Min Gyu Choi

Orcid: 0000-0003-2410-8967

According to our database1, Min Gyu Choi authored at least 16 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Reply to Zheng, X.; Palffy-Muhoray, P. Comment on "Choi, M.G. Computing the Closest Approach Distance of Two Ellipsoids. Symmetry 2020, 12, 1302".
Symmetry, April, 2024

2020
Computing the Closest Approach Distance of Two Ellipsoids.
Symmetry, 2020

Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

2018
As-rigid-as-possible solid simulation with oriented particles.
Comput. Graph., 2018

2014
Real-time simulation of ductile fracture with oriented particles.
Comput. Animat. Virtual Worlds, 2014

2013
Data-driven control of flapping flight.
ACM Trans. Graph., 2013

Real-Time Simulation of Thin Rod.
KSII Trans. Internet Inf. Syst., 2013

2011
Radiometric Resolution of Motion-Induced Synthetic Aperture Radiometer.
IEEE Geosci. Remote. Sens. Lett., 2011

2007
Image Dequantization: Restoration of Quantized Colors.
Comput. Graph. Forum, 2007

Real-Time Simulation of Thin Shells.
Comput. Graph. Forum, 2007

2006
Video-guided motion synthesis using example motions.
ACM Trans. Graph., 2006

2005
Modal Warping: Real-Time Simulation of Large Rotational Deformation and Manipulation.
IEEE Trans. Vis. Comput. Graph., 2005

Simulating complex hair with robust collision handling.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

2003
Planning biped locomotion using motion capture data and probabilistic roadmaps.
ACM Trans. Graph., 2003

Research Problems for Creating Digital Actors.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Human motion reconstruction from inter-frame feature correspondences of a single video stream using a motion library.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002


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