Mohd Shahrizal Sunar
Orcid: 0000-0002-0244-1622
According to our database1,
Mohd Shahrizal Sunar
authored at least 89 papers
between 2004 and 2024.
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Bibliography
2024
Low-light image enhancement: A comprehensive review on methods, datasets and evaluation metrics.
J. King Saud Univ. Comput. Inf. Sci., 2024
IEEE Access, 2024
A Deep Learning Approach to Badminton Player Footwork Detection Based on YOLO Models: A Comparative Study.
Proceedings of the 8th IEEE International Conference on Signal and Image Processing Applications, 2024
2023
Evaluating user interface of a mobile augmented reality coloring application for children with autism: An eye-tracking investigation.
Int. J. Hum. Comput. Stud., October, 2023
Answering Why and When?: A Systematic Literature Review of Application Scenarios and Evaluation for Immersive Data Visualization Analytics.
J. Cases Inf. Technol., January, 2023
Analysis of the college underachievers' transformation via gamified learning experience.
Entertain. Comput., 2023
2022
Advances in computer-human interaction for detecting facial expression using dual tree multi band wavelet transform and Gaussian mixture model.
Neural Comput. Appl., 2022
Atmospheric cloud modeling methods in computer graphics: A review, trends, taxonomy, and future directions.
J. King Saud Univ. Comput. Inf. Sci., 2022
Entertain. Comput., 2022
The Analysis of Intrinsic Game Elements for Undergraduates Gamified Platform Based on Learner Type.
IEEE Access, 2022
2021
Accurate computing of facial expression recognition using a hybrid feature extraction technique.
J. Supercomput., 2021
An integration of enhanced social force and crowd control models for high-density crowd simulation.
Neural Comput. Appl., 2021
An implementation of sign language alphabet hand posture recognition using geometrical features through artificial neural network (part 2).
Neural Comput. Appl., 2021
A new framework for sign language alphabet hand posture recognition using geometrical features through artificial neural network (part 1).
Neural Comput. Appl., 2021
Review of Gamified MOOC's Impact Toward Learner's Motivation in Learning Effectiveness Context.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021
CMAR: A Conceptual Framework for Designing Mobile Augmented Reality Learning Module for Construction Measurement.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021
AREDAPPS: Mobile Augmented Reality Development and Learning Framework Based on Augmented Reality Technology for Engineering Drawing Course.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021
2020
Mob. Networks Appl., 2020
Device-based manipulation technique with separated control structures for 3D object translation and rotation in handheld mobile AR.
Int. J. Hum. Comput. Stud., 2020
Using augmented reality with speech input for non-native children's language learning.
Int. J. Hum. Comput. Stud., 2020
Digital Society and Economy for People with Disabilities in Industry 4.0 : Malaysia Perspectives.
EAI Endorsed Trans. Creative Technol., 2020
EAI Endorsed Trans. Creative Technol., 2020
Proceedings of the Knowledge Innovation Through Intelligent Software Methodologies, Tools and Techniques, 2020
Proceedings of the Innovative Systems for Intelligent Health Informatics, 2020
2019
ReLiShaft: realistic real-time light shaft generation taking sky illumination into account.
Multim. Tools Appl., 2019
3D Object Manipulation Techniques in Handheld Mobile Augmented Reality Interface: A Review.
IEEE Access, 2019
Increasing the Representation of People with Disabilities in Industry 4.0: Technopreneurship, Malaysia Perspectives.
Proceedings of the Science and Technologies for Smart Cities, 2019
Proceedings of the Science and Technologies for Smart Cities, 2019
Proceedings of the Emerging Trends in Intelligent Computing and Informatics, 2019
2018
Realistic real-time rendering of light shafts using blur filter: considering the effect of shadow maps.
Multim. Tools Appl., 2018
Int. J. Comput. Aided Eng. Technol., 2018
EAI Endorsed Trans. Creative Technol., 2018
Assessing Performance of Aerobic Routines using Background Subtraction and Intersected Image Region.
CoRR, 2018
Proceedings of the International Symposium on Agent, Multi-Agent Systems and Robotics, 2018
Designing an Augmented Reality Multimodal Interface for 6DOF Manipulation Techniques - Multimodal Fusion Using Gesture and Speech Input for AR.
Proceedings of the Intelligent Systems and Applications, 2018
2017
Multim. Tools Appl., 2017
J. Inf. Hiding Multim. Signal Process., 2017
Factors Influencing the Acceptance of Augmented Reality in Education: A Review of the Literature.
J. Comput. Sci., 2017
Int. J. Comput. Vis. Robotics, 2017
Expert Syst. Appl., 2017
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017
Proceedings of the 2017 IEEE International Conference on Signal and Image Processing Applications, 2017
An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
2016
Int. J. Intell. Syst. Technol. Appl., 2016
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
Making decision for the next step in dense crowd simulation using support vector machines.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the Trends in Applied Knowledge-Based Systems and Data Science, 2016
In the Quest of Defining Smart Digital City in Medini Iskandar Malaysia, Iskandar Puteri, Malaysia.
Proceedings of the SEACHI 2016 on Smart Cities for Better Living with HCI and UX, 2016
2015
Multim. Tools Appl., 2015
Int. J. Comput. Games Technol., 2015
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015
Proceedings of the 8th International Symposium on Visual Information Communication and Interaction, 2015
Proceedings of the Intelligent Software Methodologies, Tools and Techniques, 2015
Automatic Estimation of Illumination Features for Indoor Photorealistic Rendering in Augmented Reality.
Proceedings of the Intelligent Software Methodologies, Tools and Techniques, 2015
Enhanced exemplar based inpainting algorithm for hiding the augmented reality marker.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Covering photo-realistic properties of outdoor components with the effects of sky color in mixed reality.
Multim. Tools Appl., 2014
A quadratic spline approximation using detail multi-layer for soft shadow generation in augmented reality.
Multim. Tools Appl., 2014
An Intelligent Application for Outdoor Rendering Taking Sky Color and Shadows into Account.
Proceedings of the Intelligent Software Methodologies, Tools and Techniques, 2014
Proceedings of the New Trends in Software Methodologies, Tools and Techniques, 2014
KIHECT©: Reliability of Hand-Eye Coordination among Rugby Players Using Consumer Depth Camera.
Proceedings of the Computational Intelligence in Information Systems, 2014
Proceedings of the Computational Intelligence in Information Systems, 2014
2013
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013
2012
Int. J. Virtual Real., 2012
2011
Improved Incremental Orthogonal Centroid Algorithm for Visualising Pipeline Sensor Datasets.
Proceedings of the Visual Informatics: Sustaining Research and Innovations, 2011
Proceedings of the Visual Informatics: Sustaining Research and Innovations, 2011
Proceedings of the Software Engineering and Computer Systems, 2011
2010
E-Facetic: the integration of multimodal emotion expression for avatar through facial expression, acoustic and haptic.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
2009
J. Digit. Content Technol. its Appl., 2009
Int. J. Virtual Real., 2009
An Algorithm for Treating Uncertainties in the Visualization of Pipeline Sensors' Datasets.
Proceedings of the Visual Informatics: Bridging Research and Practice, 2009
Proceedings of the Visual Informatics: Bridging Research and Practice, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
2008
Int. J. Virtual Real., 2008
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Reality Game.
Int. J. Virtual Real., 2008
The feasibility of human haptic emotion as a feature to enhance interactivity and immersiveness on virtual reality game.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008
2006
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006
2004
Proceedings of the 2004 International Conference on Computer Graphic, 2004
Proceedings of the 2004 International Conference on Computer Graphic, 2004