Modestos Stavrakis

Orcid: 0000-0002-0694-6038

According to our database1, Modestos Stavrakis authored at least 36 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
A Multispecies Interaction Design Approach: Introducing the Beings Activities Context Technologies (BACT) Framework.
Multimodal Technol. Interact., 2024

Online Commerce and Beehive Adoption Services Through User-Centred Design: The MyHive Platform for Direct Beekeeper-Consumer Interaction.
Proceedings of the Human-Centered Design, Operation and Evaluation of Mobile Communications, 2024

Embodied Acts for Testing Mixed Reality Low-Fidelity Prototypes that Convey Intangible Cultural Heritage: Method and Case Study.
Proceedings of the Virtual Reality and Mixed Reality, 2024

2023
IOHIVE: Architecture and Infrastructure of an IOT System for Beehive Monitoring and an Interactive Journaling Wearable Device for Beekeepers.
Proceedings of the Computational Science and Its Applications - ICCSA 2023 Workshops, 2023

2022
Design and User Experience of a Hybrid Mixed Reality Installation that Promotes Tinian Marble Crafts Heritage.
ACM Journal on Computing and Cultural Heritage, December, 2022

IOHIVE: Design Requirements for a System that Supports Interactive Journaling for Beekeepers During Apiary Inspections.
Proceedings of the Design, User Experience, and Usability: UX Research, Design, and Assessment, 2022

2021
Designing Mixed Reality Experiences that Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory.
Proceedings of the PCI 2021: 25th Pan-Hellenic Conference on Informatics, Volos, Greece, November 26, 2021

glossaLAB: Enabling the Co-creation of Interdisciplinary Knowledge Through the Reviving of Long-Term Conceptual Elucidation.
Proceedings of the Advanced Research in Technologies, Information, Innovation and Sustainability, 2021

2020
Wireless Systems and Networks in the IoT.
Sensors, 2020

Correction to: Design and evaluation of a wearable system to increaseadherence to rehabilitation programmes in acutecruciate ligament (CL) rupture.
Multim. Tools Appl., 2020

Design and evaluation of a wearable system to increase adherence to rehabilitation programmes in acute cruciate ligament (CL) rupture.
Multim. Tools Appl., 2020

TouristHub: User Experience and Interaction Design for Supporting Tourist Trip Planning.
Proceedings of the 10th IEEE International Conference on Intelligent Systems, 2020

Design and Prototyping of a Wearable Kinesthetic Haptic Feedback System to Support Mid-Air Interactions in Virtual Environments.
Proceedings of the Applied Informatics - Third International Conference, 2020

User Experience Requirements and Interface Design for the TouristHub Trip Planning Platform.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

Experiential Learning and STEM in Modern Education: Incorporating Educational Escape Rooms in Parallel to Classroom Learning.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

Kirini: An Interactive Projection-Mapping Installation for Storytelling About Mediterranean Beekeeping Heritage.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020

Ex Machina: An Interactive Museum Kit for Supporting Educational Processes in Industrial Heritage Museums.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020

2019
Design and evaluation of a digital wearable ring and a smartphone application to help monitor and manage the effects of Raynaud's phenomenon.
Multim. Tools Appl., 2019

PRIMER Initiative: PRomoting Interdisciplinary Methodologies in Education and Research.
Proceedings of the Joint Proceedings of AIESD 2019, WDEA 2019, EduSynergies 2019, IKIT 2019, ISTIHMR 2019, WSSC 2019, VGameEdu 2019, Madrid, Spain, November 6th - to, 2019

2018
Teaching HCI with a studio approach: lessons learnt.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018

Preliminary design of a wearable system to increase adherence to rehabilitation programmes in acute Cruciate Ligament (CL) rupture.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

THREADS: A Digital Storytelling Multi-stage Installation on Industrial Heritage.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018

i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018

Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2018

2017
Design and Development of Games and Interactive Installations for Environmental Awareness.
EAI Endorsed Trans. Serious Games, 2017

The Loom: Interactive Weaving Through a Tangible Installation with Digital Feedback.
Proceedings of the Digital Cultural Heritage, 2017

Designing a Smart Ring and a Smartphone Application to Help Monitor, Manage and Live Better with the Effects of Raynaud's Phenomenon.
Proceedings of the Smart Objects and Technologies for Social Good, 2017

A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
A pervasive role-playing game for introducing elementary school students to archaeology.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

2014
Producing cultural narratives in Greece: Towards a multi-storytelling approach.
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014

2011
Perceived Impact of Asynchronous E-Learning After Long-Term Use: Implications for Design and Development.
Int. J. Hum. Comput. Interact., 2011

2008
A descriptive reference framework for the personalisation of e-business applications.
Electron. Commer. Res., 2008

2007
Major HCI Challenges for Open Source Software Adoption and Development.
Proceedings of the Online Communities and Social Computing, 2007

A Theoretical Framework of Co-purposing in Systems Design.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

2002
Design and implementation of virtual environments training of the visually impaire.
Proceedings of the ACM Conference on Assistive Technologies, 2002


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