Miriam Reiner
According to our database1,
Miriam Reiner
authored at least 23 papers
between 1997 and 2021.
Collaborative distances:
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Bibliography
2021
The EMPATHIC Project: Building an Expressive, Advanced Virtual Coach to Improve Independent Healthy-Life-Years of the Elderly.
CoRR, 2021
2018
EMPATHIC, Expressive, Advanced Virtual Coach to Improve Independent Healthy-Life-Years of the Elderdy.
Proceedings of the Fourth International Conference, 2018
2017
Proceedings of the International Conference on Rehabilitation Robotics, 2017
2016
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016
2014
2012
Presence Teleoperators Virtual Environ., 2012
Is Learning in Low Immersive Environments Carried over to High Immersive Environments?
Adv. Hum. Comput. Interact., 2012
Methodical approaches to prove the effects of subliminal perception in ubiquitous computing environments.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012
The Image of Touch: Construction of Meaning and Task Performance in Virtual Environments.
Proceedings of the Immersive Multimodal Interactive Presence., 2012
2010
Adv. Hum. Comput. Interact., 2010
The Effects of 3D Collocated Presentation of Visuo-haptic Information on Performance in a Complex Realistic Visuo-motor Task.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010
Discrimination Capabilities of Professionals in Manual Skills in a Haptic Task Not Related to Their Expertise.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010
Hapto-visual Virtual Reality as a Tool in Psychophysical Research on Roughness Sensitivity.
Proceedings of the ACHI 2010, 2010
2009
The Impact of Unaware Perception on Bodily Interaction in Virtual Reality Environments.
Presence Teleoperators Virtual Environ., 2009
Cyberpsychology Behav. Soc. Netw., 2009
2008
Proceedings of the Haptics: Perception, 2008
2007
IEEE Computer Graphics and Applications, 2007
Cyberpsychology Behav. Soc. Netw., 2007
Controlling a virtual body by thought in a highly-immersive virtual environment - a case study in using a brain-computer interface in a virtual-reality cave-like system.
Proceedings of the GRAPP 2007, 2007
2006
Presence Teleoperators Virtual Environ., 2006
2004
IEEE Trans. Circuits Syst. Video Technol., 2004
1999
Interact. Learn. Environ., 1999
1997
Int. J. Comput. Math. Learn., 1997