Mikhail Jacob
Orcid: 0000-0001-9045-5233
According to our database1,
Mikhail Jacob
authored at least 16 papers
between 2013 and 2022.
Collaborative distances:
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Bibliography
2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021
2020
"It's Unwieldy and It Takes a Lot of Time" - Challenges and Opportunities for Creating Agents in Commercial Games.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
2019
Proceedings of the Joint Proceedings of the ACM IUI 2019 Workshops co-located with the 24th ACM Conference on Intelligent User Interfaces (ACM IUI 2019), 2019
Affordance-based Generation of Pretend Object Interaction Variants For Human-Computer Improvisational Theater.
Proceedings of the Tenth International Conference on Computational Creativity, 2019
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019
2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
2017
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
Towards Lifelong Interactive Learning For Open-ended Embodied Narrative Improvisation.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017
2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Proceedings of the Sixth International Conference on Computational Creativity, 2015
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015
2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013