Mizuki Sakamoto
According to our database1,
Mizuki Sakamoto
authored at least 41 papers
between 2011 and 2019.
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Bibliography
2019
Proceedings of the Progress in Artificial Intelligence, 2019
2018
Extracting intermediate-level design knowledge for speculating digital-physical hybrid alternate reality experiences.
Multim. Tools Appl., 2018
2017
Multim. Tools Appl., 2017
A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
Designing Human Behavior Through Social Influence in Mobile Crowdsourcing with Micro-communities.
Proceedings of the Electronic Government and the Information Systems Perspective, 2017
2016
Multim. Tools Appl., 2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Blockchain-LI: A Study on Implementing Activity-Based Micro-Pricing using Cryptocurrency Technologies.
Proceedings of the 14th International Conference on Advances in Mobile Computing and Multi Media, 2016
Proceedings of the IEEE International Smart Cities Conference, 2016
Proceedings of the 18th International Conference on Information Integration and Web-based Applications and Services, 2016
Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016
One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016
2015
Enhancing values through virtuality for intelligent artifacts that influence human attitude and behavior.
Multim. Tools Appl., 2015
Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015
A Better Integration of Fictionality into Daily Lives for Achieving a Digital-Physical Hybrid Gameful World.
Proceedings of the 20th International Conference on Control Systems and Computer Science, 2015
Proceedings of the 39th Annual Computer Software and Applications Conference, 2015
2014
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014
Proceedings of the Cross-Cultural Design, 2014
Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing.
Proceedings of the Social Computing and Social Media, 2014
Proceedings of the Human-Computer Interaction. Applications and Services, 2014
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014
Proceedings of the Database and Expert Systems Applications, 2014
Proceedings of the 2014 IEEE International Conference on Cyber-Physical Systems, 2014
Proceedings of the 5th Augmented Human International Conference, 2014
2013
<i>Micro-crowdfunding</i>: achieving a sustainable society through economic and social incentives in micro-level crowdfunding.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013
Design and Evaluation of Micro-Crowdfunding: Encouraging Sustainable Behavior in Micro-Level Crowdfunding.
Proceedings of the International Conference on Making Sense of Converging Media, 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Designing Enhanced Daily Digital Artifacts Based on the Analysis of Product Promotions Using Fictional Animation Stories.
Proceedings of the Active Media Technology - 9th International Conference, 2013
2012
Proceedings of the Ambient Intelligence - Software and Applications, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Augmenting Trading Card Game: Playing against Virtual Characters Used in Fictional Stories.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Proceedings of the Ubiquitous Intelligence and Computing - 8th International Conference, 2011
Proceedings of the 2011 IEEE International Conference on Service-Oriented Computing and Applications, 2011