Milos Milovanovic

Orcid: 0000-0001-9273-2628

According to our database1, Milos Milovanovic authored at least 47 papers between 2001 and 2024.

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Bibliography

2024
Behavior Analysis of the New PSO-CGSA Algorithm in Solving the Combined Economic Emission Dispatch Using Non-parametric Tests.
Appl. Artif. Intell., December, 2024

2022
Signal Useful Information Recovery by Overlapping Supports of Time-Frequency Representations.
IEEE Trans. Signal Process., 2022

2021
Improvement of the Interaction Model Aimed to Reduce the Negative Effects of Cybersickness in VR Rehab Applications.
Sensors, 2021

Aesthetical criterion in art and science.
Neural Comput. Appl., 2021

2020
On Entropy of Probability Integral Transformed Time Series.
Entropy, 2020

2019
Improving student engagement in a biometric classroom: the contribution of gamification.
Univers. Access Inf. Soc., 2019

The Time Operator of Reals.
Proceedings of the 4th International Conference on Complexity, 2019

2017
Neuroergonomics Method for Measuring the Influence of Mental Workload Modulation on Cognitive State of Manual Assembly Worker.
Proceedings of the Human Mental Workload: Models and Applications, 2017

Investigating Brain Dynamics in Industrial Environment - Integrating Mobile EEG and Kinect for Cognitive State Detection of a Worker.
Proceedings of the Augmented Cognition. Neurocognition and Machine Learning, 2017

2016
Applying Technical Standards to Biometric Systems.
Int. J. Decis. Support Syst. Technol., 2016

Fractality and self-organization in the orthodox iconography.
Complex., 2016

Gamification ecosystems.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

2015
The Artists who Forged Themselves: Detecting Creativity in Art.
CoRR, 2015

Visualisation of student learning model in serious games.
Comput. Hum. Behav., 2015

Gamification ecosystems.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

Towards Creation of Implicit HCI Model for Prediction and Prevention of Operators' Error.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

2014
Semantic technologies on the mission: Preventing corruption in public procurement.
Comput. Ind., 2014

Gamification ecosystems.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

2013
Learning object repurposing for various multimedia platforms.
Multim. Tools Appl., 2013

Support Platform for Learning about Multimodal Biometrics.
J. Univers. Comput. Sci., 2013

Walking in Colors: Human Gait Recognition Using Kinect and CBIR.
IEEE Multim., 2013

Motivational aspects of different learning contexts: "My mom won't let me play this game...".
Comput. Hum. Behav., 2013

Real-time learning analytics in educational games.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013



2012
Interoperability Framework for Multimodal Biometry: Open Source in Action.
J. Univers. Comput. Sci., 2012

Educational Games and IT Professionals: Perspectives from the Field.
Int. J. Hum. Cap. Inf. Technol. Prof., 2012

Integrating an Educational Game in Moodle LMS.
Int. J. Distance Educ. Technol., 2012

Using data mining on student behavior and cognitive style data for improving e-learning systems: a case study.
Int. J. Comput. Intell. Syst., 2012

Wiki as a corporate learning tool: case study for software development company.
Behav. Inf. Technol., 2012

2011
Modelling Knowledge and Game Based Learning: Model Driven Approach.
J. Univers. Comput. Sci., 2011

Delivering Educational Games to Mobile Devices.
Int. J. Knowl. Soc. Res., 2011

Literature Review in Game-Based Learning.
Proceedings of the Information Systems, E-learning, and Knowledge Management Research, 2011

Open Source Application in Multimodal Biometry.
Proceedings of the Information Systems, E-learning, and Knowledge Management Research, 2011

Array requirements for scientific applications and an implementation for microsoft SQL server.
Proceedings of the 2011 EDBT/ICDT Workshop on Array Databases, 2011

2010
User-centered Design of m-Learning System: Moodle On The Go.
J. Comput. Sci. Eng., 2010

Adventure Game Learning Platform.
Int. J. Knowl. Soc. Res., 2010

Using Learning Objects in Games.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010

Choosing Authentication Techniques in E-procurement System in Serbia.
Proceedings of the ARES 2010, 2010

2009
Knowledge Modeling for Educational Games.
Proceedings of the Visioning and Engineering the Knowledge Society. A Web Science Perspective, 2009

Effectiveness of Game-Based Learning: Influence of Cognitive Style.
Proceedings of the Best Practices for the Knowledge Society. Knowledge, 2009

Mobile educational game: adventure anywhere.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

2008
Nebelung: Execution Environment for Transactional OpenMP.
Int. J. Parallel Program., 2008

Usability Issues of e-Learning Systems: Case-Study for Moodle Learning Management System.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2008 Workshops, 2008

2007
Multithreaded software transactional memory and OpenMP.
Proceedings of the 2007 workshop on MEmory performance, 2007

Transactional Memory and OpenMP.
Proceedings of the A Practical Programming Model for the Multi-Core Era, 2007

2001
A Genetic Algorithm for Satisfiability Problem in a Probabilistic Logic: A First Report.
Proceedings of the Symbolic and Quantitative Approaches to Reasoning with Uncertainty, 2001


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