Monica McGill

Orcid: 0000-0002-3096-9619

Affiliations:
  • Bradley University, Peoria, IL, USA


According to our database1, Monica McGill authored at least 92 papers between 2008 and 2024.

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Bibliography

2024
Coaching Teachers to Teach Computer Science with Equity-focused Teacher Standards.
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024

Extrinsic Barriers to Integrating Computer Science in Elementary School Subject Areas in the United States.
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024

Exploring the Impacts of Socio-Political Power Dynamics on Primary and Secondary Computer Science Education Researchers, Practitioners, and Students.
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024

Reimagining Standards for Computer Science Education for Primary and Secondary Schools.
Proceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research, 2024

Validation of an Instrument to Measure Self-Efficacy in Information Security.
Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 1, 2024

Piloting a Revised Diagnostic Tool for CSTA Standards for CS Teachers.
Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 1, 2024

Reimagining CS Courses for High School Students.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

The Landscape of Disability-Related K-12 Computing Education Research.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Piloting a Diagnostic Tool to Measure AP CS Principles Teachers' Knowledge Against CSTA Teacher Standard 1.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Unlocking Excellence in Educational Research: Guidelines for High-Quality Research that Promotes Learning for All.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

2023
Practitioner Perspectives on COVID-19's Impact on Computer Science Education Among High Schools Serving Students from Lower and Higher Income Families.
ACM Trans. Comput. Educ., March, 2023

Emerging Practices for Integrating Computer Science into Existing K-5 Subjects in the United States.
Proceedings of the 18th WiPSCE Conference on Primary and Secondary Computing Education Research, 2023

Creating and Modifying Existing Surveys to Fit Your CS Education Research Needs.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Building upon the CAPE Framework for Broader Understanding of Capacity in K-12 CS Education.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

Measuring Teacher Growth Based on the CSTA K-12 Standards for CS Teachers.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

Growing an Inclusive Community of K-12 CS Education Researchers.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

Peer Reviewing: Cultivating an Equitable and Inclusive Scholarly Community.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Conducting Sound, Equity-Enabling Computing Education Research.
Proceedings of the 2023 Working Group Reports on Innovation and Technology in Computer Science Education, 2023

Building Recommendations for Conducting Equity-Focused, High Quality K-12 Computer Science Education Research.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

Soft-Aware Development: Social Emotional Learning as an Agile Process.
Proceedings of the 2023 ACM Conference on International Computing Education Research, 2023

An Examination of Empirical Evidence Produced by a Decade of K-12 Computer Science Education Research.
Proceedings of the IEEE Frontiers in Education Conference, 2023

Meeting the Needs of All Learners through High Quality K-12 Computing Education Research.
Proceedings of the ACM Conference on Global Computing Education Vol 2, 2023

2022
CSEdResearch.org: upcoming webinar on teachers' problems of practice teaching CS.
ACM SIGCSE Bull., 2022

CSEdResearch.org: don't let bots botch your surveys.
ACM SIGCSE Bull., 2022

CSEdResearch.org announcement.
ACM SIGCSE Bull., 2022

Early Findings on the Impacts of Developing Evidence-Based Practice Briefs on Middle School Computer Science Teachers.
ACM Trans. Comput. Educ., 2022

The Case for Acknowledging Subjectivity in CS Education Research Data.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Developing Evidence-Based Teacher Practice Briefs with Middle School Computer Science Teachers.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

K-12 Computing Education and Education Research Resources.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Piecing Together the Next 15 Years of Computing Education Research Workshop Report.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Solve This! K-12 CS Education Teachers' Problems of Practice.
Proceedings of the Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research, 2022

Surfacing Inequities and Their Broader Implications in the CS Education Research Community.
Proceedings of the ICER 2022: ACM Conference on International Computing Education Research, Lugano and Virtual Event, Switzerland, August 7, 2022

A Framework of Factors that Influence Academic Achievement in Computer Science within Capacity, Access, Participation and Experience.
Proceedings of the 2023 ACM Conference on International Computing Education Research, 2022

2021
Efficient, Effective, and Ethical Education Research Data Management and Sustainability.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

The REDCap Survey Platform: Using Standardized Instruments on a Single Platform for Collecting Research Study Data.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Piloting the Air Force JROTC Cyber Academy for High School Students.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Improving K-12 CS Education Research via Tools and Resources for the Community.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Evaluating Computer Science Professional Development for Teachers in the United States.
Proceedings of the Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research, Joensuu, Finland, November 18, 2021

Comparing Programming Self-Esteem of Upper Secondary School Teachers to CS1 Students.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

2020
Evaluation and assessment for improving CS teacher effectiveness.
Inroads, 2020

A Longitudinal Analysis of K-12 Computing Education Research in the United States: Implications and Recommendations for Change.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Dynamic Data Visualization for CSEdResearch.org using Tableau and MySQL.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Modifying Existing Evaluation Instruments to Fit Your CS Research Needs.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Using Data to Inform Computing Education Research and Practice.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

An Introduction to Conducting Quantitative K-12 Computing Education Research.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

