Mohammed AlSada
Orcid: 0000-0001-5325-1362
According to our database1,
Mohammed AlSada
authored at least 33 papers
between 2015 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Design and Implementation of a Virtual Reality Tennis Serve Practice System for Creative Tennis Serve Practice.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2024
2023
Proceedings of the 29th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2023
Investigating Requirements and Expectations of Wearable Telexistence Robotic Systems.
Proceedings of the 29th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2023
Proceedings of the 29th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2023
Proceedings of the 29th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2023
Exploring User Requirements and Expectations of Daily Used Wearable Telexistence Robotic Systems.
Proceedings of the 13th International Conference on the Internet of Things, 2023
2022
Sensors, 2022
Proceedings of the IEEE/SICE International Symposium on System Integration, 2022
Proceedings of the International Conference on Cyberworlds, 2022
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
2021
Feasibility Evaluation of Mixed Reality Obstacles on Treadmill using HoloLens to Elicit Real Obstacle Negotiation.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2021
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Virtual Real., 2020
HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generation.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020
2019
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops, 2019
Orochi: Investigating Requirements and Expectations for Multipurpose Daily Used Supernumerary Robotic Limbs.
Proceedings of the 10th Augmented Human International Conference 2019, 2019
2018
Proceedings of the 24th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2018
Proceedings of the Ambient Intelligence, 2018
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Pervasive HoloMoL: A Mobile Pervasive Game with Mixed Reality Enhanced Method of Loci.
Proceedings of the 15th International Conference on Advances in Mobile Computing & Multimedia, 2017
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017
WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Tenth International Conference on Mobile Computing and Ubiquitous Network, 2017
2016
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016
Proceedings of the 13th International Conference on Mobile and Ubiquitous Systems: Computing, 2016
2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015