Mose Sakashita

Orcid: 0000-0002-7076-655X

According to our database1, Mose Sakashita authored at least 21 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
SharedNeRF: Leveraging Photorealistic and View-dependent Rendering for Real-time and Remote Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

EyeEcho: Continuous and Low-power Facial Expression Tracking on Glasses.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

EchoWrist: Continuous Hand Pose Tracking and Hand-Object Interaction Recognition Using Low-Power Active Acoustic Sensing On a Wristband.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
VRoxy: Enabling Remote Collaboration in Large Spaces Beyond Local Boundaries via a VR-Driven Robotic Proxy.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

ReMotion: Supporting Remote Collaboration in Open Space with Automatic Robotic Embodiment.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
RemoteCoDe: Robotic Embodiment for Enhancing Peripheral Awareness in Remote Collaboration Tasks.
Proc. ACM Hum. Comput. Interact., 2022

2021
NeckFace: Continuously Tracking Full Facial Expressions on Neck-mounted Wearables.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Interactive Vignettes: Enabling Large-Scale Interactive HRI Research.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

2020
Again, Together: Socially Reliving Virtual Reality Experiences When Separated.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
RelivelnVR: Capturing and Reliving Virtual Reality Experiences Together.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex.
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019

2018
Redesign of Cartesian Diver for Underwater Expression Combining Dynamic Fabrication with Non-contact Manipulation.
Proceedings of the HCI International 2018, 2018

2017
You as a Puppet: Evaluation of Telepresence User Interface for Puppetry.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflex.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

Materialization of motions: tangible representation of dance movements for learning and archiving.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Digital fabrication and manipulation method for underwater display and entertainment.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Stimulated percussions: method to control human for learning music by using electrical muscle stimulation.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Yadori: mask-type user interface for manipulation of puppets.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016

Stimulated percussions: techniques for controlling human as percussive musical instrument by using electrical muscle stimulation.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016

Transformed Human Presence for Puppetry.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016


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