Mohammed Safayet Arefin

Orcid: 0000-0003-2355-7154

According to our database1, Mohammed Safayet Arefin authored at least 16 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
A SharpView Font with Enhanced Out-of-Focus Text Legibility for Augmented Reality Systems.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Mapping Eye Vergence Angle to the Depth of Real and Virtual Objects as an Objective Measure of Depth Perception.
CoRR, 2023

2022
The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Measuring Virtual Object Location with X-Ray Vision at Action Space Distances.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A Replication Study to Measure the Perceived Three-Dimensional Location of Virtual Objects in Optical See Through Augmented Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A Conceptual Replication and Extension of Triangulation by Walking for Measuring Perceived Distance Through a Wall.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Estimating Perceptual Depth Changes with Eye Vergence and Interpupillary Distance using an Eye Tracker in Virtual Reality.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

2021
A Method for Measuring the Perceived Location of Virtual Content in Optical See Through Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

[DC] SharpView AR: Enhanced Visual Acuity for Out-of-Focus Virtual Content.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Effects of a Distracting Background and Focal Switching Distance in an Augmented Reality System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Design, Assembly, Calibration, and Measurement of an Augmented Reality Haploscope.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Impact of Alignment Point Distance Distribution on SPAAM Calibration of Optical See-Through Head-Mounted Displays.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Design and Calibration of an Augmented Reality Haploscope.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Impact of Alignment Point Distance and Posture on SPAAM Calibration of Optical See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018


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