Mohammed AlSada

Orcid: 0000-0001-5325-1362

According to our database1, Mohammed AlSada authored at least 33 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2024
Design and Implementation of a Virtual Reality Tennis Serve Practice System for Creative Tennis Serve Practice.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024

I-Shoe: Smart Insole for Gait Monitoring.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2024

2023
A Robot Arm-based Haptic Feedback System for Augmented Reality Applications.
Proceedings of the 29th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2023

Investigating Requirements and Expectations of Wearable Telexistence Robotic Systems.
Proceedings of the 29th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2023

Designing a 3D Human Pose Estimation-Based VR Tennis Training System.
Proceedings of the 29th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2023

T2Remoter: a Remote Table Tennis Coaching System Combining VR and Robotics.
Proceedings of the 29th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2023

Exploring User Requirements and Expectations of Daily Used Wearable Telexistence Robotic Systems.
Proceedings of the 13th International Conference on the Internet of Things, 2023

2022
Piton: Investigating the Controllability of a Wearable Telexistence Robot.
Sensors, 2022

Generating Humanoid Robot Motions based on a Procedural Animation IK Rig Method.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2022

Assistive Telexistence System Using Motion Blending.
Proceedings of the International Conference on Cyberworlds, 2022

T2Snaker: a Robotic Coach for Table Tennis.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Feasibility Evaluation of Mixed Reality Obstacles on Treadmill using HoloLens to Elicit Real Obstacle Negotiation.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2021

Unobtrusive notification based on auditory changes in ambient music.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

A Cost-Effective Immersive Telexistence Platform for Generic Telemanipulation Tasks.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

From Anime To Reality: Embodying An Anime Character As A Humanoid Robot.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality.
Virtual Real., 2020

HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generation.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

A Home Appliance Control System with Hand Gesture based on Pose Estimation.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

2019
Design Space of Multipurpose Daily Worn Snake-Shaped Robotic Appendages.
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops, 2019

Orochi: Investigating Requirements and Expectations for Multipurpose Daily Used Supernumerary Robotic Limbs.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

2018
Exploring Augmented Reality Interaction for Everyday Multipurpose Wearable Robots.
Proceedings of the 24th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2018

A Robotic Haptic Feedback Device for Immersive Virtual Reality Applications.
Proceedings of the Ambient Intelligence, 2018

VRowser: A Virtual Reality Parallel Web Browser.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018

HapticSerpent: A Wearable Haptic Feedback Robot for VR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Pervasive HoloMoL: A Mobile Pervasive Game with Mixed Reality Enhanced Method of Loci.
Proceedings of the 15th International Conference on Advances in Mobile Computing & Multimedia, 2017

HoloMoL: human memory augmentation with mixed-reality technologies.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Clash tanks: An investigation of virtual and augmented reality gaming experience.
Proceedings of the Tenth International Conference on Mobile Computing and Ubiquitous Network, 2017

2016
Input Forager: a user-driven interaction adaptation approach for head worn displays.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

A Mobile VR Input Adaptation Architecture.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Systems: Computing, 2016

2015
Filtering visual information for reducing visual cognitive load.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Parallel Web Browsing in Tangible Augmented Reality Environments.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Providing ambient information as comfortable sound for reducing cognitive overload.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015


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