Mingming Fan
Orcid: 0000-0002-0356-4712Affiliations:
- Hong Kong University of Science and Technology, Guangzhou, China
- Rochester Institute of Technology, New York, NY, USA (former)
- University of Toronto, ON, Canada (former)
According to our database1,
Mingming Fan
authored at least 114 papers
between 2008 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
SilverCycling: Exploring the Impact of Bike-Based Locomotion on Spatial Orientation for Older Adults in VR.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., August, 2024
IEEE Trans. Vis. Comput. Graph., July, 2024
PoeticAR: Reviving Traditional Poetry of the Heritage Site of Jichang Garden via Augmented Reality.
Int. J. Hum. Comput. Interact., March, 2024
Avatar Appearance and Behavior of Potential Harassers Affect Users' Perceptions and Response Strategies in Social Virtual Reality (VR): A Mixed-Methods Study.
Proc. ACM Hum. Comput. Interact., 2024
EarMonitor: Non-clinical Assessment of Ear Health Conditions Using a Low-cost Endoscope Camera on Smartphones.
Proc. ACM Hum. Comput. Interact., 2024
CoRR, 2024
AI as a Bridge Across Ages: Exploring The Opportunities of Artificial Intelligence in Supporting Inter-Generational Communication in Virtual Reality.
CoRR, 2024
Exploring the Design of Virtual Reality Museums to Support Remote Visitation With Older Adults.
CoRR, 2024
Challenges in Adopting Companion Robots: An Exploratory Study of Robotic Companionship Conducted with Chinese Retirees.
CoRR, 2024
Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI Community.
CoRR, 2024
Practices and Challenges of Online Love-seeking Among Deaf or Hard of Hearing People: A Case Study in China.
CoRR, 2024
Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults Explore and Learn Smartphone Applications.
CoRR, 2024
Toward Facilitating Search in VR With the Assistance of Vision Large Language Models.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Investigating Size Congruency Between the Visual Perception of a VR Object and the Haptic Perception of Its Physical World Agent.
Proceedings of the 17th International Symposium on Visual Information Communication and Interaction, 2024
Augmented Library: Toward Enriching Physical Library Experience Using HMD-Based Augmented Reality.
Proceedings of the 17th International Symposium on Visual Information Communication and Interaction, 2024
Proceedings of the 32nd ACM International Conference on Multimedia, MM 2024, Melbourne, VIC, Australia, 28 October 2024, 2024
SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian Splatting.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
See Widely, Think Wisely: Toward Designing a Generative Multi-agent System to Burst Filter Bubbles.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"It is hard to remove from my eye": Design Makeup Residue Visualization System for Chinese Traditional Opera (Xiqu) Performers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Designing Upper-Body Gesture Interaction with and for People with Spinal Muscular Atrophy in VR.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
"Can It Be Customized According to My Motor Abilities?": Toward Designing User-Defined Head Gestures for People with Dystonia.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Neural Canvas: Supporting Scenic Design Prototyping by Integrating 3D Sketching and Generative AI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
CharacterMeet: Supporting Creative Writers' Entire Story Character Construction Processes Through Conversation with LLM-Powered Chatbot Avatars.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Enhancing UX Evaluation Through Collaboration with Conversational AI Assistants: Effects of Proactive Dialogue and Timing.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring the Opportunity of Augmented Reality (AR) in Supporting Older Adults to Explore and Learn Smartphone Applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Designing Unobtrusive Modulated Electrotactile Feedback on Fingertip Edge to Assist Blind and Low Vision (BLV) People in Comprehending Charts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
FetchAid: Making Parcel Lockers More Accessible to Blind and Low Vision People With Deep-learning Enhanced Touchscreen Guidance, Error-Recovery Mechanism, and AR-based Search Support.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Bridging the Literacy Gap for Adults: Streaming and Engaging in Adult Literacy Education through Livestreaming.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
CoPrompt: Supporting Prompt Sharing and Referring in Collaborative Natural Language Programming.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Beadwork Bridge: Understanding and Exploring the Opportunities of Beadwork in Enriching School Education for Blind and Low Vision (BLV) People.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
Exploring the Impact of Artificial Intelligence-Generated Content (AIGC) Tools on Social Dynamics in UX Collaboration.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Exploring the Opportunities of AR for Enriching Storytelling with Family Photos between Grandparents and Grandchildren.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023
Understanding How Older Adults Comprehend COVID-19 Interactive Visualizations via Think-Aloud Protocol.
Int. J. Hum. Comput. Interact., May, 2023
CoPrompt: Supporting Prompt Sharing and Referring in Collaborative Natural Language Programming.
CoRR, 2023
CoPracTter: Toward Integrating Personalized Practice Scenarios, Timely Feedback and Social Support into An Online Support Tool for Coping with Stuttering in China.
CoRR, 2023
OdorV-Art: An Initial Exploration of An Olfactory Intervention for Appreciating Style Information of Artworks in Virtual Museum.
Proceedings of the 16th International Symposium on Visual Information Communication and Interaction, 2023
ShadowTouch: Enabling Free-Form Touch-Based Hand-to-Surface Interaction with Wrist-Mounted Illuminant by Shadow Projection.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
A Multi-modal Toolkit to Support DIY Assistive Technology Creation for Blind and Low Vision People.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Designing Loving-Kindness Meditation in Virtual Reality for Long-Distance Romantic Relationships.
