Mike Y. Chen

Orcid: 0000-0001-5410-652X

According to our database1, Mike Y. Chen authored at least 103 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Experience from Designing Augmented Reality Browsing Interfaces for Real-world Walking Scenarios.
Proc. ACM Hum. Comput. Interact., 2024

SpinShot: Optimizing Both Physical and Perceived Force Feedback of Flywheel-Based, Directional Impact Handheld Devices.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

RoomDreaming: Generative-AI Approach to Facilitating Iterative, Preliminary Interior Design Exploration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

VeeR: Exploring the Feasibility of Deliberately Designing VR Motion that Diverges from Mundane, Everyday Physical Motion to Create More Entertaining VR Experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Paired-EMS: Enhancing Electrical Muscle Stimulation (EMS)-based Force Feedback Experience by Stimulating Both Muscles in Antagonistic Pairs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Exploring Augmented Reality Interface Designs for Virtual Meetings in Real-world Walking Contexts.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
DrivingVibe: Enhancing VR Driving Experience using Inertia-based Vibrotactile Feedback around the Head.
Proc. ACM Hum. Comput. Interact., 2023

AirCharge: Amplifying Ungrounded Impact Force by Accumulating Air Propulsion Momentum.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Alice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile Motion.
Proceedings of the ACM SIGGRAPH 2023 Immersive Pavilion, 2023

TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
UltraBat: An Interactive 3D Side-Scrolling Game using Ultrasound Levitation.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

InertiaVibe: Low-fidelity Simulation of Inertia using Head-mounted Vibrotactile Feedback to Reduce Cybersickness and Enhance VR Experience.
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022

HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
MotionRing: Creating Illusory Tactile Motion around the Head using 360° Vibrotactile Headbands.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Demonstration of JetController: High-speed Ungrounded Force Feedback Controllers Using Air Propulsion Jets.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
HeadBlaster: a wearable approach to simulating motion perception using head-mounted air propulsion jets.
ACM Trans. Graph., 2020

MuscleSense: Exploring Weight Sensing using Wearable Surface Electromyography (sEMG).
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

StrengthGaming: Enabling Dynamic Repetition Tempo in Strength Training-based Exergame Design.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

PeriText: Utilizing Peripheral Vision for Reading Text on Augmented Reality Smart Glasses.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

FitBird: Improving Free-weight Training Experience using Wearable Sensors for Game Control.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
PeriTextAR: utilizing peripheral vision for reading text on augmented reality smart glasses.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

EyeExpress: Expanding Hands-free Input Vocabulary using Eye Expressions.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Wink it: investigating wink-based interactions for smartphones.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

ARPilot: designing and investigating AR shooting interfaces on mobile devices for drone videography.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

ActiveErgo: Automatic and Personalized Ergonomics using Self-actuating Furniture.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
PeriText+: utilizing peripheral vision for reading text on augmented reality smart glasses.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Eyeexpression: exploring the use of eye expressions as hands-free input for virtual and augmented reality devices.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

CircuitSense: Automatic Sensing of Physical Circuits and Generation of Virtual Circuits to Support Software Tools.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

CurrentViz: Sensing and Visualizing Electric Current Flows of Breadboarded Circuits.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Human and Dog: An Experimental Game using Unequal Communication Mechanic.
Proceedings of the Tenth International Conference on Tangible, 2017

SegTouch: Enhancing Touch Input While Providing Touch Gestures on Screens Using Thumb-To-Index-Finger Gestures.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
CircuitStack: Supporting Rapid Prototyping and Evolution of Electronic Circuits.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

TouchRing: subtle and always-available input using a multi-touch ring.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

SwipeKey: a swipe-based keyboard design for smartwatches.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Nail+: sensing fingernail deformation to detect finger force touch interactions on rigid surfaces.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

ForceBoard: using force as input technique on size-limited soft keyboard.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

2015
iCAN: A tablet-based pedagogical system for improving communication skills of children with autism.
Int. J. Hum. Comput. Stud., 2015

BackHand: Sensing Hand Gestures via Back of the Hand.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Giggler: An Intuitive, Real-Time Integrated Wireless In-Ear Monitoring and Personal Mixing System using Mobile Devices.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

PalmGesture: Using Palms as Gesture Interfaces for Eyes-free Input.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

PalmType: Using Palms as Keyboards for Smart Glasses.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

EyeProtector: Encouraging a Healthy Viewing Distance when Using Smartphones.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

User-Defined Game Input for Smart Glasses in Public Space.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

FlickBoard: Enabling Trackpad Interaction with Automatic Mode Switching on a Capacitive-sensing Keyboard.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
FlickBoard: enabling trackpad interaction with automatic mode switching on a capacitive-sensing keyboard.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Glass Shooter: Exploring First-Person Shooter Game Control with Google Glass.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

