Miki Namatame
According to our database1,
Miki Namatame
authored at least 67 papers
between 2003 and 2024.
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Bibliography
2024
HaptStarter: Designing haptic stimulus start system for deaf and hard of hearing sprinters.
Int. J. Hum. Comput. Stud., February, 2024
2020
How to Make Captioning Services For Deaf and Hard of Hearing Visitors More Effective in Museums?
Proceedings of the ICETC'20: 12th International Conference on Education Technology and Computers, 2020
Proceedings of the Computers Helping People with Special Needs, 2020
Development of a Learning-Support System for Science Using Collaboration and Body Movement for Hearing-Impaired Children: Learning Support for Plant Germination and Growth Conditions.
Proceedings of the Computers Helping People with Special Needs, 2020
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020
Proceedings of the 12th International Conference on Computer Supported Education, 2020
2019
Workshop for Museum and Aquarium Staff Members to Learn How Sensory-Impaired Visitors Feel via Experiences.
Proceedings of the ICETC 2019, 2019
Can Exhibit-Explanations in Sign Language Contribute to the Accessibility of Aquariums?
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
2018
Novel Application of 3D Range Image Sensor to Caloric Expenditure Estimation based on Human Body Measurement.
Proceedings of the 12th International Conference on Sensing Technology, 2018
"Let's Play Catch Together": Full-Body Interaction to Encourage Collaboration Among Hearing-Impaired Children.
Proceedings of the Computers Helping People with Special Needs, 2018
Effectiveness of Multisensory Methods in Learning Onomatopoeia for the Hearing-Impaired.
Proceedings of the Computer Supported Education - 10th International Conference, 2018
Basic Research on Multisensory Methods for Teaching Onomatopoeia to the Hearing-impaired - Broadening the Experience of Sound.
Proceedings of the 10th International Conference on Computer Supported Education, 2018
2017
Development of an Automatic Location-determining Function for Balloon-type Dialogue in a Puppet Show System for the Hearing Impaired.
Proceedings of the CSEDU 2017, 2017
Implementation and Evaluation of Accessible Caption System in Universal Puppetry: A Case Study on Hearing Impaired Children at the Elementary School of Deaf.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
2016
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016
Proceedings of the Computers Helping People with Special Needs, 2016
Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children.
Proceedings of the Computers Helping People with Special Needs, 2016
Science Education Enhancement within a Museum using Computer-human Interaction Technology.
Proceedings of the CSEDU 2016, 2016
COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game.
Proceedings of the CSEDU 2016, 2016
Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
Preparatory development of a collaborative / interactive learning game using bodily movements for deaf children.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experience in a Puppet Show.
Proceedings of the Social Computing in Digital Education - First International Workshop, 2015
Novel application of Kinect sensor to support immersive learning within museum for children.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Novel application of a range image sensor to eye gaze estimation by using the relationship between face and eye directions.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Electrodermal activity based study on the relationship between visual attention and eye blink.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Novel application of microphone array sensor for children's language learning support - Intelligent Interactive Design using voice separation and recognition system -.
Proceedings of the 9th International Conference on Sensing Technology, 2015
Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education.
Proceedings of the CSEDU 2015, 2015
KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System.
Proceedings of the CSEDU 2015, 2015
Proceedings of the Collaboration and Technology - 21st International Conference, 2015
BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Proceedings of the 2014 IEEE International Conference on Robotics and Biomimetics, 2014
Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology.
Proceedings of the IDC '14, 2014
2013
KIKIWAKE system for promoting interest in sound source separation technique - Novel application of microphone array and signal processing.
Proceedings of the Seventh International Conference on Sensing Technology, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Evaluation of interactive puppet theater based on inclusive design methods: a case study of students at elementary school for the deaf.
Proceedings of the Interaction Design and Children 2013, 2013
Human SUGOROKU: full-body interaction system for students to learn vegetation succession.
Proceedings of the Interaction Design and Children 2013, 2013
Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf Children.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
An Application of Peer Review for Art Education: A Tablet PC Becomes a Language for Students Who are Hard of Hearing.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
Evaluation of the puppet theater based on inclusive design method: a case study of fourth-year elementary school students with normal hearing.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2009
Proceedings of the Entertainment Computing, 2009
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009
2008
E-Learning Effectiveness Of Computergraphics Classwork For Deaf Students.
Proceedings of the IADIS International Conference e-Learning 2008, 2008
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 2008
Proceedings of the Second Asia International Conference on Modelling and Simulation, 2008
2007
Practice! YUBIMOJI AIUEO: An Edutainment System of Japanese Hand Alphabets for Elementary School Children.
Proceedings of the First Asia International Conference on Modelling and Simulation, 2007
Proceedings of the Interaction Design and Children, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Designing a Web Page Considering the Interaction Characteristics of the Hard-of-Hearing.
Proceedings of the Computers Helping People with Special Needs, 2006
Proceedings of the Eye Tracking Research & Application Symposium, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Proceedings of the 2005 International Conference on Active Media Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Proceedings of the Entertainment Computing, 2004
A Preparatory Study for Designing Web-Based Educational Materials for the Hearing-Impaired.
Proceedings of the Computers Helping People with Special Needs, 2004
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
Visual, attractive, and luminous: learning Japanese hand alphabets for elementary school pupils.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
PsychNology J., 2003
A Study of Web Accessibility for the Hearing Impaired.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003