Mikko Salminen
Orcid: 0000-0002-6528-8389
According to our database1,
Mikko Salminen
authored at least 25 papers
between 2004 and 2024.
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Bibliography
2024
Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations.
Behav. Inf. Technol., September, 2024
2023
Effects of Immersive Media on Emotion and Memory: An Experiment Comparing Article, 360-video, and Virtual Reality.
Int. J. Hum. Comput. Stud., November, 2023
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023
2022
IEEE Trans. Affect. Comput., 2022
2021
Augmented Virtual Reality Meditation: Shared Dyadic Biofeedback Increases Social Presence Via Respiratory Synchrony.
ACM Trans. Soc. Comput., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Internet Res., 2020
2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
2018
Virtual Character Facial Expressions Influence Human Brain and Facial EMG Activity in a Decision-Making Game.
IEEE Trans. Affect. Comput., 2018
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018
Economic decision-making in free-to-play games: A laboratory experiment to study the effects of currency conversion.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018
2017
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to BCI out of the laboratory, 2017
2016
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016
2015
J. Media Psychol. Theor. Methods Appl., 2015
Psychophysiological responses to digital media: frontal EEG alpha asymmetry during newspaper reading on a tablet versus print.
Proceedings of the 19th International Academic Mindtrek Conference, 2015
2013
Mediated Cues of Group Emotion during Knowledge-Work Tasks: Effects on Subjective and Physiological Responses.
Interact. Comput., 2013
2012
Aesthetic images modulate emotional responses to reading news messages on a small screen: A psychophysiological investigation.
Int. J. Hum. Comput. Stud., 2012
2009
A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams.
Proceedings of the Human-Computer Interaction. Ambient, 2009
2008
A Mobile System and Application for Facilitating Emotional Awareness in Knowledge Work Teams.
Proceedings of the 41st Hawaii International International Conference on Systems Science (HICSS-41 2008), 2008
2007
Oscillatory Brain Responses Evoked by Video Game Events: The Case of Super Monkey Ball 2.
Cyberpsychology Behav. Soc. Netw., 2007
Proceedings of the Human-Computer Interaction, 2007
2006
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Presence Teleoperators Virtual Environ., 2006
2005
Proceedings of the Digital Games Research Conference 2005, 2005
2004
Emotional response patterns and sense of presence during video games: potential criterion variables for game design.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004