Milena Droumeva

According to our database1, Milena Droumeva authored at least 15 papers between 2005 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Sound Stories: A Context-Based Study of Everyday Listening to Augmented Soundscapes.
Interact. Comput., 2019

2009
What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments.
Interact. Comput., 2009

Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction.
Int. J. Arts Technol., 2009

The Gigue Is Up: High Culture Gets Game.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Thinking with hands: an embodied approach to the analysis of children's interaction with computational objects.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Springboard: exploring embodiment, balance and social justice.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Designing to support reasoned imagination through embodied metaphor.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Hands on what?: comparing children's mouse-based and tangible-based interaction.
Proceedings of the Interaction Design and Children, 2009

2008
Making sense of group interaction in an ambient intelligent environment for physical play.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Baroque Baroque revolution: high culture gets game.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Playing with the sound maker: do embodied metaphors help children learn?
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
Exploring ambient sound techniques in the design of responsive environments for children.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

2006
Sound intensity gradients in an ambient intelligence audio display.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
An ambient intelligence platform for physical play.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

socio-ec(h)o: Ambient Intelligence and Gameplay.
Proceedings of the Digital Games Research Conference 2005, 2005


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