Myung Geol Choi

Orcid: 0000-0002-6089-9455

According to our database1, Myung Geol Choi authored at least 23 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Estimating Cloth Simulation Parameters From Tag Information and Cusick Drape Test.
Comput. Graph. Forum, May, 2024

Fast constrained optimization for cloth simulation parameters from static drapes.
Comput. Animat. Virtual Worlds, 2024

2022
Interactive exploration of drapes by simulation parameters.
Comput. Animat. Virtual Worlds, 2022

2020
Estimating Cloth Simulation Parameters From a Static Drape Using Neural Networks.
IEEE Access, 2020

Automatic Control of Virtual Mirrors for Precise 3D Manipulation in VR.
IEEE Access, 2020

2019
Motion rank: applying page rank to motion data search.
Vis. Comput., 2019

Optimal close-up views for precise 3D manipulation.
Comput. Animat. Virtual Worlds, 2019

2017
Character-Object Interaction Retrieval using the Interaction Bisector Surface.
Comput. Graph. Forum, 2017

Marionette show using quadrotors.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

2016
A path browser for exploratory motion assembly.
Comput. Animat. Virtual Worlds, 2016

Interactive control of big-object manipulation animation.
Comput. Animat. Virtual Worlds, 2016

Points-based user interface for character posing.
Comput. Animat. Virtual Worlds, 2016

2013
Interaction capture using magnetic sensors.
Comput. Animat. Virtual Worlds, 2013

Dynamic Comics for Hierarchical Abstraction of 3D Animation Data.
Comput. Graph. Forum, 2013

Relationship descriptors for interactive motion adaptation.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

2012
Retrieval and Visualization of Human Motion Data via Stick Figures.
Comput. Graph. Forum, 2012

Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor.
Proceedings of the Motion in Games - 5th International Conference, 2012

2011
Deformable Motion: Squeezing into Cluttered Environments.
Comput. Graph. Forum, 2011

Motion comics: visualization, browsing and searching of human motion data.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Morphable crowds.
ACM Trans. Graph., 2010

2009
Linkless Octree Using Multi-Level Perfect Hashing.
Comput. Graph. Forum, 2009

2007
Group behavior from video: a data-driven approach to crowd simulation.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

2006
Motion patches: building blocks for virtual environments annotated with motion data.
ACM Trans. Graph., 2006


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