Mike Treanor
Orcid: 0009-0009-8385-6421Affiliations:
- American University, Washington, D.C., USA
According to our database1,
Mike Treanor
authored at least 33 papers
between 2009 and 2024.
Collaborative distances:
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Timeline
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Bibliography
2024
Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
2021
Proceedings of the Interactive Storytelling, 2021
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021
2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
2013
PhD thesis, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
2011
IEEE Trans. Comput. Intell. AI Games, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
<i>Kaboom!</i> is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics.
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009