Mikel Sagardia
Orcid: 0000-0001-7603-1717Affiliations:
- DLR German Aerospace Center, Wessling, Germany
- Technical University of Munich, Germany (PhD 2019)
According to our database1,
Mikel Sagardia
authored at least 18 papers
between 2010 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
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Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on rmc.dlr.de
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on orcid.org
On csauthors.net:
Bibliography
2022
Comput. Graph., 2022
2019
PhD thesis, 2019
2018
IEEE Trans. Haptics, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness values.
Proceedings of the 2017 IEEE Virtual Reality, 2017
2016
A platform for bimanual virtual assembly training with haptic feedback in large multi-object environments.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
A fast and robust Six-DoF god object heuristic for haptic rendering of complex models with friction.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016
2014
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014
A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation.
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014
A virtual piano-playing environment for rehabilitation based upon ultrasound imaging.
Proceedings of the 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics, 2014
Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Fast and accurate distance, penetration, and collision queries using point-sphere trees and distance fields.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Visual, Vibrotactile, and Force Feedback of Collisions in Virtual Environments: Effects on Performance, Mental Workload and Spatial Orientation.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
2011
Proceedings of the IEEE International Conference on Robotics and Automation, 2011
2010
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010