Nadia Hocine
Orcid: 0000-0001-7875-1064
According to our database1,
Nadia Hocine
authored at least 17 papers
between 2011 and 2024.
Collaborative distances:
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Bibliography
2024
A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities.
Hum. Comput. Interact., July, 2024
2023
PosiCalculia: an adaptive virtual environment for children with learning difficulties.
Proceedings of the International Conference on Innovations in Intelligent Systems and Applications, 2023
2021
Multiagent Grid Syst., 2021
Proceedings of the 18th International Conference on Security and Cryptography, 2021
2019
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 2019
2015
Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes.
User Model. User Adapt. Interact., 2015
2014
Proceedings of the Games for Training, Education, Health and Sports, 2014
2013
Level of Detail based AI Adaptation for Agents in Video Games.
Proceedings of the ICAART 2013, 2013
Proceedings of the 18th International Conference on Computer Games: AI, 2013
2012
Ant-based Approach for Dynamic Difficulty Adaptation in Post-Stroke Therapeutic Games.
Int. J. Comput. Sci. Sport, 2012
Proceedings of the ACM International Health Informatics Symposium, 2012
Proceedings of the 17th International Conference on Computer Games, 2012
2011
Rev. d'Intelligence Artif., 2011
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
Proceedings of the 5th International Conference on Pervasive Computing Technologies for Healthcare, 2011
Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation.
Proceedings of the 16th International Conference on Computer Games, 2011