Mingze Xi
Orcid: 0000-0003-1291-4136
According to our database1,
Mingze Xi
authored at least 16 papers
between 2014 and 2024.
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Bibliography
2024
Demonstrating Event-Triggered Investigation and Sample Collection for Human Scientists using Field Robots and Large Foundation Models.
Proceedings of the Robotics: Science and Systems XX, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Typing on Any Surface: A Deep Learning-based Method for Real-Time Keystroke Detection in Augmented Reality.
CoRR, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Mobility, Space and Sound Activate Expressive Musical Experience in Augmented Reality.
Proceedings of the 23rd International Conference on New Interfaces for Musical Expression, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Smart Headset, Computer Vision and Machine Learning for Efficient Prawn Farm Management.
CoRR, 2022
2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Improving Visual Search Tasks by Bending the Virtual City Twins: A Preliminary Study in Virtual Reality.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Media Architecture in Architecture Studio Education capturing dynamics in the process: Exploring how architecture students design with virtual design environments tools.
Proceedings of the MAB20: 5th Media Architecture Biennale 2020, Amsterdam and Utrecht, The Netherlands, 28 June 2021, 2021
2019
An End-to-End Augmented Reality Solution to Support Aquaculture Farmers with Data Collection, Storage, and Analysis.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014