Mónica A. Carreño
Orcid: 0000-0002-6658-725XAffiliations:
- Autonomous University of Baja California Sur, La Paz, Mexico
According to our database1,
Mónica A. Carreño
authored at least 20 papers
between 2012 and 2023.
Collaborative distances:
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Bibliography
2023
Univers. Access Inf. Soc., November, 2023
Univers. Access Inf. Soc., November, 2023
Technology-enhanced and game based learning for children with special needs: a systematic mapping study.
Univers. Access Inf. Soc., March, 2023
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
2022
Tangible Interfaces Applied in the Development of Literacy in Children with Down Syndrome.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022
2021
Use of a Video Game with Tangible Interfaces to Work Emotions in Children with Autism.
Proceedings of the HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture, 2021
Diagnosis for School Inclusion in Teacher Training in One Higher Normal School in Mexico.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments, 2021
2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020
Proposal for an Interactive Software System Design for Learning Mexican Sign Language with Leap Motion.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020
2019
Analysis of the Perception of Students of the Autonomous University of Baja California Sur for the Use of m-Learning.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
2018
Poster: Evaluation of the Skills for M-learning Environments in Higher Education: Case Study Students of Information Technology of the Autonomous University of Baja California Sur (UABCS).
Proceedings of the Mobile Technologies and Applications for the Internet of Things, 2018
Using Gamification Technique to Increase Capacity in the Resolution of Problems During the Process Teaching and Learning Programming.
Proceedings of the Mobile Technologies and Applications for the Internet of Things, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2016
Desarrollo de una herramienta tipo m- Learning utilizando la metodología Mobile-D, como apoyo en el proceso enseñanza-aprendizaje de la programación lineal.
Rev. Colomb. de Computación, 2016
2015
Construcción de un prototipo de silla de ruedas motorizada de bajo costo para personas con lesión medular.
Res. Comput. Sci., 2015
2014
Considerando el Enfoque del Diseño de Microinteracciones como Aspecto Clave en el Desarrollo de Software.
Res. Comput. Sci., 2014
TONOMET: Alternativa de Apoyo para una Asignatura de Métodos Numéricos, para el Aprendizaje Significativo en el Cálculo de Raíces de Ecuaciones No Lineales.
Rev. Colomb. de Computación, 2014
2013
E-Community: Mobile application for reporting incidents of public services of a city.
Int. J. Comb. Optim. Probl. Informatics, 2013
Application for measurement and analysis of the behavior of students during a course using the UWE (UML-Based Web Engineering) methodology.
Int. J. Comb. Optim. Probl. Informatics, 2013
2012
Supporting the development of interactive applications in introductory programming courses.
Comput. Appl. Eng. Educ., 2012