Mohd Shahrizal Sunar

Orcid: 0000-0002-0244-1622

According to our database1, Mohd Shahrizal Sunar authored at least 89 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Low-light image enhancement: A comprehensive review on methods, datasets and evaluation metrics.
J. King Saud Univ. Comput. Inf. Sci., 2024

Improving Automatic Forced Alignment for Phoneme Segmentation in Quranic Recitation.
IEEE Access, 2024

A Deep Learning Approach to Badminton Player Footwork Detection Based on YOLO Models: A Comparative Study.
Proceedings of the 8th IEEE International Conference on Signal and Image Processing Applications, 2024

2023
Evaluating user interface of a mobile augmented reality coloring application for children with autism: An eye-tracking investigation.
Int. J. Hum. Comput. Stud., October, 2023

Answering Why and When?: A Systematic Literature Review of Application Scenarios and Evaluation for Immersive Data Visualization Analytics.
J. Cases Inf. Technol., January, 2023

Analysis of the college underachievers' transformation via gamified learning experience.
Entertain. Comput., 2023

Modern Standard Arabic Speech Corpora: A Systematic Review.
IEEE Access, 2023

2022
Advances in computer-human interaction for detecting facial expression using dual tree multi band wavelet transform and Gaussian mixture model.
Neural Comput. Appl., 2022

Atmospheric cloud modeling methods in computer graphics: A review, trends, taxonomy, and future directions.
J. King Saud Univ. Comput. Inf. Sci., 2022

Chronology of self-competition in virtual reality exergames: A historical review.
Entertain. Comput., 2022

The Analysis of Intrinsic Game Elements for Undergraduates Gamified Platform Based on Learner Type.
IEEE Access, 2022

2021
Accurate computing of facial expression recognition using a hybrid feature extraction technique.
J. Supercomput., 2021

An integration of enhanced social force and crowd control models for high-density crowd simulation.
Neural Comput. Appl., 2021

An implementation of sign language alphabet hand posture recognition using geometrical features through artificial neural network (part 2).
Neural Comput. Appl., 2021

A new framework for sign language alphabet hand posture recognition using geometrical features through artificial neural network (part 1).
Neural Comput. Appl., 2021

Review of Gamified MOOC's Impact Toward Learner's Motivation in Learning Effectiveness Context.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021

CMAR: A Conceptual Framework for Designing Mobile Augmented Reality Learning Module for Construction Measurement.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021

Enjoyment as Gamified Experience for Informal Learning in Virtual Reality.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021

Adaptive Gamification: User/Player Type and Game Elements Mapping.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021

AREDAPPS: Mobile Augmented Reality Development and Learning Framework Based on Augmented Reality Technology for Engineering Drawing Course.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021

2020
In-Visible Island: Inclusive Storytelling Platform for Visually Impaired Children.
Mob. Networks Appl., 2020

Device-based manipulation technique with separated control structures for 3D object translation and rotation in handheld mobile AR.
Int. J. Hum. Comput. Stud., 2020

Using augmented reality with speech input for non-native children's language learning.
Int. J. Hum. Comput. Stud., 2020

Digital Society and Economy for People with Disabilities in Industry 4.0 : Malaysia Perspectives.
EAI Endorsed Trans. Creative Technol., 2020

A Review of Gamification in Virtual Reality (VR) Sport.
EAI Endorsed Trans. Creative Technol., 2020

Magnitude-Based Streamlines Seed Point Selection for 3D Flow Visualization.
Proceedings of the Knowledge Innovation Through Intelligent Software Methodologies, Tools and Techniques, 2020

Landmark Localization in Occluded Faces Using Deep Learning Approach.
Proceedings of the Innovative Systems for Intelligent Health Informatics, 2020

2019
ReLiShaft: realistic real-time light shaft generation taking sky illumination into account.
Multim. Tools Appl., 2019

3D Object Manipulation Techniques in Handheld Mobile Augmented Reality Interface: A Review.
IEEE Access, 2019

Increasing the Representation of People with Disabilities in Industry 4.0: Technopreneurship, Malaysia Perspectives.
Proceedings of the Science and Technologies for Smart Cities, 2019

User Experience of Gamified Virtual Reality (VR) in Sport: A Review.
Proceedings of the Science and Technologies for Smart Cities, 2019

Occluded Face Detection, Face in Niqab Dataset.
Proceedings of the Emerging Trends in Intelligent Computing and Informatics, 2019

2018
Photorealistic rendering: a survey on evaluation.
Multim. Tools Appl., 2018

Realistic real-time rendering of light shafts using blur filter: considering the effect of shadow maps.
Multim. Tools Appl., 2018

Geometry-based shading for shape depiction enhancement.
Multim. Tools Appl., 2018

Interactive rendering of light scattering in dust molecules using particle systems.
Int. J. Comput. Aided Eng. Technol., 2018

Enable the Disabled as Technopreneur; Understanding the Challenges.
EAI Endorsed Trans. Creative Technol., 2018

Assessing Performance of Aerobic Routines using Background Subtraction and Intersected Image Region.
CoRR, 2018

Simulation of Crowd Evacuation in Laboratory using Social Force Model.
Proceedings of the International Symposium on Agent, Multi-Agent Systems and Robotics, 2018

Designing an Augmented Reality Multimodal Interface for 6DOF Manipulation Techniques - Multimodal Fusion Using Gesture and Speech Input for AR.
Proceedings of the Intelligent Systems and Applications, 2018