A Gap Analysis of Statistical Data Reporting in K-12 Computing Education Research: Recommendations for Improvement.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Supporting Research on Inclusion in K-12 Computer Science Education using CSEdResearch.org.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

An International Pilot Study of K-12 Teachers' Computer Science Self-Esteem.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Evaluation and Assessment Needs of Computing Education in Primary Grades.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Mapping the Landscape of Peer Review in Computing Education Research.
Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education, 2020

Reviewing Computing Education Papers.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Tools, Languages, and Environments Used in Primary and Secondary Computing Education.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Construction of a Taxonomy for Tools, Languages, and Environments across Computing Education.
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020

Exploring the Enacted Computing Curriculum in K-12 Schools in South Asia: Bangladesh, Nepal, Pakistan, and Sri Lanka.
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020

Designing and Developing a Resource Center for Primary and Secondary Computing Education Researchers.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Incorporating REDCap for Data Collection of K-12 CS Education Research.
Proceedings of 4th Educational Data Mining in Computer Science Education (CSEDM) Workshop co-located with the 13th Educational Data Mining Conference (EDM 2020), 2020

2019
A Gap Analysis of Noncognitive Constructs in Evaluation Instruments Designed for Computing Education.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

A Topical Review of Evaluation Instruments for Computing Education.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Discovering Empirically-Based Best Practices in Computing Education Through Replication, Reproducibility, and Meta-Analysis Studies.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019

An International Comparison of K-12 Computer Science Education Intended and Enacted Curricula.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019

If Memory Serves: A Game to Supplement the Instruction of Concepts Related to Pointers.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

csedresearch.org: Resources for Primary and SecondaryComputer Science Education Research.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Resources for Researching and Teaching Computing Education in Primary and Secondary Schools: What Exists and What is Still Needed.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

An International Study Piloting the MEasuring TeacheR Enacted Computing Curriculum (METRECC) Instrument.
Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education, 2019

An International Benchmark Study of K-12 Computer Science Education in Schools.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Defining What Empirically Works Best: Dynamic Generation of Meta-Analysis for Computer Science Education.
Proceedings of the 2019 ACM Conference on International Computing Education Research, 2019

Using Collaborative Open Science to Advance K-12 Computing Education.
Proceedings of the 2019 IEEE International Conference on Big Data (IEEE BigData), 2019

2018
Improving Research and Experience Reports of Pre-College Computing Activities: A Gap Analysis.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Connecting Evaluation and Computing Education Research: Why is it so Important?
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Repositories You Shouldn't Be Living Without.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Defining Requirements for a Repository to Meet the Needs of K-12 Computer Science Educators, Researchers, and Evaluators.
Proceedings of the IEEE Frontiers in Education Conference, 2018

2017
Evaluating the Long-Term Impact of Pre-college Computing Activities (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Pre-College Computing Outreach Research: Towards Improving the Practice.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

If Memory Serves: Towards Designing and Evaluating a Game for Teaching Pointers to Undergraduate Students.
Proceedings of the 2017 ITiCSE Working Group Reports, 2017

Game Development for Computer Science Education.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

2016
Undergraduate Students' Perceptions of the Impact of Pre-College Computing Activities on Choices of Major.
ACM Trans. Comput. Educ., 2016

Towards a Common Framework for Evaluating Computing Outreach Activities.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016


2015
Does Outreach Impact Choices of Major for Underrepresented Undergraduate Students?
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015

2013
Demographics of undergraduates studying games in the United States: a comparison of computer science students and the general population.
Comput. Sci. Educ., 2013

Diversity in the game industry: is outreach the solution?
Proceedings of the 14th Annual ACM SIGITE Conference on Information Technology Education, 2013

Demographics of undergraduate students in game degree programs in the US and UK.
Proceedings of the 14th Annual ACM SIGITE Conference on Information Technology Education, 2013

2012
The Curriculum Planning Process for Undergraduate Game Degree Programs in the United Kingdom and United States.
ACM Trans. Comput. Educ., 2012

Learning to Program with Personal Robots: Influences on Student Motivation.
ACM Trans. Comput. Educ., 2012

Institutional support for computing faculty research productivity: does gender matter?
Proceedings of the 50th Annual Southeast Regional Conference, 2012

2011
Computing faculty tenure and promotion requirements at USA and Canadian post-secondary institutions.
Proceedings of the SIGITE' 11 ACM Special Interest Group for Information Technology Education Conference, 2011

Motivations and informing frameworks of game degree programs in the United Kingdom and the United States.
Proceedings of the SIGITE' 11 ACM Special Interest Group for Information Technology Education Conference, 2011

2010
Collaborative design of cross-disciplinary game minors based on the IGDA curriculum framework.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010

2009
Weighted game developer qualifications for consideration in curriculum development.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

Evaluating the effectiveness of hypothesis-based digital learning games in high school science curriculum.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Defining the expectation gap: a comparison of industry needs and existing game development curriculum.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

2008
Critical skills for game developers: an analysis of skills sought by industry.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008


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