Mikhail Fominykh

Orcid: 0000-0001-9958-4816

Affiliations:
  • Norwegian University of Science and Technology, Norway


According to our database1, Mikhail Fominykh authored at least 43 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Augmented Reality in Language Learning: Practical Implications for Researchers and Practitioners.
Proceedings of the Learning and Collaboration Technologies, 2024

Educational Robotics at Schools Online with Augmented Reality.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2023
Discovering Best Practices for Educational Video Conferencing Systems.
Proceedings of the Learning and Collaboration Technologies, 2023

Doctoral Education in Technology-Enhanced Learning: The Perspective of PhD Candidates and Researchers.
Proceedings of the Learning and Collaboration Technologies, 2023

2021
Digital Competence Assessment Survey for Language Teachers.
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021

2020
DE-TEL - A European initiative for Doctoral Education in Technology-Enhanced Learning.
ERCIM News, 2020

Model Augmented Reality Curriculum.
Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education, 2020

Developing a Model Augmented Reality Curriculum.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Digital Competences for Language Teachers: Do Employers Seek the Skills Needed from Language Teachers Today?
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

Pandemic-Induced Constraints on Rapid Transformation to Digital Education.
Proceedings of the Impact Papers at EC-TEL 2020, 2020

2019
Empowering Young Job Seekers with Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
A Technology Acceptance Model for Augmented Reality and Wearable Technologies.
J. Univers. Comput. Sci., 2018

Use of a Collaborative Virtual Reality Simulation for Multi-Professional Training in Emergency Management Communications.
Proceedings of the IEEE International Conference on Teaching, 2018

2017
Active learning modules for multi-professional emergency management training in virtual reality.
Proceedings of the IEEE 6th International Conference on Teaching, 2017

Technology Acceptance of Augmented Reality and Wearable Technologies.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

Affordances for Capturing and Re-enacting Expert Performance with Wearables.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2016
Boundary objects in collaborative work and learning.
Inf. Syst. Frontiers, 2016

2015
An Overview of Capturing Live Experience with Virtual and Augmented Reality.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

Designing a Demonstrator Virtual Learning Environment to Teach the Threshold Concept of Space Syntax: Seeing from the User's Perspective.
Proceedings of the Human Work Interaction Design, 2015

2014
Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example.
Trans. Comput. Sci., 2014

Collaborative Work and Learning with Large Amount of Graphical Content in a 3D Virtual World Using Texture Generation Model Built on Stream Processors.
Int. J. Multim. Data Eng. Manag., 2014

Training nurses and educating the public using a virtual operating room with Oculus Rift.
Proceedings of the 2014 International Conference on Virtual Systems & Multimedia, 2014

Facilitating Creative Collaborative Activities with Dedicated Tools in a 3D Virtual World.
Proceedings of the Smart Digital Futures 2014, 2014

Sticky Notes - A Tool for Supporting Collaborative Activities in a 3D Virtual World.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Repositories of Community Memory as Visualized Activities in 3D Virtual Worlds.
Proceedings of the 47th Hawaii International Conference on System Sciences, 2014

Virtualizing Real-Life Lectures with vAcademia, Kinect, and iPad.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

Virtual Operating Room for Collaborative Training of Surgical Nurses.
Proceedings of the Collaboration and Technology - 20th International Conference, 2014

2013
Asynchronous Immersive Classes in a 3D Virtual World: Extended Description of vAcademia.
Trans. Comput. Sci., 2013

3D recording as enabling technology for serious games and educational roleplaying.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Stream Processors Texture Generation Model for 3D Virtual Worlds: Learning Tools in vAcademia.
Proceedings of the 2013 IEEE International Symposium on Multimedia, 2013

Training Cultural Awareness in Military Operations in a Virtual Afghan Village: A Methodology for Scenario Development.
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013

Creating a Repository of Community Memory in a 3D Virtual World: Experiences and Challenges.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2013

Virtual Afghan Village as a Low-Cost Environment for Training Cultural Awareness in a Military Context.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

Preparing for International Operations in a Cyberworld: A Norwegian Army Example.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

Work and Learning across Boundaries: Artifacts, Discourses, and Processes in a University Course.
Proceedings of the Collaboration and Technology - 19th International Conference, 2013

Collaborative Virtual Environments for Reflective Community Building at Work: The Case of TARGET.
Proceedings of the Computer-Supported Collaborative Learning at the Workplace, 2013

2012
Educational visualizations in 3D collaborative virtual environments: a methodology.
Interact. Technol. Smart Educ., 2012

Supporting Collaborative Creativity with Educational Visualizations in 3D Virtual Worlds.
Proceedings of the New Horizons in Web Based Learning, 2012

vAcademia - Educational Virtual World with 3D Recording.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

Learning Computer-Mediated Cooperation in 3D Visualization Projects.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2012

2009
Virtual City as a Place for Educational and Social Activities.
Int. J. Emerg. Technol. Learn., 2009

2008
From 3D Virtual Museum to 3D Collaborative Virtual Workshop.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008


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