Mingyu Lim

Orcid: 0000-0002-3749-1902

According to our database1, Mingyu Lim authored at least 27 papers between 2000 and 2020.

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Bibliography

2020
C2CFTP: Direct and Indirect File Transfer Protocols Between Clients in Client-Server Architecture.
IEEE Access, 2020

2019
An Enhanced File Transfer Mechanism Using an Additional Blocking Communication Channel and Thread for IoT Environments.
Sensors, 2019

Simulation analysis of prefetching image content for social networking service framework.
Multim. Tools Appl., 2019

Directly and Indirectly Synchronous Communication Mechanisms for Client-Server Systems Using Event-Based Asynchronous Communication Framework.
IEEE Access, 2019

2017
CMSNS: a communication middleware for social networking and networked multimedia systems.
Multim. Tools Appl., 2017

2016
Approximate resolution of asynchronous conflicts among sequential collaborations in dynamic virtual environments.
Comput. Animat. Virtual Worlds, 2016

A hierarchical model for real-time massive reaction visualization based on anatomical semantics.
Proceedings of the 2016 International Conference on Big Data and Smart Computing, 2016

Synchronized context sharing over multiple devices: Personalized rendering of multimodal contents.
Proceedings of the 2016 International Conference on Big Data and Smart Computing, 2016

2014
A distributed mechanism for remote rendering of image data.
Proceedings of the International Conference on Big Data and Smart Computing, BIGCOMP 2014, 2014

2013
A Simulation Model of Object Movement for Evaluating the Communication Load in Networked Virtual Environments.
J. Inf. Process. Syst., 2013

Distributed 2D Contents Stylization for Low-End Devices.
Proceedings of the Mobile, Ubiquitous, and Intelligent Computing, 2013

2012
Supporting Fine-Grained Concurrent Tasks and Personal Workspaces for a Hybrid Concurrency Control Mechanism in a Networked Virtual Environment.
Presence Teleoperators Virtual Environ., 2012

2011
Lessening Forwarding Load of Application Server in Distributed Multi-User Systems.
J. Next Gener. Inf. Technol., 2011

Rapid development of distributed applications using high-level communication support.
J. Netw. Comput. Appl., 2011

2010
Real-time fur simulation and rendering.
Comput. Animat. Virtual Worlds, 2010

Haptic u-Table: A Believable Feedback System with a Quasi-tangible Tabletop Interface.
Proceedings of the Symposia and Workshops on Ubiquitous, 2010

A Steerable Tangible Interface and Its Evaluation.
Proceedings of the Ubiquitous Intelligence and Computing - 7th International Conference, 2010

Internal forwarding scheme for consistent event transmission in distributed multi-user systems.
Proceedings of the International Conference on Networked Computing and Advanced Information Management, 2010

2009
A Task-Based Load Distribution Scheme for Multi-Server-Based Distributed Virtual Environment Systems.
Presence Teleoperators Virtual Environ., 2009

2008
A virtual 3D mobile guide in the INTERMEDIA project.
Vis. Comput., 2008

A scalable interest management scheme for distributed virtual environments.
Comput. Animat. Virtual Worlds, 2008

A general collaborative platform for mobile multi-user applications.
Proceedings of 13th IEEE International Conference on Emerging Technologies and Factory Automation, 2008

2007
ATLAS: A Scalable Network Framework for Distributed Virtual Environments.
Presence Teleoperators Virtual Environ., 2007

Chloe@University: an indoor, mobile mixed reality guidance system.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

2002
ATLAS: a scalable network framework for distributed virtual environments.
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002

2001
Scalable data management using user-based caching and prefetching in distributed virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

2000
Scalable interest management using interest group based filtering for large networked virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000


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