Morteza Behrooz

According to our database1, Morteza Behrooz authored at least 19 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Holding the Line: A Study of Writers' Attitudes on Co-creativity with AI.
CoRR, 2024

2023
The HCI Aspects of Public Deployment of Research Chatbots: A User Study, Design Recommendations, and Open Challenges.
CoRR, 2023

Improving Open Language Models by Learning from Organic Interactions.
CoRR, 2023

2022
BlenderBot 3: a deployed conversational agent that continually learns to responsibly engage.
CoRR, 2022

2019
Curating Interest in Open Story Generation.
PhD thesis, 2019

Augmenting Music Listening Experiences on Voice Assistants.
Proceedings of the 20th International Society for Music Information Retrieval Conference, 2019

Investigating the Use of Word Embeddings to Estimate Cognitive Interest in Stories.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

Story Quality as a Matter of Perception: Using Word Embeddings to Estimate Cognitive Interest.
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019

2018
Cognitive and Experiential Interestingness in Abstract Visual Narrative.
Proceedings of the 40th Annual Meeting of the Cognitive Science Society, 2018

CADI - A Conversational Assistive Design Interface for Discovering Pong Variants.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Modeling social interestingness in conversational stories.
Proceedings of the Australasian Computer Science Week Multiconference, 2017

What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Construction of a 3D object recognition and manipulation database from grasp demonstrations.
Auton. Robots, 2016

2015
Remember That Time? Telling Interesting Stories from Past Interactions.
Proceedings of the Interactive Storytelling, 2015

The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
On the Sociability of a Game-Playing Agent: A Software Framework and Empirical Study.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Crowdsourcing the construction of a 3D object recognition database for robotic grasping.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

Robotic and Virtual Companions for Isolated Older Adults.
Proceedings of the 2014 AAAI Fall Symposia, Arlington, Virginia, USA, November 13-15, 2014, 2014

2013
Demonstration of an Always-On Companion for Isolated Older Adults.
Proceedings of the SIGDIAL 2013 Conference, 2013


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