Mikel Sagardia

Orcid: 0000-0001-7603-1717

Affiliations:
  • DLR German Aerospace Center, Wessling, Germany
  • Technical University of Munich, Germany (PhD 2019)


According to our database1, Mikel Sagardia authored at least 18 papers between 2010 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Real time contact surface prediction for grasping with complex geometries.
Comput. Graph., 2022

2019
Virtual Manipulations with Force Feedback in Complex Interaction Scenarios.
PhD thesis, 2019

2018
Multimodal Evaluation of the Differences between Real and Virtual Assemblies.
IEEE Trans. Haptics, 2018

Realtime Collision Avoidance for Mechanisms with Complex Geometries.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness values.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
A platform for bimanual virtual assembly training with haptic feedback in large multi-object environments.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

A fast and robust Six-DoF god object heuristic for haptic rendering of complex models with friction.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Narrow passage sampling in the observation of robotic assembly tasks.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

2014
Ultrapiano: A novel human-machine interface applied to virtual reality.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation.
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014

A virtual piano-playing environment for rehabilitation based upon ultrasound imaging.
Proceedings of the 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics, 2014

Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
An interactive virtual reality system for on-orbit servicing.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Fast and accurate distance, penetration, and collision queries using point-sphere trees and distance fields.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Visual, Vibrotactile, and Force Feedback of Collisions in Virtual Environments: Effects on Performance, Mental Workload and Spatial Orientation.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

2012
Evaluation of visual and force feedback in virtual assembly verifications.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2011
The DLR bimanual haptic device with optimized workspace.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

2010
A benchmarking suite for 6-DOF real time collision response algorithms.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010


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