Proceedings of the 31st ACM International Conference on Multimedia, 2023
SmartRecorder: An IMU-based Video Tutorial Creation by Demonstration System for Smartphone Interaction Tasks.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023
"I am the follower, also the boss": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text).
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Enhancing Older Adults' Gesture Typing Experience Using the T9 Keyboard on Small Touchscreen Devices.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
CoPracTter: Toward Integrating Personalized Practice Scenarios, Timely Feedback and Social Support into An Online Support Tool for Coping with Stuttering in China.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Sparkling Silence: Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
OperARtistry: An AR-based Interactive Application to Assist the Learning of Chinese Traditional Opera (Xiqu) Makeup.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
Toward Leveraging Augmented Reality (AR) for Enhancing Remote Intergenerational Communication in Cooking Scenarios.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023
Understanding Strategies and Challenges of Conducting Daily Data Analysis (DDA) Among Blind and Low-vision People.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Understanding Curators' Practices and Challenge of Making Exhibitions More Accessible for People with Visual Impairments.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
2022
Older Adults' Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games.
Interact. Comput., February, 2022
ChartSeer: Interactive Steering Exploratory Visual Analysis With Machine Intelligence.
IEEE Trans. Vis. Comput. Graph., 2022
CoUX: Collaborative Visual Analysis of Think-Aloud Usability Test Videos for Digital Interfaces.
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Software Eng., 2022
Typist Experiment: an Investigation of Human-to-Human Dictation via Role-play to Inform Voice-based Text Authoring.
Proc. ACM Hum. Comput. Interact., 2022
Human-AI Collaboration for UX Evaluation: Effects of Explanation and Synchronization.
Proc. ACM Hum. Comput. Interact., 2022
Synapse: Interactive Guidance by Demonstration with Trial-and-Error Support for Older Adults to Use Smartphone Apps.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
"I Don't Want People to Look At Me Differently": Designing User-Defined Above-the-Neck Gestures for People with Upper Body Motor Impairments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
"I need to be professional until my new team uses emoji, GIFs, or memes first'': New Collaborators' Perspectives on Using Non-Textual Communication in Virtual Workspaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
"I Shake The Package To Check If It's Mine": A Study of Package Fetching Practices and Challenges of Blind and Low Vision People in China.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
"Merging Results Is No Easy Task": An International Survey Study of Collaborative Data Analysis Practices Among UX Practitioners.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Communication in Immersive Social Virtual Reality: A Systematic Review of 10 Years' Studies.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022
Reducing Stress and Anxiety in the Metaverse: A Systematic Review of Meditation, Mindfulness and Virtual Reality.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022
Understanding Older Adults' Perceptions and Challenges in Using AI-enabled Everyday Technologies.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022
"I Used To Carry A Wallet, Now I Just Need To Carry My Phone": Understanding Current Banking Practices and Challenges Among Older Adults in China.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022
"It Feels Like Being Locked in A Cage": Understanding Blind or Low Vision Streamers' Perceptions of Content Curation Algorithms.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Douleur: Creating Pain Sensation with Chemical Stimulant to Enhance User Experience in Virtual Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
"I Choose Assistive Devices That Save My Face": A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Think-Aloud Verbalizations for Identifying User Experience Problems: Effects of Language Proficiency with Chinese Non-Native English Speakers.
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021
"Too old to bank digitally? ": A Survey of Banking Practices and Challenges Among Older Adults in China.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
VisTA: Integrating Machine Intelligence with Visualization to Support the Investigation of Think-Aloud Sessions.
IEEE Trans. Vis. Comput. Graph., 2020
ACM Trans. Interact. Intell. Syst., 2020
Proceedings of the HuMA'20: Proceedings of the 1st International Workshop on Human-centric Multimedia Analysis, 2020
Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
2019
Leveraging Subtle Verbalization and Speech Patterns to Help Evaluators Identify Usability Problem Encounters in Concurrent Think-aloud Sessions.
PhD thesis, 2019
IEEE Trans. Vis. Comput. Graph., 2019
ACM Trans. Comput. Hum. Interact., 2019
Projected visible light for 3D finger tracking and device augmentation on everyday objects.
Internet Things, 2019
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019
"I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
ACM Trans. Access. Comput., 2018
2017
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017
Comparing Mid-air Finger Motion with Touch for Small Target Acquisition on Wearable Devices.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017
2015
Proceedings of the 2015 IEEE International Symposium on Multimedia, 2015
POLI: Interactive multimedia authoring and retrieval on mobile phone by leveraging its audio channel and coded light.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015
2014
HiFi: <i>hi</i>de and <i>fi</i>nd digital content associated with physical objects via coded light.
Proceedings of the 15th Workshop on Mobile Computing Systems and Applications, 2014
Proceedings of the ISWC'14, 2014
2013
Proceedings of the 22nd International World Wide Web Conference, 2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
2012
Proceedings of the Mobile HCI '12, 2012
Augmenting gesture recognition with erlang-cox models to identify neurological disorders in premature babies.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012
2011
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011
2010
The satellite cursor: achieving MAGIC pointing without gaze tracking using multiple cursors.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
2009
Pull and Push: Proximity-Aware User Interface for Navigating in 3D Space Using a Handheld Camera.
Proceedings of the Human-Computer Interaction. Ambient, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the 16th International Conference on Multimedia 2008, 2008