Mouna Denden
Orcid: 0000-0003-0035-3490
According to our database1,
Mouna Denden
authored at least 18 papers
between 2017 and 2024.
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Bibliography
2024
Down to the Rabbit Hole: How Gamification is Integrated in Blockchain Systems? A Systematic Literature Review.
Int. J. Hum. Comput. Interact., October, 2024
Opening up the gamification black box: effects of students' personality traits and perception of game elements on their engaged behaviors in a gamified course.
Technol. Knowl. Learn., June, 2024
Which pedagogical approaches are more effective in mobile learning? A meta-analysis and research synthesis.
J. Comput. Assist. Learn., June, 2024
The role of learners' characteristics in educational gamification systems: a systematic meta-review of the literature.
Interact. Learn. Environ., March, 2024
Assessing the relationship between perceived usefulness, game elements and learning performance in a gamified learning environment.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
2023
Automatic modeling learner's personality using learning analytics approach in an intelligent Moodle learning platform.
Interact. Learn. Environ., July, 2023
Int. J. Emerg. Technol. Learn., March, 2023
2022
Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis.
Smart Learn. Environ., 2022
2021
Effects of gender and personality differences on students' perception of game design elements in educational gamification.
Int. J. Hum. Comput. Stud., 2021
Can we predict learners' personalities through their behavioural patterns? A pilot study using Behaviour Analytics-Moodle plugin.
Proceedings of the 8th International Conference on ICT & Accessibility, 2021
2020
Students' learning performance in a gamified and self-determined learning environment.
Proceedings of the International Multi-Conference on: "Organization of Knowledge and Advanced Technologies", 2020
2019
Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study.
IEEE Access, 2019
Personality Effects on Students' Intrinsic Motivation in a Gamified Learning Environment.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
iMoodle: An Intelligent Gamified Moodle to Predict "at-risk" Students Using Learning Analytics Approaches.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019
2018
Implicit modeling of learners' personalities in a game-based learning environment using their gaming behaviors.
Smart Learn. Environ., 2018
Does Personality Affect Students' Perceived Preferences for Game Elements in Gamified Learning Environments?
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018
2017
An investigation of the factors affecting the perception of gamification and game elements.
Proceedings of the 6th International Conference on Information and Communication Technology and Accessibility, 2017
Proceedings of the 14th IEEE/ACS International Conference on Computer Systems and Applications, 2017