Myung Hwan Yun
Orcid: 0000-0001-8554-3132
According to our database1,
Myung Hwan Yun
authored at least 43 papers
between 1997 and 2024.
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Bibliography
2024
Mobile Health Application for Seizure Management: A Human-Systems Integration Approach.
Hum. Factors, March, 2024
Who's in Charge of Charging Experience: Heuristic Evaluation Criteria for Addressing Design Issues in Electric Vehicle Charging.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
A Product and Service Design Framework for Autonomous Vehicle: Identifying and Systematizing User Needs via Graph-Based Social Media Analysis and Activity Theory.
Proceedings of the 25th IEEE International Conference on Intelligent Transportation Systems, 2023
2022
A Study on the Driver-Vehicle Interaction System in Autonomous Vehicles Considering Driver's Attention Status.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2022
Proceedings of the IEEE International Conference on Industrial Engineering and Engineering Management, 2022
Investigating the User Experience and Identifying User Needs for Kitchen Appliances Using Thematic Analysis.
Proceedings of the IEEE International Conference on Industrial Engineering and Engineering Management, 2022
2021
Evaluation of locomotion methods in virtual reality navigation environments: An involuntary position shift and task performance.
Int. J. Hum. Comput. Stud., 2021
The Effects of Visual Complexity and Decluttering Methods on Visual Search and Target Detection in Cockpit Displays.
Int. J. Hum. Comput. Interact., 2021
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021
2020
Using Physiological Recordings for Studying User Experience: Case of Conversational Agent-Equipped TV.
Int. J. Hum. Comput. Interact., 2020
A Systematic Review of a Virtual Reality System from the Perspective of User Experience.
Int. J. Hum. Comput. Interact., 2020
Proceedings of the Human Aspects of IT for the Aged Population. Technologies, Design and User Experience, 2020
2019
IEEE Trans. Hum. Mach. Syst., 2019
Designing of smart chair for monitoring of sitting posture using convolutional neural networks.
Data Technol. Appl., 2019
2018
Int. J. Hum. Comput. Interact., 2018
The Effect of Stimulus Size and Position on the Task Performance of an Eye Mouse: Comparing Blink and Dwell Methods in a Click Task.
Int. J. Hum. Comput. Interact., 2018
A Study on Developing Customer Groups in Consolidated Financial Services Using Qualitative and Quantitative Analysis.
Proceedings of the 2018 IEEE International Conference on Industrial Engineering and Engineering Management, 2018
Proceedings of the 2018 IEEE International Conference on Industrial Engineering and Engineering Management, 2018
2017
Int. J. Hum. Comput. Interact., 2017
2015
Int. J. Hum. Comput. Interact., 2015
A study on affective feeling evaluation for automotive wiper switch based on multiple regression model.
Proceedings of the 2015 IEEE International Conference on Industrial Engineering and Engineering Management, 2015
2014
The effect of psychosocial stress on trapezius muscle activity during computer work: A review.
Proceedings of the 2014 IEEE International Conference on Industrial Engineering and Engineering Management, 2014
Proceedings of the 2014 IEEE International Conference on Industrial Engineering and Engineering Management, 2014
Deriving the relationship between user satisfaction on engine sounds and affective variable sets based on classification algorithms.
Proceedings of the 2014 IEEE International Conference on Industrial Engineering and Engineering Management, 2014
2013
Conditions of Applications, Situations and Functions Applicable to Gesture Interface.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013
2011
Analysis of Customer Satisfaction on the Stiffness of Outside Panels of Passenger Cars.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011
2009
The Development of Human-System Interactivity Metrics for Ubiquitous Service Applying User-Centered Design Methodology.
Proceedings of the 2009 IEEE Congress on Services, Part I, 2009
2008
A User-Centered Approach for Ubiquitous Service Evaluation: An Evaluation Metrics Focused on Human-System Interaction Capability.
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008
2007
Identification of visual and auditory design attributes for the affective interaction design in movies.
Proceedings of the 10th IFAC/IFIP/IFORS/IEA Symposium on Analysis, 2007
Proceedings of the 10th IFAC/IFIP/IFORS/IEA Symposium on Analysis, 2007
An Evaluation Framework for the Design Concepts of Tangible Interface on New Collaborative Work Support System.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007
Proceedings of the Usability and Internationalization. HCI and Culture, 2007
Proceedings of the Usability and Internationalization. HCI and Culture, 2007
Statistical Modeling of Affective Responses from Visual and Auditory Attributes in the Movies.
Proceedings of the Usability and Internationalization. Global and Local User Interfaces, 2007
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007
Proceedings of the Usability and Internationalization. Global and Local User Interfaces, 2007
A Statistical Model of Relationship Between Affective Responses and Product Design Attributes for Capturing User Needs.
Proceedings of the Usability and Internationalization. Global and Local User Interfaces, 2007
2006
Enhancing the Minority Discipline in the IT Industry: A Survey of Usability and User-Centered Design Practice.
Int. J. Hum. Comput. Interact., 2006
Int. J. Hum. Comput. Interact., 2006
Classification of Bluffing Behavior and Affective Attitude from Prefrontal Surface Encephalogram During On-Line Game.
Proceedings of the Advances in Biometrics, International Conference, 2006
1997
An instrumented glove for grasp specification in virtual-reality-based point-and-direct telerobotics.
IEEE Trans. Syst. Man Cybern. Part B, 1997