Mike Seymour
Orcid: 0000-0002-8477-1202
According to our database1,
Mike Seymour
authored at least 18 papers
between 2009 and 2023.
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Bibliography
2023
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Managing the Magic behind the Movies. ACAMP: The Applicability of Agile Project Management to the Visual Effects Industry.
Proceedings of the Australasian Conference on Information Systems, 2023
2022
Proceedings of the ACM SIGGRAPH 2022 Production Sessions, 2022
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Introduction to the Minitrack on Actors, Agents, and Avatars: Visualizing Digital Humans in E-Commerce and Social Media.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
2021
Have We Crossed the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for Realistic Digital Humans in Immersive Environments.
J. Assoc. Inf. Syst., 2021
Beyond deep fakes: Conceptual framework, applications, and research agenda for neural rendering of realistic digital faces.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Virtual Visitation: Conceptualization and Metrics for Digital Twinning of Large Interactive Social Events.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
2020
Facing the Artificial: Understanding Affinity, Trustworthiness, and Preference for More Realistic Digital Humans.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
2018
Actors, Avatars and Agents: Potentials and Implications of Natural Face Technology for the Creation of Realistic Visual Presence.
J. Assoc. Inf. Syst., 2018
Proceedings of the Australasian Conference on Information Systems, 2018
Artificial Intelligence Is No Match for Human Stupidity: Ethical Reflections on Avatars and Agents.
Proceedings of the Australasian Conference on Information Systems, 2018
2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
2016
Study comparing video-based characters and 3D-based characters on mobile devices for chat.
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Hello Computer: Towards a Research Agenda for Conceptualising "Presence" in Human-Computer Engagement.
Proceedings of the Australasian Conference on Information Systems, 2016
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009