Mubbasir Kapadia
Orcid: 0000-0002-3501-0028
According to our database1,
Mubbasir Kapadia
authored at least 177 papers
between 2008 and 2024.
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Bibliography
2024
TrajDiffuse: A Conditional Diffusion Model for Environment-Aware Trajectory Prediction.
CoRR, 2024
From Words to Worlds: Transforming One-line Prompt into Immersive Multi-modal Digital Stories with Communicative LLM Agent.
CoRR, 2024
TrajDiffuse: A Conditional Diffusion Model for Environment-Aware Trajectory Prediction.
Proceedings of the Pattern Recognition - 27th International Conference, 2024
Proceedings of the Forty-first International Conference on Machine Learning, 2024
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
2023
Simul., November, 2023
IEEE Trans. Vis. Comput. Graph., August, 2023
Collective Intelligence during Emergency Egress: The Mechanisms Underlying Altruistic Information Exchange.
Int. J. Hum. Comput. Interact., August, 2023
IEEE Trans. Vis. Comput. Graph., April, 2023
A Multiscale Geospatial Dataset and an Interactive Visualization Dashboard for Computational Epidemiology and Open Scientific Research.
IEEE Computer Graphics and Applications, 2023
The Importance of Multimodal Emotion Conditioning and Affect Consistency for Embodied Conversational Agents.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023
Harnessing Neighborhood Modeling and Asymmetry Preservation for Digraph Representation Learning.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023
2022
Graph-based generative representation learning of semantically and behaviorally augmented floorplans.
Vis. Comput., 2022
IEEE Robotics Autom. Lett., 2022
Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis.
Comput. Animat. Virtual Worlds, 2022
An Information-Theoretic Approach for Estimating Scenario Generalization in Crowd Motion Prediction.
CoRR, 2022
A2X: An end-to-end framework for assessing agent and environment interactions in multimodal human trajectory prediction.
Comput. Graph., 2022
Comput. Graph., 2022
Harnessing Fourier Isovists and Geodesic Interaction for Long-Term Crowd Flow Prediction.
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022
The IVI Lab entry to the GENEA Challenge 2022 - A Tacotron2 Based Method for Co-Speech Gesture Generation With Locality-Constraint Attention Mechanism.
Proceedings of the International Conference on Multimodal Interaction, 2022
COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modality.
Proceedings of the Computer Vision - ECCV 2022, 2022
Proceedings of the Computer Vision - ECCV 2022, 2022
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022
A Computational Method for the Classification of Mental Representations of Objects in 3D Space (Short Paper).
Proceedings of the 15th International Conference on Spatial Information Theory, 2022
How Optimal is Too Optimal? Expectations About Performance in the Traveling Salesman Problem.
Proceedings of the 44th Annual Meeting of the Cognitive Science Society, 2022
D-HYPR: Harnessing Neighborhood Modeling and Asymmetry Preservation for Digraph Representation Learning.
Proceedings of the 31st ACM International Conference on Information & Knowledge Management, 2022
Proceedings of the SAP '22: ACM Symposium on Applied Perception 2022, Virtual Event, September 22, 2022
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022
2021
Proceedings of the Resilience in the Digital Age, 2021
IEEE Trans. Vis. Comput. Graph., 2021
Comput. Animat. Virtual Worlds, 2021
Investigating Neighborhood Modeling and Asymmetry Preservation in Digraph Representation Learning.
CoRR, 2021
Cogn. Comput., 2021
IEEE Computer Graphics and Applications, 2021
A2X: An Agent and Environment Interaction Benchmark for Multimodal Human Trajectory Prediction.
Proceedings of the MIG '21: Motion, 2021
Proceedings of the MIG '21: Motion, 2021
Proceedings of the MIG '21: Motion, 2021
Proceedings of the 9th International Conference on Learning Representations, 2021
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021
Proceedings of the 43rd Annual Meeting of the Cognitive Science Society, 2021
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
2020
Generation of crowd arrival and destination locations/times in complex transit facilities.
Vis. Comput., 2020
Towards Image-to-Video Translation: A Structure-Aware Approach via Multi-stage Generative Adversarial Networks.
Int. J. Comput. Vis., 2020
Predicting Crowd Egress and Environment Relationships to Support Building Design Optimization.
Comput. Graph., 2020
AUTOSIGN: A multi-criteria optimization approach to computer aided design of signage layouts in complex buildings.
Comput. Graph., 2020
A Social Distancing Index: Evaluating Navigational Policies on Human Proximity using Crowd Simulations.
