Ming Di Koa

According to our database1, Ming Di Koa authored at least 7 papers between 2014 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

On csauthors.net:

Bibliography

2018
Interactive rendering of translucent materials under area lights using voxels and Poisson disk samples.
Comput. Graph., 2018

2017
Efficient interactive multi-resolution rendering for translucent materials under area lights
PhD thesis, 2017

Interactive screenspace fragment rendering for direct illumination from area lights using gradient aware subdivision and radial basis function interpolation.
Comput. Graph., 2017

Voxel-Based Interactive Rendering of Translucent Materials under Area Lights Using Sparse Samples.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

2016
Interactive Screenspace Stream-Compaction Fragment Rendering of Direct Illumination from Area Lights.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

Efficient Screenspace Rendering for Area Lights.
Proceedings of the Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28, 2016

2014
ESLPV: enhanced subsurface light propagation volumes.
Vis. Comput., 2014


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