EverTutor: automatically creating interactive guided tutorials on smartphones by user demonstration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Touchsense: expanding touch input vocabulary using different areas of users' finger pads.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
SeeSS: seeing what i broke - visualizing change impact of cascading style sheets (css).
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

FingerPad: private and subtle interaction using fingertips.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Tracking magnetics above portable displays.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

RealSense: directional interaction for proximate mobile sharing using built-in orientation sensors.
Proceedings of the ACM Multimedia Conference, 2013

GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

iRotateGrasp: automatic screen rotation based on grasp of mobile devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

iGrasp: grasp-based adaptive keyboard for mobile devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Mobility Patterns of Doctors Using Electronic Health Records on iPads.
Proceedings of the ACM Conference on Bioinformatics, 2013

2012
iRotate grasp: automatic screen rotation based on grasp of mobile devices.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

MagMobile: enhancing social interactions with rapid view-stitching games of mobile devices.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Clip-on gadgets: expandable tactile controls for multi-touch devices.
Proceedings of the Mobile HCI '12, 2012

iRotate: automatic screen rotation based on face orientation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Clip-on gadgets: expanding multi-touch interaction area with unpowered tactile controls.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

TUIC open source SDK: enabling tangible interaction on unmodified capacitive multi-touch displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Polite ringer II: a ringtone interaction system using sensor fusion.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

TUIC: enabling tangible interaction on capacitive multi-touch displays.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

I-m-Walk - Interactive Multimedia Walking-aware System.
Proceedings of the HEALTHINF 2011, 2011

QR Code Based Augmented Reality Applications.
Proceedings of the Handbook of Augmented Reality, 2011

2010
Enabling tangible interaction on capacitive touch panels.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Enabling beyond-surface interactions for interactive surface with an invisible projection.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Beyond the surface: 3D interactions for tabletop systems.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

i-m-Space: interactive multimedia-enhanced space for rehabilitation of breast cancer patients.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

e-Fovea: a multi-resolution approach with steerable focus to large-scale and high-resolution monitoring.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Touching the void: direct-touch interaction for intangible displays.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2008
Activity sensing in the wild: a field trial of ubifit garden.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Yahoo! for Amazon: Sentiment Extraction from Small Talk on the Web.
Manag. Sci., 2007

Conducting In Situ Evaluations for and With Ubiquitous Computing Technologies.
Int. J. Hum. Comput. Interact., 2007

MyExperience: a system for <i>in situ</i> tracing and capturing of user feedback on mobile phones.
Proceedings of the 5th International Conference on Mobile Systems, 2007

Tracking Free-Weight Exercises.
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

Can Ferris Bueller Still Have His Day Off? Protecting Privacy in the Wireless Era.
Proceedings of HotOS'07: 11th Workshop on Hot Topics in Operating Systems, 2007

2006
Are GSM Phones THE Solution for Localization?
Proceedings of the Seventh IEEE Workshop on Mobile Computing Systems & Applications, 2006

Personalizing routes.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Improved access point selection.
Proceedings of the 4th International Conference on Mobile Systems, 2006

Experiences with place lab: an open source toolkit for location-aware computing.
Proceedings of the 28th International Conference on Software Engineering (ICSE 2006), 2006

Mobility Detection Using Everyday GSM Traces.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

Voting with Your Feet: An Investigative Study of the Relationship Between Place Visit Behavior and Preference.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

Practical Metropolitan-Scale Positioning for GSM Phones.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

2005
Developing privacy guidelines for social location disclosure applications and services.
Proceedings of the 1st Symposium on Usable Privacy and Security, 2005

2004
Path-Based Failure and Evolution Management.
Proceedings of the 1st Symposium on Networked Systems Design and Implementation (NSDI 2004), 2004

Failure Diagnosis Using Decision Trees.
Proceedings of the 1st International Conference on Autonomic Computing (ICAC 2004), 2004

2003
Using Runtime Paths for Macroanalysis.
Proceedings of HotOS'03: 9th Workshop on Hot Topics in Operating Systems, 2003

2002
A Receiver-Driven Transport Protocol for the Web.
Telecommun. Syst., 2002

An online evolutionary approach to developing internet services.
Proceedings of the 10th ACM SIGOPS European Workshop, Saint-Emilion, France, July 1, 2002, 2002

Active connection management in Internet services.
Proceedings of the Management Solutions for the New Communications World, 2002

Pinpoint: Problem Determination in Large, Dynamic Internet Services.
Proceedings of the 2002 International Conference on Dependable Systems and Networks (DSN 2002), 2002


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