Morgan Le Chénéchal
According to our database1,
Morgan Le Chénéchal
authored at least 14 papers
between 2014 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
Frontiers Virtual Real., March, 2023
2019
Frontiers Robotics AI, 2019
Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
2018
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018
2016
Awareness Model for Asymmetric Remote Collaboration in Mixed Reality. (Modèle de conscience situationnelle pour la collaboration distante asymétrique en réalité mixte).
PhD thesis, 2016
When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016
Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016
When the giant meets the ant an asymmetric approach for collaborative object manipulation.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
From 3d bimanual toward distant collaborative interaction techniques: an awareness issue.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
Poster: Bimanual design of deformable objects thanks to the multi-tool visual metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014