Mike Seymour

Orcid: 0000-0002-8477-1202

According to our database1, Mike Seymour authored at least 18 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Celebrity at Your Service: The Effects of Digital-Human Customer Service Agents.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Managing the Magic behind the Movies. ACAMP: The Applicability of Agile Project Management to the Visual Effects Industry.
Proceedings of the Australasian Conference on Information Systems, 2023

2022
The Champion : Neural Render Case Study.
Proceedings of the ACM SIGGRAPH 2022 Production Sessions, 2022

Face It, Users Don't Care: Affinity and Trustworthiness of Imperfect Digital Humans.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Introduction to the Minitrack on Actors, Agents, and Avatars: Visualizing Digital Humans in E-Commerce and Social Media.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

2021
Have We Crossed the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for Realistic Digital Humans in Immersive Environments.
J. Assoc. Inf. Syst., 2021

Beyond deep fakes: Conceptual framework, applications, and research agenda for neural rendering of realistic digital faces.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Virtual Visitation: Conceptualization and Metrics for Digital Twinning of Large Interactive Social Events.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
Facing the Artificial: Understanding Affinity, Trustworthiness, and Preference for More Realistic Digital Humans.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

2018
Actors, Avatars and Agents: Potentials and Implications of Natural Face Technology for the Creation of Realistic Visual Presence.
J. Assoc. Inf. Syst., 2018

Shared Experiences.
Proceedings of the Australasian Conference on Information Systems, 2018

Artificial Intelligence Is No Match for Human Stupidity: Ethical Reflections on Avatars and Agents.
Proceedings of the Australasian Conference on Information Systems, 2018

2017
Meet Mike: epic avatars.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
Creating connection with autonomous facial animation.
Commun. ACM, 2016

Study comparing video-based characters and 3D-based characters on mobile devices for chat.
Proceedings of the 9th International Conference on Motion in Games, 2016

Smart Mobile Virtual Characters: Video Characters vs. Animated Characters.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Hello Computer: Towards a Research Agenda for Conceptualising "Presence" in Human-Computer Engagement.
Proceedings of the Australasian Conference on Information Systems, 2016

2009
Visual algorithms for post production.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009


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