Muhterem Dindar

Orcid: 0000-0002-4094-5274

According to our database1, Muhterem Dindar authored at least 25 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
The Effects of Gamification on Students' Academic Performance: A Controlled Experimental Study.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

The Effects of Gamification on Students' Flow Experience: A Controlled Experimental Study.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

An Experimental Study of Facial Expressions in Collaborative Teams that Quit a Game-Based Learning Task: Within-Team Competition vs. No Within-Team Competition.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024

Synchrony Between Facial Expressions and Heart Rate Variability During Game-Based Learning: Insights from Cross-Wavelet Transformation.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024

2023
Introduction to the Special Issue on GaLA Conf 2022.
Int. J. Serious Games, November, 2023

Demystifying the Relations of Motivation and Emotions in Game-Based Learning: Insights from Co-Occurrence Network Analysis.
Int. J. Serious Games, November, 2023

Supporting Pupils' Learning and Interaction with Educational Technology During the COVID-19 Pandemic: A Value Sensitive Approach.
Proceedings of the Annual Symposium of Computer Science 2023 co-located with The International Conference on Evaluation and Assessment in Software Engineering (EASE 2023), 2023

2022
#WedontWantDistanceEducation: a thematic analysis of higher education students' social media posts about online education during Covid-19 pandemic.
Technol. Knowl. Learn., 2022

Leaders and Followers Identified by Emotional Mimicry During Collaborative Learning: A Facial Expression Recognition Study on Emotional Valence.
IEEE Trans. Affect. Comput., 2022

Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

2021
Comparing technology acceptance of K-12 teachers with and without prior experience of learning management systems: A Covid-19 pandemic study.
J. Comput. Assist. Learn., 2021

An experimental study on the effects of gamified cooperation and competition on English vocabulary learning.
Br. J. Educ. Technol., 2021

2020
Multimodal data indicators for capturing cognitive, motivational, and emotional learning processes: A systematic literature review.
Educ. Inf. Technol., 2020

Matching self-reports with electrodermal activity data: Investigating temporal changes in self-regulated learning.
Educ. Inf. Technol., 2020

Interplay of metacognitive experiences and performance in collaborative problem solving.
Comput. Educ., 2020

What does physiological synchrony reveal about metacognitive experiences and group performance?
Br. J. Educ. Technol., 2020

2019
Examining shared monitoring in collaborative learning: A case of a recurrence quantification analysis approach.
Comput. Hum. Behav., 2019

2018
Do people play MMORPGs for extrinsic or intrinsic rewards?
Telematics Informatics, 2018

#IUseTwitterBecause: content analytic study of a trending topic in Twitter.
Inf. Technol. People, 2018

An empirical study on gender, video game play, academic success and complex problem solving skills.
Comput. Educ., 2018

2017
Turkish validation of the Game Transfer Phenomena Scale (GTPS): Measuring altered perceptions, automatic mental processes and actions and behaviours associated with playing video games.
Telematics Informatics, 2017

2015
Measuring cognitive load in test items: static graphics versus animated graphics.
J. Comput. Assist. Learn., 2015

Role of self-efficacy and social appearance anxiety on gaming motivations of MMOFPS players.
Comput. Educ., 2015

2014
Why do pre-service teachers quit Facebook? An investigation on 'quitters forever' and 'quitters for a while'.
Comput. Hum. Behav., 2014

Motivational characteristics of Turkish MMORPG players.
Comput. Hum. Behav., 2014


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