Mouna Denden

Orcid: 0000-0003-0035-3490

According to our database1, Mouna Denden authored at least 18 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Down to the Rabbit Hole: How Gamification is Integrated in Blockchain Systems? A Systematic Literature Review.
Int. J. Hum. Comput. Interact., October, 2024

Opening up the gamification black box: effects of students' personality traits and perception of game elements on their engaged behaviors in a gamified course.
Technol. Knowl. Learn., June, 2024

Which pedagogical approaches are more effective in mobile learning? A meta-analysis and research synthesis.
J. Comput. Assist. Learn., June, 2024

The role of learners' characteristics in educational gamification systems: a systematic meta-review of the literature.
Interact. Learn. Environ., March, 2024

Assessing the relationship between perceived usefulness, game elements and learning performance in a gamified learning environment.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

2023
Automatic modeling learner's personality using learning analytics approach in an intelligent Moodle learning platform.
Interact. Learn. Environ., July, 2023

Metaverse Technologies in Education: A Systematic Literature Review Using PRISMA.
Int. J. Emerg. Technol. Learn., March, 2023

2022
Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis.
Smart Learn. Environ., 2022

2021
Effects of gender and personality differences on students' perception of game design elements in educational gamification.
Int. J. Hum. Comput. Stud., 2021

Can we predict learners' personalities through their behavioural patterns? A pilot study using Behaviour Analytics-Moodle plugin.
Proceedings of the 8th International Conference on ICT & Accessibility, 2021

2020
Students' learning performance in a gamified and self-determined learning environment.
Proceedings of the International Multi-Conference on: "Organization of Knowledge and Advanced Technologies", 2020

2019
Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study.
IEEE Access, 2019

Personality Effects on Students' Intrinsic Motivation in a Gamified Learning Environment.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

iMoodle: An Intelligent Gamified Moodle to Predict "at-risk" Students Using Learning Analytics Approaches.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

2018
Implicit modeling of learners' personalities in a game-based learning environment using their gaming behaviors.
Smart Learn. Environ., 2018

Does Personality Affect Students' Perceived Preferences for Game Elements in Gamified Learning Environments?
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2017
An investigation of the factors affecting the perception of gamification and game elements.
Proceedings of the 6th International Conference on Information and Communication Technology and Accessibility, 2017

Educational Gamification Based on Personality.
Proceedings of the 14th IEEE/ACS International Conference on Computer Systems and Applications, 2017


  Loading...