Moonkyoung Jang
Orcid: 0000-0003-3264-7215
According to our database1,
Moonkyoung Jang
authored at least 12 papers
between 2015 and 2024.
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Bibliography
2024
How the reviewer's historical ratings influence the review helpfulness?: focus on the extremity and negativity.
Ind. Manag. Data Syst., 2024
2023
The effect of YouTube comment interaction on video engagement: focusing on interactivity centralization and creators' interactivity.
Online Inf. Rev., 2023
Why Do People Use Telemedicine Apps in the Post-COVID-19 Era? Expanded TAM with E-Health Literacy and Social Influence.
Informatics, 2023
2021
Comput. Hum. Behav., 2021
2019
A bibliographic survey of business models, service relationships, and technology in electronic commerce.
Electron. Commer. Res. Appl., 2019
2018
Is a Blockchain-Based Game a Game for Fun, or Is It a Tool for Speculation? An Empirical Analysis of Player Behavior in Crypokitties.
Proceedings of the Ecosystem of e-Business: Technologies, Stakeholders, and Connections, 2018
2017
Why Do You Need to Buy Virtual Items?: Investigating Factors Influencing Intention to Purchase in Mobile Games.
Proceedings of the Digital Transformation: Challenges and Opportunities, 2017
Proceedings of the 21st Pacific Asia Conference on Information Systems, 2017
2015
Does Too Much Regulation Kill the Online Gambling Industry?: An Empirical Analysis of Regulation Effects Using VAR Model.
Proceedings of the E-Life: Web-Enabled Convergence of Commerce, Work, and Social Life, 2015
Can Government Regulate an Evil Online Game?: An Empirical Analysis of Regulation Policy Effects Using Vector Autoregression.
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015
Measuring the Effects of Regulation Policy on Online Game: A Vector Autoregressive (VAR) approach.
Proceedings of the 17th International Conference on Electronic Commerce 2015, 2015