Mohd Nor Akmal Khalid

Orcid: 0000-0002-7909-8869

According to our database1, Mohd Nor Akmal Khalid authored at least 43 papers between 2012 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
The impact of performance degree on players: Exploring player enjoyment and engagement in the dynamic of game process.
Entertain. Comput., 2025

2024
Exploring Authentication Paradigms in the Internet of Things: A Comprehensive Scoping Review.
Symmetry, February, 2024

Clone node detection in static wireless sensor networks: A hybrid approach.
J. Netw. Comput. Appl., 2024

State-of-the-Art Authentication Measures in Satellite Communication Networks: A Comprehensive Analysis.
IEEE Access, 2024

2023
Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform.
Inf., February, 2023

What makes an ideal team? Analysis of Popular Multiplayer Online Battle Arena (MOBA) games.
Entertain. Comput., 2023

Guest Editorial: Special issue on 'Artificial Intelligence and Entertainment Science: Empathic Entertainment Technology'.
Entertain. Comput., 2023

Objectivity and Subjectivity in Variation of Multiple Choice Questions: Linking the Theoretical Concepts Using Motion in Mind.
IEEE Access, 2023

2022
A solver of single-agent stochastic puzzle: A case study with Minesweeper.
Knowl. Based Syst., 2022

The Dynamics of Minority versus Majority Behaviors: A Case Study of the Mafia Game.
Inf., 2022

Nature of arcade games.
Entertain. Comput., 2022

Action Games Evolution Analysis: A Case Study Using the God of War Series.
IEEE Access, 2022

Implications of Jerk's On the Measure of Game's Entertainment: Discovering Potentially Addictive Games.
IEEE Access, 2022

2021
Bridging Ride and Play Comfort.
Inf., 2021

MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series.
Inf., 2021

Addictive Games: Case Study on Multi-Armed Bandit Game.
Inf., 2021

What Constitutes Fairness in Games? A Case Study with Scrabble.
Inf., 2021

Computing Games: Bridging the Gap Between Search and Entertainment.
IEEE Access, 2021

Leveraging Bio-Inspired Knowledge-Intensive Optimization Algorithm in the Assembly Line Balancing Problem.
IEEE Access, 2021

Objectivity and Subjectivity in Games: Understanding Engagement and Addiction Mechanism.
IEEE Access, 2021

Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

2020
Characterizing the Nature of Probability-Based Proof Number Search: A Case Study in the Othello and Connect Four Games.
Inf., 2020

Nature of Attractive Multiplayer Games: Case Study on China's Most Popular Card Game - DouDiZhu.
Inf., 2020

Analyzing the sophistication of Chinese checkers.
Entertain. Comput., 2020

Finding appropriate settings for fairness and engagement in a newly designed game through self-playing AI program: A case study using Japanese crossword game 'MyoGo Renju'.
Entertain. Comput., 2020

Player Satisfaction Model and its Implication to Cultural Change.
IEEE Access, 2020

Using Games to Study Law of Motions in Mind.
IEEE Access, 2020

Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Financial Time Series Forecasting Using Prophet.
Proceedings of the Innovative Systems for Intelligent Health Informatics, 2020

Combining oversampling and undersampling techniques for imbalanced classification: A comparative study using credit card fraudulent transaction dataset.
Proceedings of the 16th IEEE International Conference on Control & Automation, 2020

An Artificial Immune System Approach for Solving Type-E Assembly Line Balancing Problem with Problem-Specific Information.
Proceedings of the 16th IEEE International Conference on Control & Automation, 2020

Analysis of Business Model Transition Based on Active User and Review Value.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Informatical Analysis of Go, Part 1: Evolutionary Changes of Board Size.
Proceedings of the IEEE Conference on Games, 2020

Ascertaining the Play Outcome using the Single Conspiracy Number in GoBang.
Proceedings of the IEEE Conference on Games, 2020

2019
Game refinement theory: Paradigm shift from performance optimization to comfort in mind.
Entertain. Comput., 2019

Analysis of Card Collection Game 'Hearthstone'.
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019

Analysis of Boardgames using Eye-tracking: Case Study with Gomoku.
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019

Single Conspiracy Number Analysis in Checkers.
Proceedings of the 11th International Conference on Agents and Artificial Intelligence, 2019

2015
Critical Position Identification in Games and Its Application to Speculative Play.
Proceedings of the ICAART 2015, 2015

An Artificial Immune Approach for Optimizing Crowd Emergency Evacuation Route Planning Problem.
Proceedings of the ICAART 2015, 2015

Identifying Critical Positions Based on Conspiracy Numbers.
Proceedings of the Agents and Artificial Intelligence - 7th International Conference, 2015

2013
An artificial immune system algorithm for optimizing the distributed production scheduling in the semiconductor assembly industry.
Proceedings of the 13th International Conference on Intellient Systems Design and Applications, 2013

2012
Solving flexible manufacturing system distributed scheduling problem subject to maintenance using harmony search algorithm.
Proceedings of the 4th Conference on Data Mining and Optimization, 2012


  Loading...