Mitchel Resnick

Affiliations:
  • MIT, Cambridge, USA


According to our database1, Mitchel Resnick authored at least 65 papers between 1987 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Coding at a crossroads.
Commun. ACM, 2020

2018
Dynamic Brushes: Extending Manual Drawing Practices with Artist-Centric Programming Tools.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Extending Manual Drawing Practices with Artist-Centric Programming Tools.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Light it up: using paper circuitry to enhance low-fidelity paper prototypes for children.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Fulfilling Papert's Dream: Computational Fluency for All.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Creative Learning @ Scale.
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017

"Hey Google is it OK if I eat you?": Initial Explorations in Child-Agent Interaction.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Spin: Examining the Role of Engagement, Integration, and Modularity in Supporting Youth Creating Documentation.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Engaging Amateurs in the Design, Fabrication, and Assembly of Electronic Devices.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Empowering Kids to Create and Share Programmable Media.
CoRR, 2015

Extending Scratch: New pathways into programming.
Proceedings of the 2015 IEEE Symposium on Visual Languages and Human-Centric Computing, 2015

2014
Engaging novices in programming, experimenting, and learning with data.
Inroads, 2014

How can interaction with digital creative tools support child development?: (closing panel).
Proceedings of the IDC '14, 2014

Product versus process: representing and appropriating DIY projects online.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Stories from the scratch community: connecting with ideas, interests, and people.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Designing ScratchJr: support for early childhood learning through computer programming.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Building examples: media and learning affordances.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Replay: a self-documenting construction kit.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Dual-space drawing: designing an interface to support creative and reflective drawing experiences.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Alice, Greenfoot, and Scratch - A Discussion.
ACM Trans. Comput. Educ., 2010

The Scratch Programming Language and Environment.
ACM Trans. Comput. Educ., 2010

2009
Scratch: programming for all.
Commun. ACM, 2009

Scratch: creating and sharing interactive media.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Growing up programming: democratizing the creation of dynamic, interactive media.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Creativity challenges and opportunities in social computing.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Feature - Empowering kids to create and share programmable media.
Interactions, 2008

Programming by choice: urban youth learning programming with scratch.
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008

Media designs with scratch: what urban youth can learn about programming in a computer Clubhouse.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2007
All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop.
Int. J. Hum. Comput. Interact., 2006

Clubs, Homes, and Online Communities as Contexts for Engaging Youth in Technological Fluency Building Activities.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

2005
Extending tangible interfaces for education: digital montessori-inspired manipulatives.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Some reflections on designing construction kits for kids.
Proceedings of the Interaction Design and Children, 2005

2004
Programming Revisited - The Educational Value of Computer Programming.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

Scratch: A Sneak Preview.
Proceedings of the 2004 Conference on Creating, 2004

Hands-on modeling and simulation of systems.
Proceedings of the Interaction Design and Children, 2004

2003
Thinking Like a Tree (and Other Forms of Ecological Thinking).
Int. J. Comput. Math. Learn., 2003

A physical interface for system dynamics simulation.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
New paths on a StarLogo adventure.
Comput. Graph., 2002

2001
Closing the fluency gap.
Commun. ACM, 2001

Folk computing: revisiting oral tradition as a scaffold for co-present communities.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
It's not just information.
IBM Syst. J., 2000

1999
Science in the Palms of Their Hands.
Commun. ACM, 1999

The Children's Machines: Handheld and Wearable Computers Too.
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999

Revealing common ground: augmentation on the edges of interpretive communities.
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999

1998
Unblocking the traffic jams in corporate thinking.
Complex., 1998

Meme Tags and Community Mirrors: Moving from Conferences to Collaboration.
Proceedings of the CSCW '98, 1998

Digital Manipulatives: New Toys to Think With.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

Participatory simulations: using computational objects to learn about dynamic systems.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

GroupWear: nametags that tell about relationships.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

Turtles, termites, and traffic jams - explorations in massively parallel microworlds.
MIT Press, ISBN: 978-0-262-68093-6, 1998

1996
Pianos not stereos: creating computational construction kits.
Interactions, 1996

The Computer Clubhouse: Preparing for Life in a Digital World.
IBM Syst. J., 1996

Programmable Bricks: Toys to Think With.
IBM Syst. J., 1996

Things that Blink: Computationally Augmented Name Tags.
IBM Syst. J., 1996

The Computer Clubhouse: Helping Youth Develop Fluency with New.
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996

Distributed Constructionism.
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996

StarLogo: An Environment for Decentralized Modeling and Decentralized Thinking.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Real Meets Virtual: Blending Real-World Artifacts with Computational Media.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1994
Learning About Life.
Artif. Life, 1994

The future of programming instruction (abstract).
Proceedings of the 25th SIGCSE Technical Symposium on Computer Science Education, 1994

1993
Behavior Constrction Kits.
Commun. ACM, 1993

1992
Beyond the centralized mindset-explorations in massively-parallel microworlds.
PhD thesis, 1992

1990
MultiLogo: A Study of Children and Concurrent Programming.
Interact. Learn. Environ., 1990

1987
Lego, Logo, and Life.
Proceedings of the Interdisciplinary Workshop on the Synthesis and Simulation of Living Systems, 1987


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