Muhterem Dindar
Orcid: 0000-0002-4094-5274
According to our database1,
Muhterem Dindar
authored at least 25 papers
between 2014 and 2024.
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Bibliography
2024
The Effects of Gamification on Students' Academic Performance: A Controlled Experimental Study.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
The Effects of Gamification on Students' Flow Experience: A Controlled Experimental Study.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
An Experimental Study of Facial Expressions in Collaborative Teams that Quit a Game-Based Learning Task: Within-Team Competition vs. No Within-Team Competition.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
Synchrony Between Facial Expressions and Heart Rate Variability During Game-Based Learning: Insights from Cross-Wavelet Transformation.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
2023
Int. J. Serious Games, November, 2023
Demystifying the Relations of Motivation and Emotions in Game-Based Learning: Insights from Co-Occurrence Network Analysis.
Int. J. Serious Games, November, 2023
Supporting Pupils' Learning and Interaction with Educational Technology During the COVID-19 Pandemic: A Value Sensitive Approach.
Proceedings of the Annual Symposium of Computer Science 2023 co-located with The International Conference on Evaluation and Assessment in Software Engineering (EASE 2023), 2023
2022
#WedontWantDistanceEducation: a thematic analysis of higher education students' social media posts about online education during Covid-19 pandemic.
Technol. Knowl. Learn., 2022
Leaders and Followers Identified by Emotional Mimicry During Collaborative Learning: A Facial Expression Recognition Study on Emotional Valence.
IEEE Trans. Affect. Comput., 2022
Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
2021
Comparing technology acceptance of K-12 teachers with and without prior experience of learning management systems: A Covid-19 pandemic study.
J. Comput. Assist. Learn., 2021
An experimental study on the effects of gamified cooperation and competition on English vocabulary learning.
Br. J. Educ. Technol., 2021
2020
Multimodal data indicators for capturing cognitive, motivational, and emotional learning processes: A systematic literature review.
Educ. Inf. Technol., 2020
Matching self-reports with electrodermal activity data: Investigating temporal changes in self-regulated learning.
Educ. Inf. Technol., 2020
Interplay of metacognitive experiences and performance in collaborative problem solving.
Comput. Educ., 2020
What does physiological synchrony reveal about metacognitive experiences and group performance?
Br. J. Educ. Technol., 2020
2019
Examining shared monitoring in collaborative learning: A case of a recurrence quantification analysis approach.
Comput. Hum. Behav., 2019
2018
Telematics Informatics, 2018
Inf. Technol. People, 2018
An empirical study on gender, video game play, academic success and complex problem solving skills.
Comput. Educ., 2018
2017
Turkish validation of the Game Transfer Phenomena Scale (GTPS): Measuring altered perceptions, automatic mental processes and actions and behaviours associated with playing video games.
Telematics Informatics, 2017
2015
J. Comput. Assist. Learn., 2015
Role of self-efficacy and social appearance anxiety on gaming motivations of MMOFPS players.
Comput. Educ., 2015
2014
Why do pre-service teachers quit Facebook? An investigation on 'quitters forever' and 'quitters for a while'.
Comput. Hum. Behav., 2014