oriented design and correction of articulated figure motion with the TRACK system.
Comput. Graph., 1994
Proceedings of the Computer Animation 1994, 1994
1993
Comput. Graph. Forum, 1993
A Multimedia Testbed for Facial Animation Control.
Proceedings of the 1st International Conference on Multi-Media Modeling, 1993
Modelling Facial Communication Between an Animator and a Synthetic Actor in Real Time.
Proceedings of the Modeling in Computer Graphics, 1993
User Interface for Fashion Design.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993
Simulation of Facial Skin using Texture Mapping and Coloration.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993
1992
Comput. Animat. Virtual Worlds, 1992
Comput. Graph. Forum, 1992
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992
Proceedings of the Aspects of Automated Natural Language Generation, 1992
1991
IEEE Computer Graphics and Applications, 1991
Comput. Aided Des., 1991
Visualizing Humans by Computer.
Proceedings of the Visual Database Systems, II. Proceedings of the IFIP TC2/WG 2.6 Second Working Conference on Visual Database Systems. Budapest, Hungary, 30 September, 1991
Proceedings of the Modeling in Computer Graphics, 1991
Proceedings of the Modeling in Computer Graphics, 1991
Proceedings of the Hypertext/Hypermedia, 1991
1990
Vis. Comput., 1990
Comput. Animat. Virtual Worlds, 1990
1989
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989
The Use of Finite Element Theory for Simulating Object and Human Body Deformations and Contacts.
Proceedings of the 10th European Computer Graphics Conference and Exhibition, 1989
1988
Proceedings of the 9th European Computer Graphics Conference and Exhibition, 1988
1987
Vis. Comput., 1987
Vis. Comput., 1987
IEEE Computer Graphics and Applications, 1987
IEEE Computer Graphics and Applications, 1987
1986
Comput. Graph. Forum, 1986
IEEE Computer Graphics and Applications, 1986
Proceedings of the 7th European Computer Graphics Conference and Exhibition, 1986
1985
Vis. Comput., 1985
Area, spline-based and structural models for generating and animating 3D characters and logos.
Vis. Comput., 1985
Comput. Vis. Graph. Image Process., 1985
IEEE Computer Graphics and Applications, 1985
IEEE Computer Graphics and Applications, 1985
Miranim: An Extensible Director-Oriented System for the Animation of Realistic Images.
IEEE Computer Graphics and Applications, 1985
Proceedings of the 6th European Computer Graphics Conference and Exhibition, 1985
Introduction à l'Informatique Graphique.
Proceedings of the Advances in Computer Graphics I (Tutorials from Eurographics'84 and Eurographics'85 Conf.), 1985
Computer animation - theory and practice.
Computer science workbench, Springer, ISBN: 978-4-431-70005-0, 1985
1984
Comput. Graph. Forum, 1984
1983
MIRA-3D: A Three-Dimensional Graphical Extension of Pascal.
Softw. Pract. Exp., 1983
1982
Comput. Graph., 1982
1981
Proceedings of the 2nd European Computer Graphics Conference and Exhibition, 1981
1980
Proceedings of the 11th SIGCSE Technical Symposium on Computer Science Education, 1980
1979
Proceedings of the IEEE Computer Society's Third International Computer Software and Applications Conference, 1979
1978
The use of PASCAL as a teaching tool in introductory, intermediate and advanced computer science courses.
Proceedings of the Papers of the SIGCSE/CSA technical symposium on Computer science education, 1978
Proceedings of the 9th SIGCSE Technical Symposium on Computer Science Education, 1978