Mitsuo Wakatsuki

According to our database1, Mitsuo Wakatsuki authored at least 21 papers between 1995 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
Toward a Statistical Characterization of Computer Daihinmin.
Int. J. Softw. Innov., 2019

What are the Characteristics of the Card Game Daihinmin?
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

New Applications of the Monte Carlo Method for Computer Daihinmin.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

2018
A Decision Tree Analysis of a Multi-Player Card Game With Imperfect Information.
Int. J. Softw. Innov., 2018

2017
A Much Faster Algorithm for Finding a Maximum Clique with Computational Experiments.
J. Inf. Process., 2017

2016
A Decision Making Method Based on Society of Mind Theory in Multi-Player Imperfect Information Games.
Int. J. Softw. Innov., 2016

A Much Faster Branch-and-Bound Algorithm for Finding a Maximum Clique.
Proceedings of the Frontiers in Algorithmics, 10th International Workshop, 2016

2015
A Polynomial-Time Algorithm for Checking the Equivalence of Deterministic Restricted One-Counter Transducers Which Accept by Final State.
Proceedings of the Software Engineering, 2015

A Source Code Plagiarism Detecting Method Using Sequence Alignment with Abstract Syntax Tree Elements.
Int. J. Softw. Innov., 2015

2014
A source code plagiarism detecting method using alignment with abstract syntax tree elements.
Proceedings of the 15th IEEE/ACIS International Conference on Software Engineering, 2014

2013
A Simple and Faster Branch-and-Bound Algorithm for Finding a Maximum Clique with Computational Experiments.
IEICE Trans. Inf. Syst., 2013

A Polynomial-Time Algorithm for Checking the Equivalence for Real-Time Deterministic Restricted One-Counter Transducers Which Accept by Final State.
Proceedings of the 14th ACIS International Conference on Software Engineering, 2013

2010
A Simple and Faster Branch-and-Bound Algorithm for Finding a Maximum Clique.
Proceedings of the WALCOM: Algorithms and Computation, 4th International Workshop, 2010

Polynomial Time Identification of Strict Prefix Deterministic Finite State Transducers.
Proceedings of the Grammatical Inference: Theoretical Results and Applications, 2010

2008
Polynomial Time Identification of Strict Deterministic Restricted One-Counter Automata in Some Class from Positive Data.
IEICE Trans. Inf. Syst., 2008

2006
A Unified Algorithm for Extending Classes of Languages Identifiable in the Limit from Positive Data.
Proceedings of the Grammatical Inference: Algorithms and Applications, 2006

2004
Polynomial time learning of simple deterministic languages via queries and a representative sample.
Theor. Comput. Sci., 2004

Polynomial Time Identification of Strict Deterministic Restricted One-Counter Automata in Some Class from Positive Data.
Proceedings of the Grammatical Inference: Algorithms and Applications, 2004

1997
A simple and efficient branch and bound algorithm for finding a maximum clique with experimental evaluations.
Syst. Comput. Jpn., 1997

1995
A Polynomial-Time Algorithm for Checking the Inclusion for Real-Time Deterministic Restricted One-Counter Automata Which Accept by Final State.
IEICE Trans. Inf. Syst., 1995

A Polynomial-Time Algorithm for Checking the Inclusion for Strict Deterministic Restricted One-Counter Automata.
IEICE Trans. Inf. Syst., 1995


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