Minhua Ma
Orcid: 0000-0001-7451-546X
According to our database1,
Minhua Ma
authored at least 48 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Comparative Study of HMD-based Virtual and Augmented Realities for Immersive Museums: User Acceptance, Medium, and Learning.
ACM Journal on Computing and Cultural Heritage, February, 2024
Evaluating User Engagement and Preference in Virtual Reality and Augmented Virtuality for Interactive Storytelling.
Interact. Comput., 2024
2023
Int. J. Hum. Comput. Interact., July, 2023
2022
A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality.
Multim. Tools Appl., 2022
2021
A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums.
Virtual Real., 2021
J. Intell. Robotic Syst., 2021
The Multimodal Turing Test for Realistic Humanoid Robots with Embodied Artificial Intelligence.
Proceedings of the Joint Proceedings of the LIFELIKE 2020, 2021
2020
Design and development of a spatial mixed reality touring guide to the Egyptian museum.
Multim. Tools Appl., 2020
Ambient Information Visualisation and Visitors' Technology Acceptance of Mixed Reality in Museums.
ACM Journal on Computing and Cultural Heritage, 2020
Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots.
Informatics, 2020
Proceedings of the Serious Games - Joint International Conference, 2020
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020
2019
Simul., 2019
A Review of Augmented Reality Applications for History Education and Heritage Visualisation.
Multimodal Technol. Interact., 2019
Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial.
Comput. Hum. Behav., 2019
2018
Comput. Animat. Virtual Worlds, 2018
Artif. Life Robotics, 2018
User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: 'MuseumEye' as a Case Study.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
2017
Enheduanna - A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members.
Digit. Creativity, 2017
None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region.
Proceedings of the Serious Games - Third Joint International Conference, 2017
Proceedings of the Serious Games - Third Joint International Conference, 2017
Question-Answering Virtual Humans Based on Pre-recorded Testimonies for Holocaust Education.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017
Intelligent Behaviors of Virtual Characters in Serious Games for Child Safety Education.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017
2016
Proceedings of the Serious Games - Second Joint International Conference, 2016
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
2015
A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces.
Proceedings of the Serious Games - First Joint International Conference, 2015
Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities.
Proceedings of the Serious Games - First Joint International Conference, 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
2014
Proceedings of the Serious Games Development and Applications, 2014
Proceedings of the Serious Games Development and Applications, 2014
Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing.
Proceedings of the Serious Games Development and Applications, 2014
2013
Proceedings of the Serious Games Development and Applications, 2013
2012
Constructionist Learning in Anatomy Education - What Anatomy Students Can Learn through Serious Games Development.
Proceedings of the Serious Games Development and Applications, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
2011
Proceedings of the 16th International Conference on Computer Games, 2011
Proceedings of the Serious Games and Edutainment Applications., 2011
2010
Int. J. Grid High Perform. Comput., 2010
Proceedings of the Knowledge-Based and Intelligent Information and Engineering Systems, 2010
Detecting Return-to-libc Buffer Overflow Attacks Using Network Intrusion Detection Systems.
Proceedings of the Fourth International Conference on Digital Society, 2010
2008
Proceedings of the IEEE International Conference on Systems, 2008
2007
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007
2006
2004
Proceedings of the Natural Language Processing, 2004