Mireia Usart

Orcid: 0000-0003-4372-9312

According to our database1, Mireia Usart authored at least 23 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Bibliography

2024
Sentiment analysis for formative assessment in higher education: a systematic literature review.
J. Comput. High. Educ., December, 2024

2022
Human context in Sentiment Analysis symbolic technique.
Proceedings of the Learning Analytics Summer Institute Spain 2022 (LASI Spain 2022), 2022

2021
An overview of teacher training programs in educational robotics: characteristics, best practices and recommendations.
Educ. Inf. Technol., 2021

2020
Teachers' Perceptions of Bee-Bot Robotic Toy and Their Ability to Integrate It in Their Teaching.
Proceedings of the Robotics in Education - Methodologies and Technologies, Proceedings of the 11th RiE 2020, Virtual Event / Bratislava, Slovak Republic, September 30, 2020

Teacher Views on Educational Robotics and Its Introduction to the Compulsory Curricula.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
Participants' Perceptions About Their Learning with FIRST LEGO® League Competition - a Gender Study.
Proceedings of the Robotics in Education, 2019

Are 21st Century Skills Evaluated in Robotics Competitions? The Case of First LEGO League Competition.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2015
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?
Games Cult., 2015

A gamified collaborative course in entrepreneurship: Focus on objectives and tools.
Comput. Hum. Behav., 2015

2014
Individual and collaborative Performance and Level of Certainty in MetaVals.
Int. J. Serious Games, 2014

Serious games and the development of an entrepreneurial mindset in higher education engineering students.
Entertain. Comput., 2014

Supporting Human Capital development with Serious Games: An analysis of three experiences.
Comput. Hum. Behav., 2014

Measuring the Commercial Outcomes of Serious Games in Companies - A Review.
Proceedings of the Serious Games Development and Applications, 2014

The Time Factor in MOOCS - Time-on-Task, Interaction Temporal Patterns, and Time Perspectives in a MOOC.
Proceedings of the CSEDU 2014, 2014

2013
The Impact of Students' Temporal Perspectives on Time-On-Task and Learning Performance in Game Based Learning.
Int. J. Game Based Learn., 2013

Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC).
Proceedings of the Serious Games Development and Applications, 2013

Entrepreneurship Competence Assessment Through a Game Based Learning MOOC.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
Measuring the Knowledge Convergence Process in the Collaborative Game MetaVals.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Hot Issues in Game Enhanced Learning: The GEL Viewpoint.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games.
Proceedings of the Serious Games Development and Applications, 2012

Learning through Playing for or against Each Other? Promoting Collaborative Learning in Digital Game Based Learning.
Proceedings of the 20th European Conference on Information Systems, 2012

2011
Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity.
Proceedings of the Serious Games Development and Applications, 2011


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