Mirko Gelsomini

Orcid: 0000-0001-8421-6850

According to our database1, Mirko Gelsomini authored at least 60 papers between 2014 and 2024.

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Bibliography

2024
Designing Inclusive Future Augmented Realities.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Designing integrated physical-digital systems for children-nature interaction.
Int. J. Child Comput. Interact., June, 2023

The AI4Autism Project: A Multimodal and Interdisciplinary Approach to Autism Diagnosis and Stratification.
Proceedings of the International Conference on Multimodal Interaction, 2023

Improving Swim Accessibility through Vibro-Tactile Sensory Substitution: A Preliminary Study.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

Interaction Modalities and Children's Learning in Multisensory Environments: Challenges and Trade-offs.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

MOVES: Going beyond hardwired multisensory environments for children.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Fine-Grained Human Activity Recognition - A new paradigm.
Proceedings of the 7th International Workshop on Sensor-based Activity Recognition and Artificial Intelligence, 2022

2021
Phygital interfaces for people with intellectual disability: an exploratory study at a social care center.
Multim. Tools Appl., 2021

Empowering Young Adults with Intellectual Disability to Design Smart Interactive Experiences.
Proceedings of the 2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with with INTERACT 2021, 2021

COBO: A Card-Based Toolkit for Co-Designing Smart Outdoor Experiences with People with Intellectual Disability.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
Interactive Technologies and Autism, Second Edition
Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies, Morgan & Claypool Publishers, ISBN: 978-3-031-01604-2, 2020

Embodied Learning in Immersive Smart Spaces.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
WIYE: building a corpus of children's audio and video recordings with a story-based app.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

Emotify: emotional game for children with autism spectrum disorder based-on machine learning.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

Reflex: adaptive learning beyond the screen.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

GENIEL: an auto-generative intelligent interface to empower learning in a multi-sensory environment.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Engaging Persons with Neuro-Developmental Disorder with a Plush Social Robot.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Meeting the needs of people with neuro-developmental disorder through a phygital approach.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

Magika, a Multisensory Environment for Play, Education and Inclusion.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Engaging Children with Neurodevelopmental Disorder Through Multisensory Interactive Experiences in a Smart Space.
Proceedings of the Social Internet of Things - Technology, Communications and Computing, 2019

2018
Empowering interactive technologies for children with neuro-developmental disorders and their caregivers.
PhD thesis, 2018

Building Community: Report on KidRec Workshop on Children and Recommender Systems at RecSys 2017.
SIGIR Forum, 2018

Magic Room: A Smart Space for Children with Neurodevelopmental Disorder.
IEEE Pervasive Comput., 2018

On the Effects of a Nomadic Multisensory Solution for Children's Playful Learning.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Designing Wearable Immersive "Social Stories" for Persons with Neurodevelopmental Disorder.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

Improving Museum Accessibility through Storytelling in Wearable Immersive Virtual Reality.
Proceedings of the 3rd Digital Heritage International Congress, 2018

Puffy, a Friendly Inflatable Social Robot.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Reflex: Learning Beyond the Screen in a Simple, Fun, and Affordable Way.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

IDROPO, A Hydroponic Planting System to Teach Gardening Through Play.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

ABBOT: a smart toy motivating children to become outdoor explorers.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Polipo: a Tangible Toy for Children with Neurodevelopmental Disorders.
Proceedings of the Tenth International Conference on Tangible, 2017

Puffy - An inflatable robotic companion for pre-schoolers.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Exploring engagement with robots among persons with neurodevelopmental disorders.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

KidRec: Children & Recommender Systems: Workshop Co-located with ACM Conference on Recommender Systems (RecSys 2017).
Proceedings of the Eleventh ACM Conference on Recommender Systems, 2017

WAYZ: A Co-designed Touch-Ready Game for Children with Special Needs to Assess and Improve Visual Perception Skills.
Proceedings of the IEEE 25th International Requirements Engineering Conference Workshops, 2017

Puffy: A Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

XOOM: An End-User Development Tool for Web-Based Wearable Immersive Virtual Tours.
Proceedings of the Web Engineering - 17th International Conference, 2017

Backchannel opportunity prediction for social robot listeners.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

Telling Stories to Robots: The Effect of Backchanneling on a Child's Storytelling.
Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Engaging Children as a Storyteller: Backchanneling Models for Social Robots.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Puffy - an Inflatable Mobile Interactive Companion for Children with Neurodevelopmental Disorders.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Designing a Robot Companion for Children with Neuro-Developmental Disorders.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Wearable Immersive Virtual Reality for Children with Disability: a Case Study.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Wildcard: A wearable virtual reality storytelling tool for children with intellectual developmental disability.
Proceedings of the 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2016

Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

Using Brain Signals in Adaptive Smart Spaces for Disabled Children.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Monitoring and Adaptation in Smart Spaces for Disabled Children.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Wearable Immersive Storytelling for Disabled Children.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Dolphin Sam: A Smart Pet for Children with Intellectual Disability.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

An Affordable Virtual Reality Learning Framework for Children with Neuro-Developmental Disorder.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
Playful Supervised Smart Spaces (P3S) - A Framework for Designing, Implementing and Deploying Multisensory Play Experiences for Children with Special Needs.
Proceedings of the 2015 Euromicro Conference on Digital System Design, 2015

Blending robots and full-body interaction with large screens for children with intellectual disability.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

Designing motion-based activities to engage students with autism in classroom settings.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Motion-based touchless interaction for ASD children: a case study.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

From desktop to touchless interfaces: a model based approach.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Integrating human-robot and motion-based touchless interaction for children with intellectual disability.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Designing and evaluating touchless playful interaction for ASD children.
Proceedings of the IDC '14, 2014


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