Moonkyoung Jang

Orcid: 0000-0003-3264-7215

According to our database1, Moonkyoung Jang authored at least 12 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
How the reviewer's historical ratings influence the review helpfulness?: focus on the extremity and negativity.
Ind. Manag. Data Syst., 2024

2023
The effect of YouTube comment interaction on video engagement: focusing on interactivity centralization and creators' interactivity.
Online Inf. Rev., 2023

Why Do People Use Telemedicine Apps in the Post-COVID-19 Era? Expanded TAM with E-Health Literacy and Social Influence.
Informatics, 2023

2021
Does fun or freebie increase in-app purchase?
Inf. Syst. E Bus. Manag., 2021

Investigating managers' understanding of chatbots in the Korean financial industry.
Comput. Hum. Behav., 2021

2019
A bibliographic survey of business models, service relationships, and technology in electronic commerce.
Electron. Commer. Res. Appl., 2019

2018
Is a Blockchain-Based Game a Game for Fun, or Is It a Tool for Speculation? An Empirical Analysis of Player Behavior in Crypokitties.
Proceedings of the Ecosystem of e-Business: Technologies, Stakeholders, and Connections, 2018

2017
Why Do You Need to Buy Virtual Items?: Investigating Factors Influencing Intention to Purchase in Mobile Games.
Proceedings of the Digital Transformation: Challenges and Opportunities, 2017

The Empirical Analysis of Free-sample Promotion Effect in Mobile Games.
Proceedings of the 21st Pacific Asia Conference on Information Systems, 2017

2015
Does Too Much Regulation Kill the Online Gambling Industry?: An Empirical Analysis of Regulation Effects Using VAR Model.
Proceedings of the E-Life: Web-Enabled Convergence of Commerce, Work, and Social Life, 2015

Can Government Regulate an Evil Online Game?: An Empirical Analysis of Regulation Policy Effects Using Vector Autoregression.
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015

Measuring the Effects of Regulation Policy on Online Game: A Vector Autoregressive (VAR) approach.
Proceedings of the 17th International Conference on Electronic Commerce 2015, 2015


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