Min Liu
Orcid: 0000-0003-0735-1148Affiliations:
- The University of Texas at Austin, Department of Curriculum and Instruction, Learning Technologies Program, TX, USA (since 1993)
According to our database1,
Min Liu
authored at least 20 papers
between 2016 and 2023.
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Online presence:
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Bibliography
2023
Making FAQ Chatbots More Inclusive: An Examination of Non-Native English Users' Interactions with New Technology in Massive Open Online Courses.
Int. J. Artif. Intell. Educ., September, 2023
Mining big data to help make informed decisions for designing effective digital educational games.
Interact. Learn. Environ., July, 2023
What do students want to know while taking massive open online courses?: Examining massive open online course students' needs based on online forum discussions from the Universal Design for Learning approach.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023
The Role of Social Presence in MOOC Students' Behavioral Intentions and Sentiments Toward the Usage of a Learning Assistant Chatbot: A Diversity, Equity, and Inclusion Perspective Examination.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
2022
J. Learn. Anal., December, 2022
J. Comput. Assist. Learn., 2022
The effects of learning analytics hint system in supporting students problem-solving.
Proceedings of the LAK 2022: 12th International Learning Analytics and Knowledge Conference, Online Event, USA, March 21, 2022
Proceedings of the 15th International Conference on Educational Data Mining, 2022
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022
2021
Exploring the relationship between social presence and learners' prestige in MOOC discussion forums using automated content analysis and social network analysis.
Comput. Hum. Behav., 2021
2020
What do participants think of today's MOOCs: an updated look at the benefits and challenges of MOOCs designed for working professionals.
J. Comput. High. Educ., 2020
The impact of learner metacognition and goal orientation on problem-solving in a serious game environment.
Comput. Hum. Behav., 2020
Proceedings of the L@S'20: Seventh ACM Conference on Learning @ Scale, 2020
Does Social Presence Play a Role in Learners' Positions in MOOC Learner Network? A Machine Learning Approach to Analyze Social Presence in Discussion Forums.
Proceedings of the Advances in Quantitative Ethnography - Second International Conference, 2020
2019
Collaborative Problem-Solving Process in A Science Serious Game: Exploring Group Action Similarity Trajectory.
Proceedings of the 12th International Conference on Educational Data Mining, 2019
2017
Technol. Knowl. Learn., 2017
Comput. Hum. Behav., 2017
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017
2016
What We Can Learn from the Data: A Multiple-Case Study Examining Behavior Patterns by Students with Different Characteristics in Using a Serious Game.
Technol. Knowl. Learn., 2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016