2017
Soft bilateral filtering shadows using multiple image-based algorithms.
Multim. Tools Appl., 2017

Outdoor 3D Illumination in Real Time Environments: A Novel Approach.
J. Inf. Hiding Multim. Signal Process., 2017

Factors Influencing the Acceptance of Augmented Reality in Education: A Review of the Literature.
J. Comput. Sci., 2017

Multimodal fusion: progresses and issues for augmented reality environment.
Int. J. Comput. Vis. Robotics, 2017

A new weighted pathfinding algorithms to reduce the search time on grid maps.
Expert Syst. Appl., 2017

Exhibition approach using an AR and VR pillar.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Unsupervised segmentation of action segments in egocentric videos using gaze.
Proceedings of the 2017 IEEE International Conference on Signal and Image Processing Applications, 2017

An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Interactive toon shading using mesh smoothing.
Int. J. Intell. Syst. Technol. Appl., 2016

Simulating group formation and behaviour in dense crowd.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

Making decision for the next step in dense crowd simulation using support vector machines.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Flow Visualization Techniques: A Review.
Proceedings of the Trends in Applied Knowledge-Based Systems and Data Science, 2016

In the Quest of Defining Smart Digital City in Medini Iskandar Malaysia, Iskandar Puteri, Malaysia.
Proceedings of the SEACHI 2016 on Smart Cities for Better Living with HCI and UX, 2016

2015
Anti-aliasing in image based shadow generation techniques: a comprehensive survey.
Multim. Tools Appl., 2015

A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games.
Int. J. Comput. Games Technol., 2015

Marker Hiding Methods: Applications in Augmented Reality.
Appl. Artif. Intell., 2015

Key pose deformations in changing the 3D character motion style.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

Vision-Based Technique and Issues for Multimodal Interaction in Augmented Reality.
Proceedings of the 8th International Symposium on Visual Information Communication and Interaction, 2015

Real-Time Light Shaft Generation for Indoor Rendering.
Proceedings of the Intelligent Software Methodologies, Tools and Techniques, 2015

Automatic Estimation of Illumination Features for Indoor Photorealistic Rendering in Augmented Reality.
Proceedings of the Intelligent Software Methodologies, Tools and Techniques, 2015

Enhanced exemplar based inpainting algorithm for hiding the augmented reality marker.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Covering photo-realistic properties of outdoor components with the effects of sky color in mixed reality.
Multim. Tools Appl., 2014

A quadratic spline approximation using detail multi-layer for soft shadow generation in augmented reality.
Multim. Tools Appl., 2014

An Intelligent Application for Outdoor Rendering Taking Sky Color and Shadows into Account.
Proceedings of the Intelligent Software Methodologies, Tools and Techniques, 2014

An Intelligent Real-Time Application for Casting Shadows in Outdoor Environments.
Proceedings of the New Trends in Software Methodologies, Tools and Techniques, 2014

KIHECT©: Reliability of Hand-Eye Coordination among Rugby Players Using Consumer Depth Camera.
Proceedings of the Computational Intelligence in Information Systems, 2014

Multimodal Fusion: Gesture and Speech Input in Augmented Reality Environment.
Proceedings of the Computational Intelligence in Information Systems, 2014

2013
Using the S-PI Algorithm for Interaction in Augmented Reality.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

2012
Exploring Dynamic Character Motion Techniques for Games Development.
Int. J. Virtual Real., 2012

2011
Hybrid Silhouette Detection for Real-Time Shadow Volume.
Int. J. Virtual Real., 2011

Improved Incremental Orthogonal Centroid Algorithm for Visualising Pipeline Sensor Datasets.
Proceedings of the Visual Informatics: Sustaining Research and Innovations, 2011

A New Application for Real-Time Shadow and Sun's Position in Virtual Environment.
Proceedings of the Visual Informatics: Sustaining Research and Innovations, 2011

Real-Time Volume Shadow Using Stencil Buffer.
Proceedings of the Software Engineering and Computer Systems, 2011

2010
E-Facetic: the integration of multimodal emotion expression for avatar through facial expression, acoustic and haptic.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Computer Generated Caricature: A Survey.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
A Vibration Tactile Aesthetic to Enhance the Realism of Interactive Game Avatar.
J. Digit. Content Technol. its Appl., 2009

Crowd Rendering Optimization for Virtual Heritage System.
Int. J. Virtual Real., 2009

An Algorithm for Treating Uncertainties in the Visualization of Pipeline Sensors' Datasets.
Proceedings of the Visual Informatics: Bridging Research and Practice, 2009

Collaborative Augmented Reality: Multi-user Interaction in Urban Simulation.
Proceedings of the Visual Informatics: Bridging Research and Practice, 2009

A Review on Augmented Reality for Virtual Heritage System.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Survey on Collaborative AR for Multi-user in Urban Studies and Planning.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
Improved View Frustum Culling Technique for Real-Time Virtual Heritage Application.
Int. J. Virtual Real., 2008

The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Reality Game.
Int. J. Virtual Real., 2008

The feasibility of human haptic emotion as a feature to enhance interactivity and immersiveness on virtual reality game.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Survey on Real-Time Crowds Simulation.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

2006
Range Detection Approach in Interactive Virtual Heritage Walkthrough.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006

2004
Framework for Real Time Cloud Rendering.
Proceedings of the 2004 International Conference on Computer Graphic, 2004

Non-Photorealistic Outdoor Scene Rendering: Techniques and Application.
Proceedings of the 2004 International Conference on Computer Graphic, 2004


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