Proceedings of the MIG '20: Motion, 2020
Proceedings of the MIG '20: Motion, 2020
Proceedings of the MIG '20: Motion, 2020
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020
Proceedings of the Computer Vision - ECCV 2020, 2020
Knowledge As Priors: Cross-Modal Knowledge Generalization for Datasets Without Superior Knowledge.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020
2019
Coupling agent motivations and spatial behaviors for authoring multiagent narratives.
Comput. Animat. Virtual Worlds, 2019
CoRR, 2019
Comput. Graph., 2019
Proceedings of the Eighth Joint Conference on Lexical and Computational Semantics, 2019
Proceedings of the 2019 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2019
Proceedings of the 2019 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, 2019
Proceedings of the Motion, Interaction and Games, 2019
Identifying Indoor Navigation Landmarks Using a Hierarchical Multi-Criteria Decision Framework.
Proceedings of the Motion, Interaction and Games, 2019
Proceedings of the Motion, Interaction and Games, 2019
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
An Interdependent Model of Personality, Motivation, Emotion, and Mood for Intelligent Virtual Agents.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019
JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories.
Proceedings of the Interactive Storytelling, 2019
Proceedings of the 22th International Conference on Information Fusion, 2019
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019
Joint Parametric Modeling of Buildings and Crowds for Human-Centric Simulation and Analysis.
Proceedings of the Computer-Aided Architectural Design. "Hello, Culture", 2019
Towards Modeling the Interplay of Personality, Motivation, Emotion, and Mood in Social Agents.
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019
Proceedings of the 18th International Conference on Autonomous Agents and MultiAgent Systems, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
2018
Virtual Sensing and Virtual Reality: How New Technologies Can Boost Research on Crowd Dynamics.
Frontiers Robotics AI, 2018
Proceedings of the 9th Workshop on Computational Approaches to Subjectivity, 2018
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018
Proceedings of the Computer Vision - ECCV 2018, 2018
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018
Efficiency in Solving the Traveling Salesman Problem as Predictor of Perceived Humanness.
Proceedings of the 40th Annual Meeting of the Cognitive Science Society, 2018
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018
Investigating the Role of Memory in Navigating Unseen Environments using Cognitive Maps.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018
A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018
2017
PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion Using Laban Movement Analysis.
ACM Trans. Graph., 2017
Comput. Animat. Virtual Worlds, 2017
IEEE Computer Graphics and Applications, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Understanding spatial perception and visual modes in the review of architectural designs.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017
Characterizing the relationship between environment layout and crowd movement using machine learning.
Proceedings of the Tenth International Conference on Motion in Games, 2017
Proceedings of the Tenth International Conference on Motion in Games, 2017
Proceedings of the Tenth International Conference on Motion in Games, 2017
Towards an Information-Theoretic Framework for Quantifying Wayfinding Information in Virtual Environments.
Proceedings of the 1st International Workshop on Cognition and Artificial Intelligence for Human-Centred Design 2017 co-located with IJCAI 2017, 2017
Proceedings of the 14th European Conference on Visual Media Production (CVMP 2017), 2017
Geometric reachability analysis for grasp planning in cluttered scenes for varying end-effectors.
Proceedings of the 13th IEEE Conference on Automation Science and Engineering, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2016
Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers, ISBN: 978-3-031-02588-4, 2016
Comput. Animat. Virtual Worlds, 2016
Filling in the blanks: reconstructing microscopic crowd motion from multiple disparate noisy sensors.
Proceedings of the 2016 IEEE Winter Applications of Computer Vision Workshops, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers, ISBN: 978-3-031-02586-0, 2015
Presence Teleoperators Virtual Environ., 2015
Comput. Animat. Virtual Worlds, 2015
Comput. Animat. Virtual Worlds, 2015
Comput. Graph., 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015
HeapCraft: interactive data exploration and visualization tools for understanding and influencing player behavior in Minecraft.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Proceedings of the Interactive Storytelling, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
IEEE Trans. Vis. Comput. Graph., 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014
2013
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013
SPREAD: sound propagation and perception for autonomous agents in dynamic environments.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013
Proceedings of the Motion in Games, 2013
Proceedings of the Motion in Games, 2013
Proceedings of the Motion in Games, 2013
Proceedings of the 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
Proceedings of the Intelligent Narrative Technologies VI, 2013
Proceedings of the Modeling, Simulation and Visual Analysis of Crowds, 2013
2012
Proceedings of the Motion in Games - 5th International Conference, 2012
2011
IEEE Computer Graphics and Applications, 2011
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
2010
Comput. Animat. Virtual Worlds, 2010
Proceedings of the Motion in Games - Third International Conference, 2010
2009
Comput. Animat. Virtual Worlds, 2009
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
2008
Proceedings of the Motion in Games, First International Workshop, 2008