Ming-Puu Chen
According to our database1,
Ming-Puu Chen
authored at least 28 papers
between 2007 and 2021.
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Bibliography
2021
Drawing as reflection strategy for immersive virtual reality learning to enhance students' science outcome.
Proceedings of 11th International Congress on Advanced Applied Informatics, 2021
2020
Collective reflection strategy for moderating conformity tendency and promoting reflective judgment performance.
J. Comput. Assist. Learn., 2020
2019
Effects of caption and gender on junior high students' EFL learning from iMap-enhanced contextualized learning.
Comput. Educ., 2019
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019
2018
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018
2017
Exploring the Peer Interaction Effects on Learning Achievement in a Social Learning Platform Based on Social Network Analysis.
Int. J. Distance Educ. Technol., 2017
Enhancing nutrition-majored students' reflective judgment through online collective reflection.
Comput. Educ., 2017
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
Effects of Question Prompts and Self-explanation on Database Problem Solving in a Peer Tutoring Context.
Proceedings of the Intelligent Information and Database Systems - 7th Asian Conference, 2015
2014
Effects of type of multimedia strategy on learning of Chinese characters for non-native novices.
Comput. Educ., 2014
The effects of goal specificity and scaffolding on programming performance and self-regulation in game design.
Br. J. Educ. Technol., 2014
2013
Proceedings of the 2013 Second IIAI International Conference on Advanced Applied Informatics, 2013
Proceedings of the Computational Collective Intelligence. Technologies and Applications, 2013
2012
Effects of the Sequence of Game-Play and Game-Design on Novices' Motivation, Flow, and Performance.
Trans. Edutainment, 2012
The Effects of Cognitive-Affective Interaction Strategy on Novices' Creative Performance in Game Design Project.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
2011
Comput. Educ., 2011
The Relationships of Social Economic Status and Learners' Motivation and Performance in Learning from a Game-Design Project.
Proceedings of the ICALT 2011, 2011
Effects of Type of Learning Approach on Novices' Motivation, Flow, and Performance in Game-Based Learning.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011
2010
Taiwanese junior high school students' mathematics attitudes and perceptions towards virtual manipulatives.
Br. J. Educ. Technol., 2010
Proceedings of the ICALT 2010, 2010
The Effects of Prior Computer Experience and Gender on High School Students' Learning of Computer Science Concepts from Instructional Simulations.
Proceedings of the ICALT 2010, 2010
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Instructional Simulations for Teaching High School Computer Science Concepts: A Technology Acceptance Perspective.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
2009
An Evaluation of the ELNP e-Learning Quality Assurance Program: Perspectives of Gap Analysis and Innovation Diffusion.
J. Educ. Technol. Soc., 2009
A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge.
Comput. Educ., 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
2007
The effects of web-based learning experience, perceived-initiative, and perceived-performance on learners' attitudes toward mobile learning.
Int. J. Mob. Learn. Organisation, 2007