Momoko Nakatani

Orcid: 0000-0002-6059-0829

According to our database1, Momoko Nakatani authored at least 27 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Immersive gaze sharing for enhancing education: An exploration of user experience and future directions.
Comput. Educ. X Real., 2024

Interactivity Matters - A Role of Interactive Representations in Knowledge Transfer During Participatory Design Workshops.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Use of Service Design Pattern Language to Support Learning and Practice in Design Project.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2024

The Impact of Social Norms on Hybrid Workers' Well-Being: A Cross-Cultural Comparison of Japan and the United States.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Moving Between the Virtual and Real - Children Trying Out a Metaverse Digital Twin.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
How Remote-Controlled Avatars Are Accepted in Hybrid Workplace.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023

Untapped Potential of Participatory Design - Citizen Centered Social Data Utilization for Smart Cities.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023

VisRef: A Reflection Support System Using a Fixed-Point Camera and a Smartwatch for Childcare Fields.
Proceedings of the Human-Computer Interaction, 2023

The Effect of Series Workshops on Ownership of Societal Issues: Case Study on Designing Food for the Future.
Proceedings of the Design, User Experience, and Usability, 2023

How Can We Encourage Ownership to Social Challenges?: Comparison of Three Types of Workshop Themes.
Proceedings of the Human-Computer Interaction, 2023

Towards Co-design with Day Care Teachers Based on In-Situ Behavioral Data: A Case Study of a Workshop for Reflection Based on Video Recordings.
Proceedings of the Design, User Experience, and Usability, 2023

User-Developer Interaction in a Living Lab: A Case Study of an Exercise Support System for the Elderly.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023

Impacts of the Strength and Conformity of Social Norms on Well-Being: A Mixed-Method Study Among Hybrid Workers in Japan.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
StepUp Forecast: Predicting Future to Promote Walking.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Prediction of Interlocutors' Subjective Impressions Based on Functional Head-Movement Features in Group Meetings.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

Citizen Involvement in Service Co-creation in Urban Living Labs.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Improving Satisfaction in Group Dialogue: A Comparative Study of Face-to-Face and Online Meetings.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021

2020
Patterns for Living Lab Practice: Describing Key Know-How to Promote Service Co-Creation with Users.
Int. J. Autom. Technol., 2020

2015
Impact of Constraints and Rules of User-Involvement Methods for IS Concept Creation and Specification.
Proceedings of the Nordic Contributions in IS Research, 2015

2013
Environment-Centered Approach to ICT Service Design.
Proceedings of the Human Interface and the Management of Information. Information and Interaction Design, 2013

Towards a Culturally Independent Participatory Design Method: Fusing Game Elements into the Design Process.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Scenario-based interactive UI design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Psychology of user experience in a collaborative video-conference system.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Mutual Affects in Computer-mediated Collaborative Learning: Positive Feelings Shared by Collaborators Enhance System Evaluations.
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

How to motivate people to use internet at home: understanding the psychology of non-active users.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
The Layout for the User-Friendly Manual: Case Study on an Internet Set-Up Manual.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

2010
Integrated model based on the psychology of active/non-active computer users: activating technology holdouts.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010


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