Mizuki Sakamoto

According to our database1, Mizuki Sakamoto authored at least 41 papers between 2011 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Analyzing User Experiences in Incorporated Fictionality.
Proceedings of the Progress in Artificial Intelligence, 2019

2018
Extracting intermediate-level design knowledge for speculating digital-physical hybrid alternate reality experiences.
Multim. Tools Appl., 2018

2017
Gamifying collective human behavior with gameful digital rhetoric.
Multim. Tools Appl., 2017

A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Building a Platform Society Towards Sustainability Based on Internet-of-Things.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities.
Proceedings of the Electronic Government and the Information Systems Perspective, 2017

2016
Analyzing the influence of virtuality on playful social interaction.
Multim. Tools Appl., 2016

Analyzing Two Case Studies for Enhancing the Meaning of the Real Space.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Blockchain-LI: A Study on Implementing Activity-Based Micro-Pricing using Cryptocurrency Technologies.
Proceedings of the 14th International Conference on Advances in Mobile Computing and Multi Media, 2016

Some experiences with developing intelligent Internet-of-Things.
Proceedings of the IEEE International Smart Cities Conference, 2016

Community-based crowdsourcing to increase a community's well-being.
Proceedings of the 18th International Conference on Information Integration and Web-based Applications and Services, 2016

Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

2015
Enhancing values through virtuality for intelligent artifacts that influence human attitude and behavior.
Multim. Tools Appl., 2015

Analyzing Augmented Real Spaces Gamified through Fictionality.
Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia, 2015

Incorporating fictionality into the real space: a case of enhanced TCG.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Gamifying smart city services to flourish our society.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

A Framework for Navigating Human Behavior Through Gameful Digital Rhetoric.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

Incorporating Fictionality into the Real World with Transmedia Storytelling.
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015

A Better Integration of Fictionality into Daily Lives for Achieving a Digital-Physical Hybrid Gameful World.
Proceedings of the 20th International Conference on Control Systems and Computer Science, 2015

Design Strategies for Building Mobile Crowdsourcing Services.
Proceedings of the 39th Annual Computer Software and Applications Conference, 2015

2014
A Methodology for Gamifying Smart Cities: Navigating Human Behavior and Attitude.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

The GamiMedia Model: Gamifying Content Culture.
Proceedings of the Cross-Cultural Design, 2014

Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing.
Proceedings of the Social Computing and Social Media, 2014

An Exergame for Encouraging Martial Arts.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

Virtual Drum: Ubiquitous and playful drum playing.
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014

Designing Incentives for Community-Based Mobile Crowdsourcing Service Architecture.
Proceedings of the Database and Expert Systems Applications, 2014

Human Interaction Issues in a Digital-Physical Hybrid World.
Proceedings of the 2014 IEEE International Conference on Cyber-Physical Systems, 2014

KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR.Drone.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
<i>Micro-crowdfunding</i>: achieving a sustainable society through economic and social incentives in micro-level crowdfunding.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Design and Evaluation of Micro-Crowdfunding: Encouraging Sustainable Behavior in Micro-Level Crowdfunding.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Promoting Consumer Products with Fictional Stories.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

An Analysis of Composing Multiple Fictional Stories and Its Future Possibility.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Achieving sustainable society through micro-level crowdfunding.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Designing Enhanced Daily Digital Artifacts Based on the Analysis of Product Promotions Using Fictional Animation Stories.
Proceedings of the Active Media Technology - 9th International Conference, 2013

2012
Harmonizing Virtual Forms into Traditional Artifacts to Increase Their Values.
Proceedings of the Ambient Intelligence - Software and Applications, 2012

Value-Based Design for Gamifying Daily Activities.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Proactive Ambient Social Media for Supporting Human Decision Making.
Proceedings of the Ubiquitous Intelligence and Computing - 8th International Conference, 2011

Digital-physical hybrid design: Enhancing real worlds with Augmented reality.
Proceedings of the 2011 IEEE International Conference on Service-Oriented Computing and Applications, 2011


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