Ming-Puu Chen

According to our database1, Ming-Puu Chen authored at least 28 papers between 2007 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Drawing as reflection strategy for immersive virtual reality learning to enhance students' science outcome.
Proceedings of 11th International Congress on Advanced Applied Informatics, 2021

2020
Collective reflection strategy for moderating conformity tendency and promoting reflective judgment performance.
J. Comput. Assist. Learn., 2020

2019
Effects of caption and gender on junior high students' EFL learning from iMap-enhanced contextualized learning.
Comput. Educ., 2019

Enhancing Contextualized Learning via AR.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

2018
Learning Health Concepts through Game-Play.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

2017
Exploring the Peer Interaction Effects on Learning Achievement in a Social Learning Platform Based on Social Network Analysis.
Int. J. Distance Educ. Technol., 2017

Enhancing nutrition-majored students' reflective judgment through online collective reflection.
Comput. Educ., 2017

Enhancing AR-based Science Exploration through Learning Cycle.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2015
Augmented Reality Laboratory for High School Electrochemistry Course.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Effects of Question Prompts and Self-explanation on Database Problem Solving in a Peer Tutoring Context.
Proceedings of the Intelligent Information and Database Systems - 7th Asian Conference, 2015

2014
Effects of type of multimedia strategy on learning of Chinese characters for non-native novices.
Comput. Educ., 2014

The effects of goal specificity and scaffolding on programming performance and self-regulation in game design.
Br. J. Educ. Technol., 2014

2013
Designing a RPG Game for Learning of Mathematic Concepts.
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013

Exploring Peer Scaffolding Opportunities on Experiential Problem Solving Learning.
Proceedings of the Computational Collective Intelligence. Technologies and Applications, 2013

2012
Effects of the Sequence of Game-Play and Game-Design on Novices' Motivation, Flow, and Performance.
Trans. Edutainment, 2012

The Effects of Cognitive-Affective Interaction Strategy on Novices' Creative Performance in Game Design Project.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Design of adaptive hypermedia learning systems: A cognitive style approach.
Comput. Educ., 2011

The Relationships of Social Economic Status and Learners' Motivation and Performance in Learning from a Game-Design Project.
Proceedings of the ICALT 2011, 2011

Effects of Type of Learning Approach on Novices' Motivation, Flow, and Performance in Game-Based Learning.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Taiwanese junior high school students' mathematics attitudes and perceptions towards virtual manipulatives.
Br. J. Educ. Technol., 2010

Game-play as Knowledge Transformation Process for Learning.
Proceedings of the ICALT 2010, 2010

The Effects of Prior Computer Experience and Gender on High School Students' Learning of Computer Science Concepts from Instructional Simulations.
Proceedings of the ICALT 2010, 2010

Learning Programming Concepts through Game Design: A PCT Perspective.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Instructional Simulations for Teaching High School Computer Science Concepts: A Technology Acceptance Perspective.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
An Evaluation of the ELNP e-Learning Quality Assurance Program: Perspectives of Gap Analysis and Innovation Diffusion.
J. Educ. Technol. Soc., 2009

A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge.
Comput. Educ., 2009

The Effects of Type of Interactivity in Experiential Game-Based Learning.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2007
The effects of web-based learning experience, perceived-initiative, and perceived-performance on learners' attitudes toward mobile learning.
Int. J. Mob. Learn. Organisation, 2007


  Loading...