Mose Sakashita
Orcid: 0000-0002-7076-655X
According to our database1,
Mose Sakashita
authored at least 21 papers
between 2016 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
SharedNeRF: Leveraging Photorealistic and View-dependent Rendering for Real-time and Remote Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
EchoWrist: Continuous Hand Pose Tracking and Hand-Object Interaction Recognition Using Low-Power Active Acoustic Sensing On a Wristband.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
VRoxy: Enabling Remote Collaboration in Large Spaces Beyond Local Boundaries via a VR-Driven Robotic Proxy.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
ReMotion: Supporting Remote Collaboration in Open Space with Automatic Robotic Embodiment.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
RemoteCoDe: Robotic Embodiment for Enhancing Peripheral Awareness in Remote Collaboration Tasks.
Proc. ACM Hum. Comput. Interact., 2022
2021
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021
2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex.
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019
2018
Redesign of Cartesian Diver for Underwater Expression Combining Dynamic Fabrication with Non-contact Manipulation.
Proceedings of the HCI International 2018, 2018
2017
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflex.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017
Materialization of motions: tangible representation of dance movements for learning and archiving.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Digital fabrication and manipulation method for underwater display and entertainment.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Stimulated percussions: method to control human for learning music by using electrical muscle stimulation.
Proceedings of the 8th Augmented Human International Conference, 2017
2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016
Stimulated percussions: techniques for controlling human as percussive musical instrument by using electrical muscle stimulation.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016